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'''Charged Bolt ''' is a tier Tier 1 [[skill ]] from the [[Wizard]]'s [[Storm Skill Tree]], launching electric charges that travel randomly on the floor, dealing [[lightning]] damage.
==Background=Charged Bolt={{Skillbox|game=Diablo III|portrait=[[Image:Wiz-charged-bolt1.jpg<!-- |thumbportrait-width= -->|350pxactive= Active|name= Charged Bolts carpet the dungeon floor.]]Bolt|ranks= 5|user= Wizard* Active Skill|tree= Storm* '''Description:''' |description= Launch a volley of 3 electric bolts. Critical hits from that deal X-Y lightning damage stun targets for 2 seceach.* '''Rank 1:''' 3 bolts. Each deals |type= Direct Damage|quantity= 1-8 2 damage.* '''|effect= Random bolt|school= [[Lightning]]|resource= [[Mana ]]|cost''' 8= 2* '''Prerequisites: '''|cast-time= Instant|duration= None* '''Damage Type: '''Lightning|cooldown= 1.5 sec<!-- |synergies= Link them --><!-- |req= Link it --><!-- |prereq= Link it --><!-- |catexclude= --> <!-- ONLY USE THIS IF THE SKILL IS FAN SKILL OR ARCHIVED -->}}The true essence of Electromagnetism exists on the threshold of the Ethereal and the Physical Realms. While it is very efficient to transform [[Mana]] into electrical energy, it is extremely difficult to control. This [[spell]] calls into being multiple pockets of lightning which seem to have a will of their own.
The spell, familiar from Diablo I and Diablo II, returns in Diablo III[[Wizard]] has not only the fancy illegal spells at her disposal. As previously, Charged Bolt send out a smattering of randomly-scattering charges, each of which deal minor damage to any enemy that passes over them. The strength of Charged Bolt comes not from something even the damage newest of each bolt[[Vizjerei]] [[neonyte]]s learn, but from is one of the carpeting effect of repeated casts. These can turn few spells she picked up in actual classes at the floor into a field of death for any enemy without lightning immunityold [[mage clan]], or possibly at [[Zann Esu]] before they kicked her out.
==Hands on ReportSkill Design==[[Image:Wiz-charged-bolt1.jpg|thumb|left|200px|The Wizard and her carpet.]]The spell familiar from [[Diablo I]] and [[Diablo II]] returns in [[Diablo III]]. As previously, Charged Bolt send out a smattering of randomly-scattering charges, each of which deal minor damage to any enemy that passes over them. The strength of Charged Bolt comes not from the damage of each bolt, but from the carpeting effect of repeated casts, since it's a spell with very low [[mana]] cost. These can turn the floor into a field of death for any enemy without lightning immunity.
==Skill Rank Table==* '''Rank 1:''' 1-2 damage per bolt.* '''Rank 2:As soon ''' 2-4 damage per bolt. (projected)* '''Rank 3:''' 3-6 damage per bolt. (projected)* '''Rank 4:''' 4-8 damage per bolt. (projected)* '''Rank 5:''' 5-10 damage per bolt. (projected) ==Synergies==* None known. ==[[Rune|Skill Rune]] Effects==* None known. ==Development=={{iw|D1_Spellbooks#Charged_Bolt Charged Bolt}} was introduced in [[Diablo I]], where it was, as a Wizard leveled upit is now, she earned a skill point, very cheap spell to cast multiple times in hopes of killing many enemies with all a carpet of lightning. The [[Diablo I Manual]] describes "true essence of Electromagnetism exists on the threshold of the Tier 2 skills were availableEthereal and the Physical Realms. While it is very efficient to transform [[Mana]] into electrical energy, it is extremely difficult to control. " The Tier 1 skills were open spell calls in pockets of lightning that just crawls around randomly, in a general direction. This first version of the spell increased number of charges as wellas damage when higher levels of the spell have been found. The second iteration of {{iw|Sorceress_Lightning_Spells#Charged_Bolt Charged Bolt}} was a [[Sorceress]] spell in [[Diablo II]], but since Active skills could only get and is basically identical in design. It's one of few Tier 1 point spells in the Blizzcon build, there were only passive skills to put skill trees that point intoscale well even at higher levels, on being quite useful at max level. The [[Diablo 3]] version of the Charged Bolt was first tiershown at [[BlizzCon 2008]], and was still in the game by [[BlizzCon 2009|2009]]. I doubt that too many people at Blizzcon spent their points on skills like Arcane Power out of their great eagerness to add 12% In 2008 it had a much higher mana cost, and significantly higher damage than in 2009, indicating the spell is now more damage to all used for the "carpet effect" of their Arcane skillsprevious games. (Not that that would have necessarily been a bad strategy, but most players were eager It's is assumed to see and try out still be available in Blizzard's internal game build today. <!--==Trivia==''Hide this section unless there really is some trivia about the skill. Add the other active skills, not skill to incrementally boost their existing onesthe [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.)''-->
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Charged+Bolt Charged Bolt-specific gallery contents]
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==Related Articles==
* {{iw|D1_Spellbooks#Charged_Bolt Diablo I Charged Bolt}}
* {{iw|Sorceress_Lightning_Spells#Charged_Bolt Diablo II Charged Bolt}}