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Impenetrable Defense

1,420 bytes added, 10:24, 25 August 2009
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'''Impenetrable Defense''' is a Tier 1 [[skill]] from the [[Monk]]'s [[Skill Tree C]], walling off [[range]]d attacks, and enabling the Monk to dodge very efficiently.
|game= Diablo III
<!-- |portrait= -->
<!-- |portrait-width= Monk_-->_Impeneterable_Defense3.jpg
|active= Passive
<!-- |name= -->
|tree= Tree C
|description= Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.
|type= n/aSelf Buff
<!-- |quantity= -->
|effect= Self
|school= HolyPhysical<!-- |resource= -->Mana<!-- |cost= -->5<!-- |cast-time= -->Instant<!-- |duration= -->Unknown<!-- |cooldown= -->1.5 sec
|synergies= None
}}
UnknownThe Monk swings his staff so fast and with such precision he is able to deflect any incoming missiles, and dodge incoming attacks.
==Skill Design==
UnknownThis one was not needed in the [[BlizzCon 2009 demo]], since the [[Monk]] was quite overpowered in combat. I didn't experiment with his "dodge" ability, which is mentioned as a by product of several skills, since it was so much more fun just to blast everything with his offense. Plus, testing time is always limited, even in the press room. I would have made sure to try the other element of this skill, the "rebounds enemy ranged attacks," but there were zero monster archers and virtually no projectile spell casters in the BlizzCon build. [[Fallen Shaman]] were fairly common in the surface desert areas, but they seldom hurled Fireballs (they were quite quick to resurrect dead [[Fallen Imp|Imps]],though). There were lots of [[Dark Cultist]]s, but only the foot soldiers and the "[[Dark Vessel|transform into a demon]]" types. None of the spell [[cast]]ing mage types. And while there were some weird insect-like mages in the dungeons below the desert, they were infrequently encountered and were always behind a mob of [[melee]] enemies, so I never had time to stop beating down the foot soldiers just to try to reflect the (easily avoided) projectiles. The spell does have a cool animation, at least. The Monk stands still and does a simple staff twirl, while a large rune appears below his feet.   
==Skill Rank Table==
'''Only Rank 1:''''''Mana cost:''' 5is currently known.
==Comments==
"This one was almost impossible to test or use in the Blizzcon build, since Fallen Shaman and some other rare mage types found in the underground dungeons were the only projectile enemies, and they only infrequently fired their spells. As best I could tell from testing it, the Monk stood still and did a staff twirling motion with his weapon (a staff, naturally) and batted back incoming projectiles. If there had been any incoming projectiles." '''--Flux'''
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Impenetrable+Defense Impenetrable Defense-specific gallery contents]
 
 
<gallery>
Image:Monk_-_Impeneterable_Defense3.jpg|Defended against most attacks.
</gallery>
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