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Items

Revision as of 14:29, 20 May 2015 by Gigaclon (talk | contribs) (Class Restrictions)
Inventory-dh-ros1.jpg

Item hunting is the biggest joy in playing the Diablo games for many players. The item system in Diablo III is bigger and better, but it's a refinement on the system used in Diablo II, not a radical change.

Items come in three large categories: Armor, Weapon, and Other

Armor

Armor refers to any non-held equipment. Most of them provide Mainstat, Vitality and other defensive bonuses.

There are 11 total armor slots:

  • Head
  • Torso
  • Waist
  • Shoulders
  • Wrists
  • Hands
  • Legs
  • Feet
  • Rings (2 slots)
  • Amulets

Weapons

Weapons include anything held in the hand, even if they player doesn't hit monsters with it.

One-Handed Two-Handed
Axes Axes
Maces Maces
Swords Swords
Spears Polearms
Daggers Staves
Shields Bows
Crossbows

Class Restrictions

All classes can use all types of armor, although most classes have a special type for one of the slots. Weapons are restricted by class and each class has at least one special weapon type.

Restrictions Special Items
Barbarian Staves, Bows and Crossbows Might Belts(Belts) and Weapons (1&2H)
Crusader Crusader Shields(OH) and Flails (1&2H)
Monk Spirit Stones(Head), Fists(1H) and Daibos(2H)
Demon Hunter All 2H but Bows and Crossbows Cloaks(Torso), Hand Crossbows(1H) and Quivers(OH)
Wizards Polearms and 2H Maces Wizard Hats(Head), Wands(1H) and Sources(OH)
Witch Doctors Voodoo Mask(Head), Ceremonial Knives(1H) and Mojos(OH)