Item hunting is the biggest joy in playing the Diablo games for many players. The item system in Diablo III is bigger and better, but it's a refinement on the system used in Diablo II, not a radical change.
Items come in three large categories: Armor, Weapon, and Other
Armor
Armor refers to any non-held equipment. Most of them provide Mainstat, Vitality and other defensive bonuses.
There are 11 total armor slots:
- Head
- Torso
- Waist
- Shoulders
- Wrists
- Hands
- Legs
- Feet
- Rings (2 slots)
- Amulets
Weapons
Weapons include anything held in the hand, even if they player doesn't hit monsters with it.
One-Handed | Two-Handed |
---|---|
Axes | Axes |
Maces | Maces |
Swords | Swords |
Spears | Polearms |
Daggers | Staves |
Shields | Bows |
Crossbows |
Class Restrictions
All classes can use all types of armor, although most classes have a special type for one of the slots. Weapons are restricted by class and each class has at least one special weapon type.
Restrictions | Special Items | |
---|---|---|
Barbarian | Staves, Bows and Crossbows | Might Belts(Belts) and Weapons (1&2H) |
Crusader | Crusader Shields(OH) and Flails (1&2H) | |
Monk | Spirit Stones(Head), Fists(1H) and Daibos(2H) | |
Demon Hunter | All 2H but Bows and Crossbows | Cloaks(Torso), Hand Crossbows(1H) and Quivers(OH) |
Wizards | Polearms and 2H Maces | Wizard Hats(Head), Wands(1H) and Sources(OH) |
Witch Doctors | Voodoo Mask(Head), Ceremonial Knives(1H) and Mojos(OH) |