Hotfixes applied from around 11 March to 3 April 2014 [1]
GeneralEdit
- There is now an additional bonus 25% chance to find a Legendary item while in a Nephalem Rift.*
- The number of chests that spawn in the following zones has been reduced:*
- Demonic Vessels were using the incorrect loot table, and now give less generous loot.*
- Rats spawned from Rat-Infested Corpses no longer grant experience or loot.
- Level 60 Infernal Machine Items can no longer be used if the associated Level 70 Infernal Machine portal has already been opened.
- Bounty bags now properly ignore Difficulty setting when opened. You can no longer get Imperial Gems or increased gold by opening them on a higher difficulty.
- Optimized clan and community operations to allow them to load more quickly and efficiently.
- Fixed an issue where Adria would occasionally refuse to die if killed during her Cauldron Teleport.
- Fixed an issue where Shadow Vermin could spawn infinitely when fighting Orlash.
- Westmarch Hounds now properly drop players when charmed.
- Reduced the amount of experience granted by monsters with lower than average health pools.
- Resolving a number of issues related to powers that apply stacking damage shield buffs, such as Spectral Blade and Magic Weapon
- These abilities should now provide the appropriate amount of shielding, absorb the correct amount of damage, last the appropriate length of time, and will no longer break prematurely when hit by multiple enemies at the same time.
- Reduced the amount of damage reflected by certain monster abilities.
- The "Swing That Bloody Hammer!" achievement no longer requires crafting an item with Life Steal to complete.
- The "Gorging the Forge" achievement no longer requires crafting an item with Magic Find to complete.
- Players should no longer be incorrectly informed that they have earned a bonus chest after failing a Cursed Chest wave event.
- Players matchmaking for Any Quest (or All Acts) games when no existing games are available should no longer receive an error.
- Skills that deal Physical damage should no longer benefit from items that increase elemental skill damage.
- Fixed an issue where players would occasionally be unable to complete the Skeleton King fight, which would block progression.
ItemsEdit
- The chance for a player to earn a Legendary item from Kadala has been significantly increased.
- The drop rate for Legendary items in Torment 1-6 has been increased.
- Trade timers should now no longer appear on vendor-sold items.
- Fixed an issue that was causing BoA items to sometimes become unbound whenever a player zoned into a new area.
- The Grand Vizier:
- This weapon will now appropriately drop with Intelligence for Wizards and Dexterity for Monks.
- Now properly has an internal cooldown on its Legendary affix proc.
- No longer makes players immune to crowd control effects while channeling Town Portal
- Damage prevented by Talisman of Aranoch, The Star of Azkaranth, Mara's Kaleidoscope, or Xephirian Amulet no longer splits to party members via the Unity Ring.
BarbarianEdit
- Skill Rune - Grim Harvest
- Once again correctly drops loot when used against targets that normally have a chance to drop loot.
CrusaderEdit
- Should no longer occasionally cause the game to crash.
- No longer causes the game to crash when equipping items with resource bonuses for other classes.
- The revive proc of this skill now properly triggers when killed by a damage over time effect.
- Skill Rune – Reflective Skin
- Skill can no longer be used to quickly kill bosses with high-proc rate AoE damage (i.e. Ghom, Azmodan, Malthael).
Demon HunterEdit
- Should no longer occasionally cause the game to crash.
- Resolved an issue where Demon Hunters are unable to Vault if the mouse cursor is beyond maximum range.
- Resolving an issue where Demon Hunters with the Danetta's Hatred set bonus were able to use Vault without the required amount of Hatred.
MonkEdit
- Players can now benefit from a maximum of 20% bonus damage from the Unity passive.*
- Fixing an issue where Sweeping Wind can occasionally cause severe performance decreases for players.
WizardEdit
- Hydras summoned by Mirror Images should now deal the appropriate amount of damage.
- Resolved an issue where Mirror Images was spawning more Hydras than intended.
- Skill Rune - Power Stone
- Only the Wizard who created the Power Stone will receive Arcane Power when the Power Stone is picked up.
- REVERSION - The following hotfix is being reverted:
- Should now properly allow Wizards to pass over walls created by monsters with the Waller affix.
- This hotfix had unintended consequences and this issue will instead be readdressed in a future patch.
- Skill Rune - Cascade
- Fixing an issue where the secondary missiles are triggering off damaging sources that are not Arcane Torrent