Waypoints will return in Diablo 3, and will work in a similar way. Checkpoints are a related topic, but will not replace waypoints.
An addition to waypoints in Diablo III is that you will have the option to teleport to any other player. There will probably also be scrolls of player teleport as well.
Contents
Background
Waypoints are part of a network of teleportation nodes created by the Horadrim during the Sin War to provide instant travel from one place to another. The reason why this was so crucially necessary was that they did not know where the demons could appears next and it was essential that they could swiftly combat the forces of Darkness, even when the attack was located in an outlying region with a considerable distance from a town or settlement harbouring Horadrim mages.
The knowledge to create new waypoints has since been lost, but some of these magical rocks can still be accessed and used, if you happen to find one. They remain as a legacy to the Horadrim's once-great power and the value of these devices cannot be denied.
These waypoints seems to be closely associated with the Town Portal and Teleport spells.
Known Waypoint Locations
- Rogue Encampment - Unknown status
- Lut Gholein - Unknown status
- Kurast Docks - Unknown status
- Pandemonium Fortress - Unknown status
- Harrogath - Unknown status, possibly destroyed when Mount Arreat exploded.
Speculated Waypoint Locations
- Tristram Cathedral - Has Town Portal gateway.
- Caldeum - Has always been a major city. Waypoint likely.
This article is a stub because it needs more waypoint locations and speculated locations, as well as pics. Help by expanding it. |