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Wizard

Revision as of 10:39, 23 October 2008 by Leord (talk | contribs) (Story)
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Female Wizard Artwork
The Wizard is a pure spell caster harnessing arcane and elemental magic to do her bidding. Very similar to the Sorcerer and Sorceress of previously Diablo games.


Contents

Character Design

The Wizard is an aggressive archetypal magic wielder founding his powers on the aggressive fierceness of the storm, the arcane and conjuration. Both the male and female wizards are rebellious, headstrong, impulsive, and brilliant. Too smart and arrogant to fit into the authority of the wizard school. Always on the top of their skills and even smarter than their teachers, cocky and self assured.


Story

Male Wizard Artwork
Abd al-Hazir writes about a 'wizard' in Caldeum:
Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.
Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.
This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.
Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city's youth, but suffice it to say that she did not actually best Yshari's most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek's magical prowess, not the upstart wizard's. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.
It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.

Resources

Attributes

Starting Attributes

  • Strength: x
  • Dexterity: x
  • Vitality: x
  • Willpower: x
  • Life: 20
  • Mana: 80


Attribute raise per level

  • Strength: x
  • Dexterity: x
  • Vitality: x
  • Willpower: x


Attribute Point Effect

  • +1 point in Strength gives +1% Melee and Ranged Physial Damage Bonus and +1% Armor Bonus and +1% Block Amount
  • +1 point in Dexterity gives +x% Critical Strike Chance and +x% Dodge Chance. Higher Dexterity lowers chance you will be interrupted by getting hit.
  • +1 point in Vitality gives +2 Life and Mana Regeneration of +x per sec.
  • +1 point in Willpower gives +x% Spell Damage Bonus and +x% Health Globe Bonus


Wizard Skills

The wizard skills are arranged into to three distinctive skill tree categories, Storm, Arcane and Conjuration. All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.


Storm Skills

The Storm tree skills specialize in the power of the heavens, making the wizard wield electrical energy and casting forth the fierce cold of a blizzard accompanied by the harsh freezing wind. The storm elements also protect and enhance the armor and the power of a wizard.


Arcane Skills

Conjuring Skills

Media


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