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Mantra

Revision as of 13:07, 21 September 2011 by Maurish (talk | contribs)
Mantra Generic.png

A long-lasting mantle of power which can heal or strengthen the projecting monk and his nearby allies or weaken his enemies. Disciplined monks, with the help of a Mantra, can make the force of their spirit manifest, projecting it outward.

Only one Mantra can be active at a single time.

The Monk has four mantras:


IconMantraEvasion.png Mantra of Evasion
Mantras
Mantra (Level 2)

[e]

Cooldown: 15 seconds

Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. Dodge chance is doubled in the first 3 seconds.

This is a Mantra. You can only have one Mantra active at a time.

IconMantraRetribution.png Mantra of Retribution
Mantras
Mantra (Level 9)

[e]

Cooldown: 15 seconds

Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds.

This is a Mantra. You can only have one Mantra active at a time.

IconMantraHealing.png Mantra of Healing
Mantras
Mantra (Level 14)

[e]

Cooldown: 15 seconds

Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. Life regeneration is doubled in the first 3 seconds.

This is a Mantra. You can only have one Mantra active at a time.

IconMantraConviction.png Mantra of Conviction
Mantras
Mantra (Level 22)

[e]

Cooldown: 15 seconds

Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. Additional damage is doubled in the first 3 seconds.

This is a Mantra. You can only have one Mantra active at a time.