This page archives an original attribute that was changed during development. This is for future curiosity and reference. This page is not to be updated with current info; see the Attributes article for the latest information.
Dexterity governed a character's chance to critically hit a target, chance to dodge an attack, and chance of being interrupted by getting hit.
1 point of Dexterity gave: (based on Class)
- +x% Critical Strike Chance
- +x% Dodge Chance
- Lowered chance of being interrupted by getting hit.