Traits are a separate set of skills, all of which are passive, that provide strong bonuses towards active skills and stats that define one's playstyle.
Overview
Traits were revealed during the Diablo 3 Gameplay Panel in Blizzcon 2010 by Jay Wilson. They provide strong bonuses to all active skills, essentially allowing a player to upgrade a specific which defines their playstyle and build.
Not many specifics are known about Traits, but there are around 90 traits per class, you get a trait point every 2nd level (every odd number), although, the developers plan to change this somehow. Traits have levels, depending on the trait, they may have 1, 3 or 5 levels.
Every trait has a sort of description or backstory that explains the trait and its effects.
List of Known Traits
Not many Traits were shown during the Panel, here is a list of Traits seen so far:
- Ball of Lightning
- Class - Wizard
- Description - N/A
- Effects - Periodically shocks a nearby enemy for 1-130 Lightning Damage.
- Levels - 1
- Prismatic Cloak
- Class - Wizard
- Description - N/A
- Effects - Increases the effects of Ice Armor and Storm Armor by 100%
- Levels - 3
- Inner Rage
A few examples have been shown of traits, such as the Prismatic Cloak for the Wizard, which at level 1, provides a 100% increase to all Armor spells (such as Frost Armor and Stone Skin.