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Traits

Revision as of 19:04, 23 October 2010 by DxAxxxTyriel (talk | contribs) (Still working on it)
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Traits are a separate set of skills, all of which are passive, that provide strong bonuses towards active skills and stats that define one's playstyle.

Overview

Traits were revealed during the Diablo 3 Gameplay Panel in Blizzcon 2010 by Jay Wilson. They provide strong bonuses to all active skills, essentially allowing a player to upgrade a specific which defines their playstyle and build.

Not many specifics are known about Traits, but there are around 90 traits per class, you get a trait point every 2nd level (every odd number), although, the developers plan to change this somehow. Traits have levels, depending on the trait, they may have 1, 3 or 5 levels.

Every trait has a sort of description or backstory that explains the trait and its effects.

List of Known Traits

Not many Traits were shown during the Panel, here is a list of Traits seen so far:

  • Ball of Lightning
    • Class - Wizard
    • Description - N/A
    • Effects - Periodically shocks a nearby enemy for 1-130 Lightning Damage.
    • Levels - 1
  • Inner Rage
    • Class - Barbarian
    • Description - N/A
    • Effects - Reduces the rate of Fury Lost and Increases Fury gained for hitting the same target.
    • Levels - 5

A few examples have been shown of traits, such as the Prismatic Cloak for the Wizard, which at level 1, provides a 100% increase to all Armor spells (such as Frost Armor and Stone Skin.

The Prismatic Cloak trait, shown as an example during BlizzCon 2010