Fanmade:Shadow Spells Skill Tree - Diablo Wiki
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Fanmade:Shadow Spells Skill Tree

Revision as of 18:16, 17 November 2009 by Veskin7 Bukito (talk | contribs)
  • Shadow Blades

Pretty much like the Energy Blades from the Holy Power skill tree, but they shine in purple. The mage activates two blades of magical purple energy - one for each hand. Looks pretty much like the Star Craft Zealot. To avoid plagiarism the blades should look like fans. Press the skill button to activate the blades and press it again to deactivate them. Deactivation doesn't cost mana. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies.

When striking enemies the blades deal some magical damage but they also steal some life and mana - more mana than life. The attack speed is very fast. Costs mana for activating.

Adding points to the skill will increase tha magical damage and the percent of life and mana stolen per hit. The mana cost increases.


  • Dark Sword

The mage summons a big sword of purple energy in her hands. Press the skill button to activate the blade and press it again to deactivate it. Deactivation doesn't cost mana. The sword is two handed, but if you have a shield, you will be able to hold it with one hand, but the damage will be lower. The attack speed is normal. The damage is magical and physical. The sword also steals life and mana per hit - more than Shadow Blades. There is a chance to blind enemies. Costs Mana.

Adding points to the skill will increase the magical and physical damage, the life and mana stolen per hit and the chance to blind enemies. The mana cost will increase.


  • Stun Blast

The mage raises her hand and on the cursor position a white sphere appears and grows in less than half a second to up to 3 meters diameter. Its center is like a white star. The sphere affects nearby enemies in its range by scattering them, knocking them down and stunning them for a while. Enemies that are higher level will not be affected, so add points to the skill. After the sphere has grown its center starts to shine and there are white rays that move from its edges to center. Then the sphere with the rays shrinks to center and disappears. A similar spell was shown in one episode of The Legend Of The Seeker serial - the one with the magical maps. If you accuse me for plagiarism I will accept your critique, but I did everything possible to make the spell look different.

The spell costs mana.

Adding points to the skill will increase the stun duration, the chance to affect higher level enemies and the diameter of the sphere will also increase /up to 3,5 meters/. The mana cost will increase.


  • Shadow Nova

This Nova looks pretty much like the classical Sorceress skill, but it comes from the waist of the mage and its color is violet. The Shadow Nova affects the enemies by dealing some magical damage, but its main thing is that it steals mana. The more enemies in the range, the more mana stolen. Costs mana.

Adding points to the skill will increase the magical damage and the mana stolen per enemy. Its range also increases. The mana cost will increase.


  • Doom Hammer

The mage raises her hand and a purple star shines high above her head. The star falls in a parabola to the selected enemy and strikes. When the star strike the enemy it emits a purple Nova that hurts the enemies nearby. The damage is magical and physical.

Adding points to the skill will increase the star and the Nova's damage. The mana cost will increase.


  • Ruby Rays

The mage raises her hand above her head and a ruby red light shines on top of it. Then the light emits ruby red rays that strike the nearby enemies. The more enemies, the more rays. Each ray shines for a second and disappears. Then if the enemy is still alive, another ray appears. The rays appear in a fast sequence, not simultaneously. The more you hold the button, the longer the ray attack. The damage is magical. The range of the spell is limited. Costs mana per second.

Adding points to the skill will increase the magical damage of the rays and will decrease the mana cost per second. The range of the spell also increases.


  • Twilight Mastery - passive

A passive skill that increases the damage of all Shadow Spells, but decreases the damage of the Holy Power spells. That's the prise for being a shadow Aurian Mage - your holy power fades.


  • Leech Mastery - passive

A passive skill that increases the percents of Life ands Mana stolen for all Life and Mana stealing spells.


  • Magic Fog

The mage raises her hand and a thick blue fog appears around her body, grows quickly and covers almost the whole area on the screen. When the mage moves, the fog follows her slowly. Enemies in the fog have difficulties to see the mage and their resistances are slightly lowered. For the mage enemies in the fog can be easily seen, because there is a white glow around them. Enemies that are higher level will be able to see the mage, so add points to the skill. The for exists for one minute and then it fades away. After the fog has disappeared there is a 2 minutes casting delay. Costs mana.

Adding points to the skill will increase the chance for not being seen from higher level enemies and the percent of lowered resistances will also increase. The mana cost will increase.


  • Magic Wall

The mage raises her hand and draws a thin transparent magic wall that shines in cyan blue. Actually the wall is presented by a bright cyan blue line on the ground and there are rays of cyan blue light coming from it, that form the wall. Hold the skill button and draw the wall with the mouse. The longer the wall, the more mana cost.

You can draw a circle around a group of enemies or trap them in a corner by drawing a diagonal wall. Enemies cannot pass the wall and their missiles cannot pass it too. But your spells can pass the wall and hurt the trapped enemies.

Enemies that are higher level will be able to destroy the wall, so add points to the skill. Bosses will destroy the wall with two blows.

The wall exists for up to 20 seconds and then it fades away. There is a casting delay of 20 seconds.

Adding points to the skill will make the wall tougher so higher level enemies don't destroy it. The mana cost will decrease so you can draw longer walls.


  • Drain

The mage raises her hand above her head, a bright purple light shines on top of it and it emits purple lightnings that strike the nearby enemies and drains and steals their life. There can be up to 5 lightnings at a time, affecting 5 enemies. The more you hold the button, the longer the lightning attack and the more life stolen per second. Costs mana per second.

Adding points to the skill will increase the life stolen per second and the range of the purple lightnings. The mana cost will increase.


  • Shadow Prison

The mage raises her hand and wings a bubble that is three times bigger than her head. There are purple lightnings dancing on the bubble's surface. When the bubble reaches the enemy it grows around him and traps him inside. It can also trap the enemies nearby. The foes trapped cannot get out. The bubble steals their life and mana and gives them to the mage. The mage can drain life and mana even above the limits of the Life and Mana orbs. This is how you can grow stronger until your Life and Mana restore to their previous quantity.

The bubble drains life and mana until the enemies die. Higher level enemies and bosses will be able to get out, so add points to the skill. If enemies stay too long in the bubble they will also be able to get out. The bubble can trap up to 3 enemies. Costs lots of mana.

Adding points to the skill will increase the life and mana drain speed and will make the bubble more difficult to break from higher level enemies. The mana cost will increase.


  • Thorns Armor

The mage can cast this spell to her and to allies. The spell enchants your armor and it returns melee damage to enemies. The damage returned starts from 60% and increases with 10% per skill level. The Thorns Armor exist for two minutes and then it fades away. There is no casting delay. Costs mana.

This skill cannot be combined with Dark Shield /see below/. One cancels the other.

Adding points to the skill will increase the percent of damage returned. The mana cost will increase.


  • Dark Shield

The mage activates a big purple shield /sphere with purple edges/ that has 3,5 meters diameter. The shield doesn't let the enemies pass it and absorbs missiles. When an enemy touches the shield, he is knocked back and stunned for a while. The shield also deals some magical damage when enemies touch it.

The shield exists for a limited amount of time - 20 seconds and after it fades away there is 2 minutes casting delay. Costs lots of mana.

Adding points to the skill will increase the magical damage and the stun duration. The mana cost will increase.


  • Telekinesis

The ability to move objects with your mind. The mage can even move her enemies. Using the mouse to mark the target you can drag an object or an enemy (while holding the skill button – right mouse), accelerate it (him) in the desired direction and throw it (him) away (releasing the button). Using this skill you can throw different objects to your opponents or you can grab a zombie and throw it towards the rest to knock them down or scatter them. Of course you can scatter them by grabbing and throwing them one by one. This skill shouldn’t work to bosses or maybe you should only move them back. When an enemy hits the rest or the ground he takes damage as well all the enemies struck.

You have another option - just click the skill button on an object or an enemy and it /he/ will be blasted/knocked back taking some damage.

The single click costs mana and the dragging /holding the button/ costs mana per second.

Adding points to the skill will increase the damage. The mana cost for a click will increase. The mana cost for holding the button for a drag will decrease - only the start mana cost will increase.


  • Mind Control

The mage raises her hand and draws a mystic rune in the air. The same rune appears on the selected enemy's head. Then the enemy fights on your side. Using the skill on an enemy that is already on your side will cause his immediate death. The enemy fights for you until he gets killed or until you kill him. This is how you can make a small army of Mind Controlled creatures /up to 12/.

If you already have the maximum of Mind Controlled monsters using the skill again will capture the next monster and another monster of yours will die.

Enemies that are higher level will not be affected, so add points to the skill. Bosses will not be affected of course.

The spell costs mana.

This spell cannot be combined with Call Angels from the Holy Power skill tree. If you have mind controlled creatures, the angels will not appear - they don't endorse the existence of evil creatures on your site. Actually the angels will come, but when they see the mind controlled creatures, they will disappear immediately.

Adding points to the skill will increase the chance to control high level enemies. The maximum count of controlled creatures will increase /up to 12/. The mana cost will increase.


  • Shadow Wisp

Like the Wisp Of Light skill. The ability to call Shadow Wisp - a bright sphere that shines in purple and there are thin rays of purple light coming out of it, making it look like a big purple star. The wisp is twice bigger than the mage's head. The Shadow Wisp flies around the mage and when it see an enemy, it approaches him and attacks. The Shadow Wisp attack is presented by a purple chain lightning /like Electrocute of the Wizard/ that deals magical damage to enemies and also steals mana from them. The more enemies, the more mana stolen.

Each Shadow Wisp can emit one lightning and it can affect up to five enemies. The maximum count of Shadow Wisps is three. Each Shadow Wisp has limited life and fades away when killed. Each wisp has a limited range. Costs mana for each wisp.

The Shadow Wisp cannot be combined with Wisp Of Light. One kind of Wisp cancels the other.

Adding points to the skill will increase the wisp life and magical damage. The percent of mana stolen will also increase. The maximum count of wisps called will increase up to three. The mana cost will increase.