The Alchemist is a fan class designed for Diablo 3. It is mainly a caster class, with several possible variations on gameplay and multiple builds.
The page is not yet completed. There are still some formatting issues to deal with and skills to write.
Background
[[Diablo III
Class]] [e] | |
---|---|
Alchemist
| |
Role: | Caster |
Primary Attributes: | Vitality Willpower Life Mana |
Skills and Traits | |
Origin: | Dry Steppes |
Affiliation: | Oruegia Society |
Friends: | Several clans |
Foes: | Demons |
Hailing from the southern reaches of the Dry Steppes, the Alchemists of the Oruegia Society strive to learn and record all knowledge found in the world of Sanctuary. Normally reclusive, young alchemists are sent out into the world to broaden their knowledge of the magicks and beliefs of other cultures. Many individuals hold the title of Alchemist, but few are trained in the ancient arts of the Oruegia, the eldest of alchemical orders. The purpose of the Society is to study the fundamental nature of existence –the natural laws and energies as well as and basic components of matter. With the understanding of the Greater World around and the Lesser World beneath and their own perspective between, Alchemists are naturally humble and do not futilely seek power. This same control of ego prevents alchemists from being lure by the tempting powers of the High Heavens and the Burning Hells. While most mages seek wisdom through power –reaching outward –alchemists instead choose to seek power through wisdom –reaching within.
The ancient city of Melatras is the stronghold of the Alchemists, carved into the very mountains of the Dry Steppes that border Kurast. At the heart of Melatras is the Grand Library of Cedurnem, considered by most to be the oldest repository of knowledge in the world. Countless scrolls and vials fill the shelves and wisdom of the ages can be felt when walking down its weathered passages. Alchemists over the centuries have gathered knowledge of other clans and tribes and refined their techniques to great degrees. Though they are willing to share their arts with other magic-users, most outsiders do not possess the precision to use their skills –yet they have shared knowledge with of mage clans before. The curses of the Necromancers share a common root with the Hex Fields of the Alchemists, and the Horadric Cube is actually an elder secret bestowed to the Horadrim to show the Alchemists’ support.
Class Design
The alchemist is mainly a caster/ranged class, with the ability to cast a wide variety of potions, natural phenomena, and can supplement these attacks with reality-altering Hex Fields.
Attributes and Skills
Most alchemist skills require a decent amount of mana, so Willpower is an important attribute. Most potions act as a ranged attack, as do most of the phenomena. Hex Fields act similar to both the Necromancer's Curses and The Paladin's auras. The hex field is cast in a particular spot with a radius around it. Any enemy that enters the field is affected. It does NOT follow the player or the enemies but remains fixed on the ground.
Attributes
The distribution of attributes has yet to have been determined.
Starting Attributes
Attribute Increase Per Level
Alchemist Skills
The alchemist skills are arranged into to three distinctive skill tree categories:
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.
Potion Skills
The Potion tree skills include several potions and powders that an alchemist can use to both damage his enemies and strike them with debilitating debuffs.
> Aqua Fortis- Active Skill. Periodically deals Lightning damage and has chance of interrupting the current action of a monster. Lore: By utilizing simple acids, an alchemist can blister the raw skin of his opponents. Though not potent enough to kill, these acids are capable of shocking the nerves and causing spasms.
> Phosphorous- Active Skill. Temporary blinds monsters in range. Lore: Not all potions are meant to attack directly. With this in mind, an alchemist can mix delicate proportions of chemicals to produce a reaction that creates blinding light, allowing him to dispatch his foe by other means while they are incapacitated or escape unnoticed.
> Alembic - Passive Skill. Decrease the cost of all Potion skills.
> Lobbing Arm - Passive Skill. Increases the attack rating and casting speed of all Potion skills.
> Aftereffects - Passive Skill. Increases the range of Aqua Fortis shock damage.
> Brimstone - Active Skill. Monsters within the cloud flee until it dissipates. Lore: When surrounded by enemies, an alchemist can utilize the foul nature of this fundamental substance to create putrid clouds of sulfur that quickly spread through the area. So powerful is the sulfur that it drives enemies away simply by the noxious odor.
> Muriatic Acid - Active Skill. Increases weapon damage, but has a chance to lower weapon’s durability. Lore: Not above conventional weaponry, an alchemist in combat can imbue his weapon with corrosive acid that eats into the flesh of his wounded enemy. The strength of the acid greatly increases the damage of an attack, but also damages the weapon itself – slowly eating into it and degrading its durability.
> Tempered Vial - Passive Skill. Increases the splash radius of all Potion skills.
> Duplication - Passive Skill. Increases the chance to cast two vials of a potion instead of one.
> Catalyst - Passive Skill. --- (To be determined)
> Black Powder - Active Skill. Explodes on contact, deals Fire damage, cause knockback. Lore: Should an alchemist be in need of force, he can cast a volatile powder that generates powerful explosions. So great is the force of the explosion that it can knock enemies awat from the blast.
> Pitch - Active Skill. Enemies caught in area of effect are slowed or stopped. Lore: Speed is a powerful weapon. By using the natural thickness of this substance, an alchemist can ensnare his foes. After being slowed or even immobilized by the pitch, an enemy is easily dispatched by other attacks.
> Nitre - Passive Skill. Adds additional explosives to Black Powder that spread outward from the initial explosion.
> High Temperatures - Passive Skill. Adds Fire damage to Pitch.
> Residue - Passive Skill. Increases the effect duration of all Potion skills.
> Aqua Vitae - Active Skill. Deals Cold damage, lowers monsters’ attack rating. Lore: Having long studied the effects of spirits on drunkards, an alchemist can distill this liquid into a potion that intoxicates his victims. Their thinned blood leaves them cold and sluggish, while their attacks become uncoordinated. It is unlikely that a monster could land even a single blow while in such a drunken stupor.
> Ichor - Active Skill. Deals Poison damage. Lore: Legend has long told of this chemical being the essence of immortality in the blood of the gods, but also being extremely toxic to mortals. Should an alchemist be able to procure this rare substance, he can fill his enemies with a deadly poison.
> Hoarfrost - Passive Skill. Adds Cold damage to Aqua Vitae.
> Enhanced Formula - Passive Skill. --- (To be determined)
> Nepenthe - Passive Skill. Adds a chance to receive % less physical damage for 10 seconds when struck.
> Alkahest - Active Skill. Deals Fire damage, spreads through contact. Lore: Hailed as the long-sought after universal solvent, a wise alchemist could discover an acid capable of dissolving even gold. An alchemist can use this chemical to melt to flesh from bone of any creature it comes into contact with. Its resilience allows it easily spread from monster to monster or from the ground for its duration.
> Aether - Active Skill. Steals life of monsters, replenishes the health of the caster. Lore: Considered to be the fifth element of existence, Aether is the essence of life and spirit. When properly channeled, an alchemist can focus the spirits of Aether to seek out his enemies and rob them of their life force in order to replenish his own health.
> Potency - Passive Skill. Increases damage of acids and poisons while enemy is moving.
> Panacea - Passive Skill. Increases effect of non-skill potions.
> Quintessence - Passive Skill. Increases duration that enemy affected by Aether continues to give health to caster when nearby.
Hex Field Skills
The Hex Field tree skills Hex Fields and Whatnot
Phenomenon Skills
The Phenomenon tree skills Phenomena and Whatnot
Development
The Alchemist originally started as an experiment in designing a character for Diablo 2, but has been revamped to accomodate the new skill system of Diablo 3.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
References
Feel free to ask questions about the Alchemist to Kire or at his e-mail at [email protected]