Monster

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'Monsters are one of the main attractions in Diablo III, or at least the opportunity to kill them is. See the Monsters Category for a listing of all the known monsters in Diablo III. There is also a brief list below.


Improvements

The D3 team has created a huge variety of monsters for our slaughtering pleasure, and the denizens of the underworld are customized, personalized, and quite versatile. Bosses have been greatly upgraded in appearance and size, and the AI has been improved as well.


Monster Types

It's not yet known how monsters are classified in Diablo III. There are monsters seen in the early screenshots and gameplay movie that look to be animals, and quite a few undead, and others that might be demons, but there's no telling if that Diablo II classification system will be reused in Diablo III. We're tentatively referring to the monsters by their apparent demon/undead/animal genus, for the sake of easier organization, but do not take that as evidence that they'll be sorted by those types in the game.


Bosses

Thousand Pounder (Gluttony Incarnate)
How bosses will be distributed through the game is not yet known, and still something the design team is working on. They may follow something like the D2 system of a few [1] and lots of random bosses, or they may break away from that tradition. What we do know is that the bosses will be huge, and have a lot of individual styling. One boss battle is shown at the end of the WWI 2008 gameplay movie, and it's an amazing fight against the Siegebreaker Assault Beast, an enemy far larger than all of Diablo II's act bosses put together.


Behavior

Monsters are going to be smarter and more varied in their behaviours in Diablo III. The D3 team wants to force players to play smarter, and use tactics other than simply rushing to kill the monsters as soon as they are sighted. So some creatures have very powerful attacks that need to be avoided, others work very well in groups, others run away if threatened or only attack in packs, and so forth.


Component System

This term referred to the way monsters of the same type in Diablo II could appear different. Skeletons spawned with different types of weapons, armor, shields, and so forth, just to give the demonic legions some variety in their appearance. The different equipment wasn't purely superficial either; it went along with logical changes to the monster's damage or defense.

This technique is being used in Diablo III, and while details haven't yet been revealed, the team has mentioned their plans to use graphical tweaks and palette shifts to give the monsters some variety.


List of Known Monsters

Here is a list of all the monsters in brief. Click on their names for further information about them.


SuperUniques

In lack of a name of "boss type" units, we are calling them SuperUniques for now.


Siegebreaker Assault Beast

Mon-siegebreaker1.jpg
"Living siege Engine of Hell". The Siege Breaker is an absolutely massive "miniboss" shown in the WWI 2008 gameplay video. It's apparent that Blizzard is taking the gameplay with even the minor bosses to a whole new level in Diablo III!