Salvage

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Salvaging is a mechanic that allows players to break down items, such as weapons and armor, into raw materials that can be used for Crafting, as well as Training the NPC Artisans.

Salvaging can be done in the field, and is designed to save space and trips back to town, as well as providing raw materials for crafting new items.


The Salvage Cube

An open Salvaging Window.

A Salvage Cube must be obtained before salvaging can begin. The cube is acquired from Haedrig Eamon, the Blacksmith, in thanks for your granting him a favor in an early game quest.

Once used for the first time, the salvage cube vanishes from the character's inventory and appears on the lower right of their inventory window, where it remains permanently; part of your character's interface.


Materials

Materials are produced by salvaging items. The materials generated are semi-random; identical items may return slightly varying amounts of material.

There are numerous types of materials, including some very rare ones that can only be obtained by salvaging very high level items. Since rare materials are needed to craft high level recipes, players will have to work to find uncommon items that they don't actually want to use, and may end up debating between using, salvaging, or trading a nice item.

Only a few materials are known so far.


User Interface/Mechanics

An Open/Closed Salvaging Chest found in the Inventory.

Once the salvage chest is obtained from the Blacksmith, it shows in the lower right corner of the Inventory window. The chest appears closed, when not in use. Once clicked upon, it opens up and a 3x2 space box appears in the center of the screen. Items to be salvaged can be dragged (or control+clicked with one touch) into the chest.

Once activated, the salvage chest will instantly reduce all the items in it into raw materials, which stack up in the character's inventory.

It's not known if salvaged items can be recovered, in case of a misclick. Accidentally sold items can be bought back from from the Artisans, so it's possible there will be some recovery method for inadvertent salvaging as well. Probably not though, since that could be exploited in at least two ways:

  1. Since the materials returned are semi-random, players could repeatedly salvage the same item, trying for a better materials roll.
  2. Even if the materials were permanently set on that particular item, simply knowing what it was going to salvage for would let the player decide to salvage or try to trade it.


RPG Parallels

Salvaging is similar to World of Warcraft's' Disenchanting, a Sub-skill of Enchanting.

It's also virtually identical to the Hellgate: London system that allowed players to break down items into their components, which could then be used in recipes to create new items.