Scripted events
Scripted events are brief moments of story or action, viewed almost like a movie within the game. These usually show monsters or NPCs interacting in unusual ways, and they may be instrumental to the game, or just a moment of eye candy or extra plot info. Most scripted events are part of quests and missions, and those are not included on this page. These are just the ones that stand alone, or if they are quest-affiliated, they're not the core of the quest.
There were no scripted events in Diablo 2 that weren't part of larger quests, but such things as the character speaking to Izual's ghost after the battle, or the Countess' taunting dialogue are examples of (very simple) scripted events seen in D2.
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Known Scripted Events
Scripted events in Diablo III have been seen in gameplay movies or played through in demo versions of the game at public events. See the scripted events category for a full listing, or click the links below.
There are scripted events seen as part of every quest and mission in Diablo 3, even though some of them are just a few seconds of dialogue from an NPC.
We're not including such common events as the character uttering a short line of dialogue upon completing a quest, as they did after many of the quests in Diablo I and Diablo II. ("Let there be light." after clearing the Den of Evil, for instance.) This happens constantly in Diablo 3, and isn't really worthy of including in the wiki, this far in advance of the game's release.
WWI 2008 Gameplay Movie
Though the following events have been seen in action, that's not a guarantee they'll remain in the final game. These elements are just as much subject to editing or outright removal as anything else in the game, during the development process.
- Trapped Wraith Room. A room with a treasure chest turns into a trap, when four Ghostly Orbs appear and begin emitting Wraiths.
- Rescue Cain The Barbarian finds and rescues Deckard Cain in the dungeon, along with his two NPC archer protectors.
- Siegebreaker snatch. The huge monster called the Siegebreaker reaches through a wall and pulls an NPC to his doom.
- Thousand Pounder Summoned. Dancing vestal virgins are sacrificed to pull the Thousand Pounder forth from the hells.
- Goatman Shaman Freeze Attack. A Goatman Shaman uses a long-lasting freezing attack to immobilize a Barbarian and Witch Doctor.
Blizzcon 2008 Gameplay Movie
- Skeleton King Summoned The return of the Skeleton King's crown causes him to awake and arise. This event was playable in the BlizzCon demo.
BlizzCon 2008 Playable Demo
Players who got some hands-on time at BlizzCon 2008 encountered a variety of scripted events.
- Basement Grinder. A short but gruesome scripted event unfolds shortly after a new character enters New Tristram, when an NPC is yanked into a basement and messily devoured by some unseen demon.
- Despairing Ghost. The ghost of a woman can be seen wandering around the village, wailing and sobbing over her daughter's lost doll. This is part of the Little Girl Lost quest.
- Zombie Gnawed Villager. The player found a man lying near the entrance to the Tristram Cathedral, with three zombies gnawing on him. When the zombies were approached or attacked, many more of them came tunnelling up out of the ground. After killing them all, the dying villager became clickable, and he would gasp out a few words of warning about the returning Skeleton King. This event marks the start of the quest called The Skeleton King and is clearly an homage to the dying villager/Butcher Quest from Diablo I.
- Conversing Cultists. Once in the dungeons below Tristram, the player was able to see two cultists speaking about a lost item they were trying to find for some nefarious purpose. This was part of the quest The Skeleton King.
- Rescue the Captain. A mob of zombies was seen swarming over a fallen NPC. When the player killed the undead the NPC stood up, unharmed, and asked the player to help him find the rest of his patrol. This event marked the beginning of the Escort Mission quest.
- Four Ghost Towers. As the player approached the Skeleton King's throne, his spirit appeared in a room with four towers. He told the player not to come any further, then faded away through the floor, after causing the four towers to start emitting different skeletons at a terrifying rate. This was part of the Skeleton King Quest.
- Skeleton King Summoned. The return of the Skeleton King's crown causes him to awake and arise. This event was also shown in the BlizzCon 2008 gameplay movie. This was part of the quest The Skeleton King.