Magic Missile

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The 'Magic Missile' spell fires missile(s) of energy at your enemies causing arcane damage to them. Critical hits from arcane damage silence targets for a short time.

Magic missiles impact.

Prequisites

There are no prerequisites to this skill.

Spell Base Effects/Costs

Skill Level 1
Mana Cost 8
Arcane Damage 7-13
Silence Duration 4 sec
Number of Missile(s) 1

Synergies

Arcane Damage Increases arcane damage by a percentage
Efficient Magics Reduces mana cost
Penetrating Spells Reduces enemy
Arcane Weakness Causes victims of you spell to take additional damamge from arcane spells for a time
Arcane Speed Reduces cool down of this skill
Arcane Distortion Causes victems of you spell to be slowed for a time
Improved Magic Missile Increases the number of missiles per cast, and the damage per missile
Mana Burst Increases the damage, if mana is full before the cast.

Skill Rune Effects

The Rune effects for this skill are not known at this time.


Other Notes, and Speculation

In early levels, Magic Missile might be the Wizard's bread and butter. In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.

Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast. The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth. When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.