Difference between revisions of "Life"
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The '''Life''' globe on the lower-left screen represents the amount of health or hit points your character has based on the overall [[Vitality]] stat from your character base stats and extra permanent Vitality points acquired through weapons, armor gear, and + vitality runes. | The '''Life''' globe on the lower-left screen represents the amount of health or hit points your character has based on the overall [[Vitality]] stat from your character base stats and extra permanent Vitality points acquired through weapons, armor gear, and + vitality runes. | ||
− | A [[character]] loses Life through being hit by [[melee]], [[ranged]] and [[magic]]al attacks, but can also be affected by traps and objects bound to the [[ | + | A [[character]] loses Life through being hit by [[melee]], [[ranged]] and [[magic]]al attacks, but can also be affected by traps and objects bound to the [[physics]] engine behaviour. |
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+ | Life can be replenished with [[Health Globe]]s that randomly drop when [[monster]]s are killed. You just need to walk over these globes to replenish life over time. Other means are [[Potion|Healing Potions]], Elixirs, rejuvenation potions, [[shrine]]s, and magical items with +replenish life. | ||
[[Category:Character]] | [[Category:Character]] |
Revision as of 16:17, 25 June 2009
The Life globe on the lower-left screen represents the amount of health or hit points your character has based on the overall Vitality stat from your character base stats and extra permanent Vitality points acquired through weapons, armor gear, and + vitality runes.
A character loses Life through being hit by melee, ranged and magical attacks, but can also be affected by traps and objects bound to the physics engine behaviour.
Life can be replenished with Health Globes that randomly drop when monsters are killed. You just need to walk over these globes to replenish life over time. Other means are Healing Potions, Elixirs, rejuvenation potions, shrines, and magical items with +replenish life.