Difference between revisions of "Glossary"
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[[Achievements|Achievement]] - account-based system tied to a player's Blizzard Account ID, tracks achievements in all Blizzard games to determine "Blizzard Level".<br> | [[Achievements|Achievement]] - account-based system tied to a player's Blizzard Account ID, tracks achievements in all Blizzard games to determine "Blizzard Level".<br> | ||
[[Quest#Adventures|Adventure]] - semi-random mini-quests that doesn't tie into the overall plot.<br> | [[Quest#Adventures|Adventure]] - semi-random mini-quests that doesn't tie into the overall plot.<br> | ||
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+ | =B= | ||
[[Battle.Net]] - Blizzard's online match-making component for several of their game franchises.<br> | [[Battle.Net]] - Blizzard's online match-making component for several of their game franchises.<br> | ||
[[Breakpoint]] - found in 2D games, and refer to how fast animations for attacking, spell casting, hit recovery, and many other things are displayed in frame-based games such as Diablo II.<br> | [[Breakpoint]] - found in 2D games, and refer to how fast animations for attacking, spell casting, hit recovery, and many other things are displayed in frame-based games such as Diablo II.<br> | ||
[[Buff]] - generally a non-permanent attribute added to a unit, affecting it directly or indirectly for a period of time in a positive manner.<br> | [[Buff]] - generally a non-permanent attribute added to a unit, affecting it directly or indirectly for a period of time in a positive manner.<br> | ||
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[[Caster]] - type of class or monster, capable of using ranged magical spells, or spell-like abilities from a distance.<br> | [[Caster]] - type of class or monster, capable of using ranged magical spells, or spell-like abilities from a distance.<br> | ||
[[Character customization]] - configuring your character through choices to appearance and gender when first creating a character and developing it within the game through skills, ability selections and items worn.<br> | [[Character customization]] - configuring your character through choices to appearance and gender when first creating a character and developing it within the game through skills, ability selections and items worn.<br> | ||
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[[Character]]s - collective term for both playable classes and non-player people (merchants, quest givers, townsfolk) within the game.<br> | [[Character]]s - collective term for both playable classes and non-player people (merchants, quest givers, townsfolk) within the game.<br> | ||
+ | [[Quest#Class-Specific_Quests|Class-specific Quest]] - quests offered to a specific class and no other class has access to them.<br> | ||
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− | [[ | + | [[Drop rate]] - dgeneral RPG term for the chance a monster will drop a given item.<br> |
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[[ESport]] - games played competitively at amateur and professional levels. Diablo III is not being developed with this in mind.<br> | [[ESport]] - games played competitively at amateur and professional levels. Diablo III is not being developed with this in mind.<br> | ||
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+ | =Q= | ||
[[Quest]] - a set task to achieve a goal and be rewarded with experience, gold and/or items, not necessarily mandatory.<br> | [[Quest]] - a set task to achieve a goal and be rewarded with experience, gold and/or items, not necessarily mandatory.<br> | ||
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[[Reroll]] - starting a new character.<br> | [[Reroll]] - starting a new character.<br> | ||
[[Respec]] - deleting stats that you can on your existing character to reassign points to skills, proficiencies or attributes.<br> | [[Respec]] - deleting stats that you can on your existing character to reassign points to skills, proficiencies or attributes.<br> | ||
[[Rush]] - process of using a higher level character to "rush" or "turbo" one or more lower level characters through the game. This is a useful tactic in most RPGs since characters earn higher rewards from higher level monsters.<br> | [[Rush]] - process of using a higher level character to "rush" or "turbo" one or more lower level characters through the game. This is a useful tactic in most RPGs since characters earn higher rewards from higher level monsters.<br> | ||
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+ | =S= | ||
[[Scripted Events|Scripted Event]] - randomly generated small, quest-like actions when the monsters or NPCs behave in an unusual fashion that's been programmed in advance.<br> | [[Scripted Events|Scripted Event]] - randomly generated small, quest-like actions when the monsters or NPCs behave in an unusual fashion that's been programmed in advance.<br> |
Revision as of 12:06, 25 June 2009
A
Achievement - account-based system tied to a player's Blizzard Account ID, tracks achievements in all Blizzard games to determine "Blizzard Level".
Adventure - semi-random mini-quests that doesn't tie into the overall plot.
B
Battle.Net - Blizzard's online match-making component for several of their game franchises.
Breakpoint - found in 2D games, and refer to how fast animations for attacking, spell casting, hit recovery, and many other things are displayed in frame-based games such as Diablo II.
Buff - generally a non-permanent attribute added to a unit, affecting it directly or indirectly for a period of time in a positive manner.
C
Caster - type of class or monster, capable of using ranged magical spells, or spell-like abilities from a distance.
Character customization - configuring your character through choices to appearance and gender when first creating a character and developing it within the game through skills, ability selections and items worn.
Characters - collective term for both playable classes and non-player people (merchants, quest givers, townsfolk) within the game.
Class-specific Quest - quests offered to a specific class and no other class has access to them.
D
Drop rate - dgeneral RPG term for the chance a monster will drop a given item.
E
ESport - games played competitively at amateur and professional levels. Diablo III is not being developed with this in mind.
Q
Quest - a set task to achieve a goal and be rewarded with experience, gold and/or items, not necessarily mandatory.
R
Reroll - starting a new character.
Respec - deleting stats that you can on your existing character to reassign points to skills, proficiencies or attributes.
Rush - process of using a higher level character to "rush" or "turbo" one or more lower level characters through the game. This is a useful tactic in most RPGs since characters earn higher rewards from higher level monsters.
S
Scripted Event - randomly generated small, quest-like actions when the monsters or NPCs behave in an unusual fashion that's been programmed in advance.
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