Difference between revisions of "Caster"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m
Line 3: Line 3:
  
 
==Caster Classes==
 
==Caster Classes==
In Diablo III, the following classes are considered "caster" [[class]]es:
+
In [[Diablo III]], the following classes are considered "caster" [[class]]es:
* [[Wizard]] - Pure spell caster. Has melee spells, but don't physically hit monsters often.
+
* [[Wizard]] - Pure spell caster. Has [[melee]] spells, but don't physically hit [[monster]]s often.
 
* [[Witch Doctor]] - Spell caster with some random bits thrown in for ranged and close combat.
 
* [[Witch Doctor]] - Spell caster with some random bits thrown in for ranged and close combat.
 
* [[Other classes]] - Many players are expecting some sort of melee/caster hybrid as an class to be announced by Blizzard.
 
* [[Other classes]] - Many players are expecting some sort of melee/caster hybrid as an class to be announced by Blizzard.
 +
 +
 +
===Old Caster Classes===
 +
In [[Diablo II]], there is primarily two caster classes:
 +
* [[Sorceress]] - Pure spell caster. Can hit in melee, but it's virtually suicide.
 +
* [[Necromancer]] - Pure caster ([[summoner]]). Calls corpses or inanimate objects army to fight for him. Also uses spells.
 +
All other classes uses [[mana]] for their skills and spells, but are more [[melee]] oriented.
 +
 +
In [[Diablo I]], all classes can use all spells, but only the [[Sorcerer]] excels in spell usage.
 +
  
  
Line 17: Line 27:
 
* Offensive spells include effects such as a Firebolt, Fireball, Frost Nova or general player [[debuff]]s.
 
* Offensive spells include effects such as a Firebolt, Fireball, Frost Nova or general player [[debuff]]s.
 
* Defensive spells are usually [[buff]]s, [[heal]]ing or [[resurrect]]ion spells.
 
* Defensive spells are usually [[buff]]s, [[heal]]ing or [[resurrect]]ion spells.
 +
  
 
==Related Articles==
 
==Related Articles==
Line 22: Line 33:
 
* [[Melee]] - Close range combat.
 
* [[Melee]] - Close range combat.
 
* [[Ranged]] - Overlapping casters to some degree.
 
* [[Ranged]] - Overlapping casters to some degree.
 +
* [[Summoner]] - Overlapping casters to some degree.
 +
  
 
[[Category:Game terms]]
 
[[Category:Game terms]]

Revision as of 17:03, 9 June 2009

A caster type class or monster, is capable of using magical spells, or spell-like abilities to accomplish tasks rather than brute force and melee combat. They are usually not excluded from melee, but they generally prefer (through AI or player choices) and excel in ranged spellcasting. This is the classic definition of a caster. Many spells used by casters are ranged, uses an Area of Effect or both.


Caster Classes

In Diablo III, the following classes are considered "caster" classes:

  • Wizard - Pure spell caster. Has melee spells, but don't physically hit monsters often.
  • Witch Doctor - Spell caster with some random bits thrown in for ranged and close combat.
  • Other classes - Many players are expecting some sort of melee/caster hybrid as an class to be announced by Blizzard.


Old Caster Classes

In Diablo II, there is primarily two caster classes:

  • Sorceress - Pure spell caster. Can hit in melee, but it's virtually suicide.
  • Necromancer - Pure caster (summoner). Calls corpses or inanimate objects army to fight for him. Also uses spells.

All other classes uses mana for their skills and spells, but are more melee oriented.

In Diablo I, all classes can use all spells, but only the Sorcerer excels in spell usage.


Caster Type Monsters

Monsters that can cast spells are also called "casters". Their selection of spells varies but they are usually only able to use a few spells per type of monster. Here are a few examples of caster monsters:

  • Goatman Shaman - Frost Nova is one known spell. They are likely able to use other offensive and defensive abilities.
  • Dark Cultist - Can cast a Firebolt type spell, and summon Dark Demons for assistance.

A caster monster spell can be a spell used by a character class, a spell only used on scrolls or staves, or a custom-made spell for that monster. They include offensive and defensive spells.

  • Offensive spells include effects such as a Firebolt, Fireball, Frost Nova or general player debuffs.
  • Defensive spells are usually buffs, healing or resurrection spells.


Related Articles

Related articles include:

  • Melee - Close range combat.
  • Ranged - Overlapping casters to some degree.
  • Summoner - Overlapping casters to some degree.