Difference between revisions of "Known Items Listing"

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(Items)
(Items)
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*Jewelry
 
*Jewelry
**'''Amulet''' is a piece of jewelry worn around the neck. It Obviously Provides no armor bonus but it does provide good magical effects. Each effect gives the name of the amulet a prefix and/or a suffix that describes the magical effect. Only 1 amulet is allowed.
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**'''Amulet''' is a piece of jewelry worn around the neck. It Obviously Provides no armor bonus but it does provide good magical effects. Each effect gives the name of the amulet a prefix and/or a suffix that describes the magical effect. Only 1 amulet is allowed to be worn.
**'''Rings''' are a piece of jewelry worn on the fingers. They Obviously Provide no armor bonus but they do provide good magical effects. Each effect gives the name of the rings a prefix and/or a suffix that describes the magical effect. Only 2 rings are allowed.
+
**'''Rings''' are a piece of jewelry worn on the fingers. They Obviously Provide no armor bonus but they do provide good magical effects. Each effect gives the name of the ring a prefix and/or a suffix that describes the magical effect. Only 2 rings are allowed to be worn.
 
**'''Gems''' are small, precious stones that are magically enchanted and can be socketed into an item, to give it a permanent effect (it is not known whether you can replace socketed gems). Each gem type has properties that give a specific effect depending where you socket it. Ranks of gems exist, and are named by how fine they are cut (Chipped, Flawless). As stated in a recent talk with [[Jay Wilson|Jay Wilson]], Sockets are random and affect all items, meaning that 1 player may get a Legendary item while another player gets that same item but with a socket(s).
 
**'''Gems''' are small, precious stones that are magically enchanted and can be socketed into an item, to give it a permanent effect (it is not known whether you can replace socketed gems). Each gem type has properties that give a specific effect depending where you socket it. Ranks of gems exist, and are named by how fine they are cut (Chipped, Flawless). As stated in a recent talk with [[Jay Wilson|Jay Wilson]], Sockets are random and affect all items, meaning that 1 player may get a Legendary item while another player gets that same item but with a socket(s).
 
***Topaz : A Yellow Colored precious gem. May have Electrical properties.
 
***Topaz : A Yellow Colored precious gem. May have Electrical properties.

Revision as of 16:37, 2 April 2009

Little is known about the items in Diablo III. There will likely be uniques, sets and many other items of the types we're familiar with from Diablo II, but this far before release the D3 team is keeping quiet about item types, and what we see in screenshots and gameplay movies is subject to change.

Items in the WWI Gameplay Movie

The name colours of these items are not yet confirmed. White items seem to be normal, but purple are unknown. There were no purple named item types in Diablo II, so it's unknown if these are analogous to Rare, Set, or Unique, or are an entirely new type of item. Also keep in mind that item stats are the sort of feature that is highly subject to change during development.

The Diablo III team is taking a lot of inspiration from World of Warcraft, meaning the purple items in Diablo III could be Epics.


Item Colors and Item Types

The Background and text of items is colored to show which Item Type they are, The colors are:

  • Normal items = No/White Color: An Item that has no magical effects.
  • Magic items = Blue Color: An Item that has some magical effects/Attributes, each effect/attribute bonus gives specific prefix or a suffix to the name of the item to reflect this.
  • Rare items = Yellow Color: An Item that has Many magical effects/Attributes, including some unique ones and is better by stats than a magical item. It comes with a randomly selected preset name.
  • Set items = Unknown Color (Speculated to be either Green, Purple or Gold): Set items belong to a set, which is powerful if the set is complete. Some sets are made for specific classes and increase the class' skills and gives effects/attributes more appropriate for that class. Each set and set piece is Uniquely named. Set items complement one another, so if you have 2 different items of the same set (I.E Boots and Gloves), you will get a bonus for having 2 items of the set.
  • Unique/Legendary items = Unknown Color (Speculated to be either Green, Purple or Gold) : Considered to be the best items in the game, they will be uniquely named, will look unique and will possess unique effects/attributes.


Item Stats

Items that were seen hovered on, allowing their stats to be displayed.

Hovering on an item shows its stats compared to what you currently have equipped.


Items

List of Items Seen in the game or from screenshots: (2H = Two-Handed)

  • Weapons
    • Axes
      • Gaff and Spitze. : It is unknown if "Gaff" or "Spitze" is a TYPE of axe or the rumored names of the Barbarian's slain Children.
      • Heavy Axe.
      • Double Axe.
      • Two-Handed Axe (2H).
    • Maces
      • Annihilator Maul (2H).
      • Club.
    • Thrown
      • Throwing Knife.
    • Wands
      • Lesser Wand.
    • Staves
      • Short Staff.
    • Bows
      • Short Bow.
    • Swords
      • Short Sword.
    • Daggers
      • No detailed images of daggers could be found, except in the inventory but without specifics.


  • Armor
    • Shields
      • Buckler.
    • Boots
      • Plated Greaves.
    • Belts
      • Sash.
    • Body Armor
      • Quilted Armor.
      • Gothic Plate.
    • Helms
      • Gothic Helm.
    • Gloves
      • Leather Gloves.
      • Gauntlets.
    • Legs
      • Quilted Pants.
      • Plate Leggings.
    • Shoulder Pad(s).
      • Plated Pauldrons.


  • Consumables
    • Elixirs are potions provide effects for a limited period, and have a number on the end indicating the rank of the elixir (so far, only rank 1 elixirs were seen). Higher ranks of Elixirs could mean better effects and/or longer lasting time. (Standard lasting time is 300 seconds as was seen in the Blizzcon Demo)
      • Elixir of Strength I. : Gives X amount of Strength for Y amount of time.
      • Elixir of Dexterity I. : Gives X amount of Dexterity for Y amount of time.
      • Elixir of Vitality I. : Gives X amount of Vitality for Y amount of time.
      • Elixir of Willpower I. : Gives X amount of Willpower for Y amount of time.
      • Elixir of Regeneration I. : Restores X amount of HP over Y amount of time.
    • Scrolls are 1 small, stackable, 1-time-use items that provide effects for a limited period. World of Warcraft has similar scrolls, which buff the player for 30 to 60 minutes with various buffs (mostly stats and armor). They too have ranks, except they are represent by an adjective instead of a number, that could mean better effects and/or longer lasting time.
      • Scroll of Superior Protection I. : Gives X amount of Armor for Y amount of time.
      • Unknown Red Scroll : As seen in the latest screenshots, 4 stacked red scrolls. They could be Scrolls of Identity, but this is not confirmed.
    • Potions are concoctions that provide the player with some sort of relief. 2 Potions have been seen so far in inventories, they have the same icon as they had in D2.
      • Unknown/Thawing Potion : A thin vial of yellow liquid that removes the frost effect from your body and keeps it off for a short period of time.
      • Unknown/Stamina Potion/or just Thawing potion : As seen in a screenshot, 1 thin vial of yellow liquid and 1 thin vial of whitish liquid that could be a Stamina potion, yet no stamina bars exist in Screenshots of the UI. It could be another Thawing potion but shouldn't they have stacked with each other?


  • Jewelry
    • Amulet is a piece of jewelry worn around the neck. It Obviously Provides no armor bonus but it does provide good magical effects. Each effect gives the name of the amulet a prefix and/or a suffix that describes the magical effect. Only 1 amulet is allowed to be worn.
    • Rings are a piece of jewelry worn on the fingers. They Obviously Provide no armor bonus but they do provide good magical effects. Each effect gives the name of the ring a prefix and/or a suffix that describes the magical effect. Only 2 rings are allowed to be worn.
    • Gems are small, precious stones that are magically enchanted and can be socketed into an item, to give it a permanent effect (it is not known whether you can replace socketed gems). Each gem type has properties that give a specific effect depending where you socket it. Ranks of gems exist, and are named by how fine they are cut (Chipped, Flawless). As stated in a recent talk with Jay Wilson, Sockets are random and affect all items, meaning that 1 player may get a Legendary item while another player gets that same item but with a socket(s).
      • Topaz : A Yellow Colored precious gem. May have Electrical properties.
      • Emerald : A Green Colored precious gem. May have Poison properties.
      • Sapphire : A Blue Colored precious gem. May have Frost properties.
      • Amber : An Orange Colored precious gem. Unknown properties.

List of Prefixes/Suffixes

Note: "..." = the name of the item. So ".... of Storms" could mean "Heavy Axe of Storms" or "Short sword of Storm"

  • Weapon Prefixes/Suffixes
    • "... of Immolation" : Gives X to Y amount of Fire Damage.
    • "... of Storms" : Gives X to Y amount of Lightning Damage.
    • "... of Frost" : Gives X to Y amount of Cold Damage.
  • Armor Prefixes/Suffixes
    • "Restless ..." : Increases the base experience rewarded per kill by 2.


Misc Small Items

According to Jay Wilson during his short interview for the 6th Blizzcast episode, elixirs will provide a short-term buff. For more information see a transcript of the blizzcast, or our article on elixirs.

During blizzcon 08' a lot of information was given about runes which will be used to boost the effects of skills.