Difference between revisions of "Items"
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[[image:Inventory-dh-ros1.jpg|thumb]] | [[image:Inventory-dh-ros1.jpg|thumb]] | ||
− | Item hunting is the biggest joy in playing the [[Diablo games]] for many players. The item system in [[Diablo III]] is bigger and better, but it's | + | Item hunting is the biggest joy in playing the [[Diablo games]] for many players. The item system in [[Diablo III]] is bigger and better, but it's a refinement on the system used in Diablo II, not a radical change. |
− | + | Items come in three large categories: Armor, Weapon, and Other | |
− | + | ==Armor== | |
− | |||
− | |||
− | |||
Armor refers to any non-held equipment. Most of them provide Mainstat, Vitality and other defensive bonuses. | Armor refers to any non-held equipment. Most of them provide Mainstat, Vitality and other defensive bonuses. | ||
Line 20: | Line 17: | ||
*Rings (2 slots) | *Rings (2 slots) | ||
*Amulets | *Amulets | ||
− | + | ==Weapons== | |
Weapons include anything held in the hand, even if they player doesn't hit monsters with it. | Weapons include anything held in the hand, even if they player doesn't hit monsters with it. | ||
{|- | {|- | ||
Line 39: | Line 36: | ||
|- | |- | ||
|Daggers | |Daggers | ||
+ | |Staves | ||
+ | |- | ||
+ | |Shields | ||
|Bows | |Bows | ||
|- | |- | ||
− | | | + | | |
|Crossbows | |Crossbows | ||
|} | |} | ||
− | + | ==Class Restrictions== | |
All classes can use all types of armor, although most classes have a special type for one of the slots. Weapons are restricted by class and each class has at least one special weapon type. | All classes can use all types of armor, although most classes have a special type for one of the slots. Weapons are restricted by class and each class has at least one special weapon type. | ||
+ | ===Barbarian=== | ||
+ | Barbarians have Mighty Belts and Mighty Weapons, both one-handed and two-handed melee weapons. | ||
+ | |||
+ | Barbarians can't wield Staves, Bows or Crossbows, but can dual wield all one-handed weapons. | ||
+ | ===Crusader=== | ||
+ | Crusaders have special Crusader Shields and Flails, which are two-handed. They also have skills that require the use of a shield | ||
+ | |||
+ | Crusaders can't wield Staves, Bows or Crossbows. | ||
+ | ===Demon Hunter=== | ||
+ | Demon Hunters have Cloaks for the Torso Slot, as well one-handed Hand Crossbows and Quivers for the off hand. Not using a bow or crossbow limits the Demon Hunter's choices. | ||
+ | |||
+ | Demon Hunters can't wield any 2-handed weapon except Bows and Crossbows | ||
+ | ===Monks=== | ||
+ | Monks have Spirit Stones for the Head slot, as well as one-handed fist weapons and two-handed Daibos. | ||
+ | |||
+ | Monks can't use Bows or Crossbows but can dual wield all one-handed weapons. | ||
+ | ===Witch Doctor=== | ||
+ | Witch Doctors have Voodoo Masks for the head slot, as well as one-handed Ceremonial Knives and Mojos for the off hand. | ||
+ | |||
+ | Witch Doctors can't wield Polearms or 2-handed Maces. | ||
+ | ===Wizard=== | ||
+ | Wizards have Wizard Hats, as well as one-handed wands and Orbs for the off hand. | ||
+ | |||
+ | Wizards can't wield Polearms or 2-handed Maces. |
Revision as of 19:52, 19 May 2015
Item hunting is the biggest joy in playing the Diablo games for many players. The item system in Diablo III is bigger and better, but it's a refinement on the system used in Diablo II, not a radical change.
Items come in three large categories: Armor, Weapon, and Other
Contents
Armor
Armor refers to any non-held equipment. Most of them provide Mainstat, Vitality and other defensive bonuses.
There are 11 total armor slots:
- Head
- Torso
- Waist
- Shoulders
- Wrists
- Hands
- Legs
- Feet
- Rings (2 slots)
- Amulets
Weapons
Weapons include anything held in the hand, even if they player doesn't hit monsters with it.
One-Handed | Two-Handed |
---|---|
Axes | Axes |
Maces | Maces |
Swords | Swords |
Spears | Polearms |
Daggers | Staves |
Shields | Bows |
Crossbows |
Class Restrictions
All classes can use all types of armor, although most classes have a special type for one of the slots. Weapons are restricted by class and each class has at least one special weapon type.
Barbarian
Barbarians have Mighty Belts and Mighty Weapons, both one-handed and two-handed melee weapons.
Barbarians can't wield Staves, Bows or Crossbows, but can dual wield all one-handed weapons.
Crusader
Crusaders have special Crusader Shields and Flails, which are two-handed. They also have skills that require the use of a shield
Crusaders can't wield Staves, Bows or Crossbows.
Demon Hunter
Demon Hunters have Cloaks for the Torso Slot, as well one-handed Hand Crossbows and Quivers for the off hand. Not using a bow or crossbow limits the Demon Hunter's choices.
Demon Hunters can't wield any 2-handed weapon except Bows and Crossbows
Monks
Monks have Spirit Stones for the Head slot, as well as one-handed fist weapons and two-handed Daibos.
Monks can't use Bows or Crossbows but can dual wield all one-handed weapons.
Witch Doctor
Witch Doctors have Voodoo Masks for the head slot, as well as one-handed Ceremonial Knives and Mojos for the off hand.
Witch Doctors can't wield Polearms or 2-handed Maces.
Wizard
Wizards have Wizard Hats, as well as one-handed wands and Orbs for the off hand.
Wizards can't wield Polearms or 2-handed Maces.