Difference between revisions of "Plague of Toads"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(New skills page, take two)
 
m (Other Notes, and Speculation)
Line 23: Line 23:
  
 
Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the Wizard and Barbarian) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.
 
Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the Wizard and Barbarian) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.
 
 
  
 
Like all of the spells in Diablo III, this one has a great sound effect, with the toads making their "ribbit" noises and wet slapping sounds as they hop forward. The animation is excellent as well. The toads really look like they have weight and mass as they gather themselves to leap, and land with a little thud after each spring.
 
Like all of the spells in Diablo III, this one has a great sound effect, with the toads making their "ribbit" noises and wet slapping sounds as they hop forward. The animation is excellent as well. The toads really look like they have weight and mass as they gather themselves to leap, and land with a little thud after each spring.
  
 
It's not known what [[skill rune]]s will do to this skill, but a multi-strike rune seems a good bet to increase the number of amphibious attackers.
 
It's not known what [[skill rune]]s will do to this skill, but a multi-strike rune seems a good bet to increase the number of amphibious attackers.

Revision as of 22:09, 7 March 2009

Plague of Toads

Plague of Toads. Full shot here.

Plague of Toads is an active attack spell in the Witch Doctor's Plague Skill Tree. This skill works like a short-range, Charged Bolt of amphibians. In the Blizzcon demo 3 toads were tossed out with each casting. They hopped forward, spreading out slightly, but homing in on targets if any were in range. Their homing wasn't very good; they never changed direction or made a sharp turn, but if a target was roughly in front of the Witch Doctor, at least two of the toads were sure to leap into it.

When the toads found a target or after several hops (covering about half the screen) they exploded in splats of green acid, which dealt poison damage to the enemy. Toads also left behind puddles of acid on the ground, which would damage monsters that stepped on them.

The information below is based on the playable demo build at BlizzCon 2008. It is subject to all kinds of reviews, changes, and balancing before release.

Prequisites

There are no prerequisites to this skill.

Spell Base Effects/Costs

The costs and effects of this spell are currently unknown

Synergies

No skills are known to modify this spell.

Skill Rune Effects

The Rune effects for this skill are not known at this time.


Other Notes, and Speculation

Only 11 WD skills were revealed at Blizzcon, (more than 55 each were shown for the Wizard and Barbarian) so our knowledge of this character's abilities is much less extensive. Furthermore, all 11 skills were active skills, so we know nothing of the WD's passives and masteries.

Like all of the spells in Diablo III, this one has a great sound effect, with the toads making their "ribbit" noises and wet slapping sounds as they hop forward. The animation is excellent as well. The toads really look like they have weight and mass as they gather themselves to leap, and land with a little thud after each spring.

It's not known what skill runes will do to this skill, but a multi-strike rune seems a good bet to increase the number of amphibious attackers.