Difference between revisions of "Patch 2.1.1"
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(Created page with "Patch 2.1.1 09/23/2014 DIABLO III - PATCH 2.1.1.27255 Below you will find the patch notes for the most recent update for Diablo III, patch 2.1.1. CLASSES General Pets Philos...") |
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− | Patch 2.1.1 | + | [[Diablo 3 Patch]] 2.1.1 was released on Sep 23, 2012. |
− | |||
− | |||
− | + | ==Classes== | |
− | General | + | |
− | Pets | + | ===General=== |
− | Philosophy | + | |
− | We want pet survivability to be roughly equivalent to the player that summoned them | + | ====Pets==== |
− | Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets | + | |
− | Crusader | + | *'''Philosophy''' |
− | Active Skills | + | |
− | Shield Bash | + | **We want pet survivability to be roughly equivalent to the player that summoned them |
− | Can now be interrupted during the hit animation | + | **Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets |
− | Witch Doctor | + | |
− | Active Skills | + | |
− | Fetish Army | + | ===Crusader=== |
− | Fetish Life has been greatly increased | + | |
− | Fetish movement speed has been significantly increased | + | ====Active Skills==== |
− | Fetish leash range has been slightly increased | + | |
− | Gargantuan | + | [[Shield Bash]] |
− | Gargantuan is now summoned at the location of your mouse cursor | + | :Can now be interrupted during the hit animation |
− | Summon animation speed has been increased | + | |
− | Spirit Walk | + | |
− | No longer cancels early when the physical body that is left behind takes enough damage | + | ===Witch Doctor=== |
− | Summon Zombie Dogs | + | |
− | Zombie Dog Life has been greatly increased | + | ====Active Skills==== |
− | Passive Skills | + | |
− | Fetish Sycophants | + | [[Fetish Army]] |
− | Fetish Life has been greatly increased | + | :Fetish Life has been greatly increased |
− | Fetish movement speed has been significantly increased | + | :Fetish movement speed has been significantly increased |
− | Fetish leash range has been slightly increased | + | :Fetish leash range has been slightly increased |
− | User Interface | + | |
− | Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover | + | [[Gargantuan]] |
− | Bug Fixes | + | :Gargantuan is now summoned at the location of your mouse cursor |
+ | :Summon animation speed has been increased | ||
+ | |||
+ | [[Spirit Walk]] | ||
+ | :No longer cancels early when the physical body that is left behind takes enough damage | ||
+ | |||
+ | [[Summon Zombie Dogs]] | ||
+ | :Zombie Dog Life has been greatly increased | ||
+ | |||
+ | ====Passive Skills==== | ||
+ | |||
+ | [[Fetish Sycophants]] | ||
+ | :Fetish Life has been greatly increased | ||
+ | :Fetish movement speed has been significantly increased | ||
+ | :Fetish leash range has been slightly increased | ||
+ | |||
+ | ====User Interface==== | ||
+ | :Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover | ||
+ | |||
+ | |||
+ | ===Bug Fixes=== | ||
Pets are now properly affected by Shield Pylons | Pets are now properly affected by Shield Pylons | ||
− | + | ||
− | Class-Specific Items | + | |
− | Wizard | + | ==Items== |
− | Firebird's Finery | + | |
− | The infinite DoT debuff should now have a unique effect when it is applied | + | ===Class-Specific Items=== |
− | Legendary Gems | + | |
− | Boon of the Hoarder | + | ====Wizard==== |
− | The number of Gold piles that explode from enemies on kill has been reduced | + | |
− | To compensate, the amount of Gold in each pile has been increased | + | [[Firebird's Finery]] |
− | The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter | + | :The infinite DoT debuff should now have a unique effect when it is applied |
− | Bug Fixes | + | |
− | The Moratorium secondary power can now be triggered by assists | + | ===Legendary Gems=== |
− | The Bane of the Trapped damage increase is now properly applied to Frozen enemies | + | |
− | The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks | + | [[Boon of the Hoarder]] |
− | + | :The number of Gold piles that explode from enemies on kill has been reduced | |
− | In multiplayer games, the Key of Bones, Key of Gluttony, and Key of War will now be considered group drops | + | :To compensate, the amount of Gold in each pile has been increased |
− | This means that, instead of players having an individual chance to find a key, that chance now exists at the party level | + | :The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter |
− | If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time | + | |
− | Rift Guardians and Greater Rift Guardians now drop more crafting materials | + | ===Bug Fixes=== |
− | Greater Rifts | + | |
− | The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift | + | :The Moratorium secondary power can now be triggered by assists |
− | Large Aqueduct and Sewer maps will no longer show up in Greater Rifts | + | :The Bane of the Trapped damage increase is now properly applied to Frozen enemies |
− | Kadala | + | :The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks |
− | Philosophy | + | |
− | While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient | + | |
− | As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items | + | ==Adventure Mode== |
− | The cost to purchase items from Kadala has been greatly increased | + | |
− | The chance for Kadala to drop a Legendary item has also been greatly increased | + | *In multiplayer games, the Key of Bones, Key of Gluttony, and Key of War will now be considered group drops |
− | Bug Fixes | + | **This means that, instead of players having an individual chance to find a key, that chance now exists at the party level |
+ | **If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time | ||
+ | *Rift Guardians and Greater Rift Guardians now drop more crafting materials | ||
+ | |||
+ | ===Greater Rifts=== | ||
+ | *The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift | ||
+ | *Large Aqueduct and Sewer maps will no longer show up in Greater Rifts | ||
+ | |||
+ | ===Kadala=== | ||
+ | |||
+ | *'''Philosophy''' | ||
+ | **While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient | ||
+ | **As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items | ||
+ | |||
+ | *The cost to purchase items from Kadala has been greatly increased | ||
+ | *The chance for Kadala to drop a Legendary item has also been greatly increased | ||
+ | |||
+ | |||
+ | ==Bug Fixes== | ||
Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem | Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem | ||
− | + | ||
− | Mystic | + | |
− | Enchanting | + | ==Crafting== |
− | Philosophy | + | |
− | We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems | + | ===Mystic=== |
− | We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets | + | |
− | The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem | + | ====Enchanting==== |
− | + | ||
− | The Electrified monster affix now has a short internal cooldown | + | *'''Philosophy''' |
− | The damage of The Butcher's Fan of Spears attack has been slightly reduced | + | **We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems |
− | The range of the Charging Beasts' Charge attack has been slightly reduced | + | **We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets |
− | Plague Nest Bats have had their health globe drop rate significantly decreased | + | |
− | Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts | + | *The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem |
− | Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts | + | |
− | Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts | + | |
− | Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts | + | ==Monsters== |
− | Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts | + | |
+ | *The Electrified monster affix now has a short internal cooldown | ||
+ | *The damage of The Butcher's Fan of Spears attack has been slightly reduced | ||
+ | *The range of the Charging Beasts' Charge attack has been slightly reduced | ||
+ | *Plague Nest Bats have had their health globe drop rate significantly decreased | ||
+ | *Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts | ||
+ | *Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts | ||
+ | *Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts | ||
+ | *Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts | ||
+ | *Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts |
Revision as of 21:51, 7 April 2015
Diablo 3 Patch 2.1.1 was released on Sep 23, 2012.
Classes
General
Pets
- Philosophy
- We want pet survivability to be roughly equivalent to the player that summoned them
- Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets
Crusader
Active Skills
- Can now be interrupted during the hit animation
Witch Doctor
Active Skills
- Fetish Life has been greatly increased
- Fetish movement speed has been significantly increased
- Fetish leash range has been slightly increased
- Gargantuan is now summoned at the location of your mouse cursor
- Summon animation speed has been increased
- No longer cancels early when the physical body that is left behind takes enough damage
- Zombie Dog Life has been greatly increased
Passive Skills
- Fetish Life has been greatly increased
- Fetish movement speed has been significantly increased
- Fetish leash range has been slightly increased
User Interface
- Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover
Bug Fixes
Pets are now properly affected by Shield Pylons
Items
Class-Specific Items
Wizard
- The infinite DoT debuff should now have a unique effect when it is applied
Legendary Gems
- The number of Gold piles that explode from enemies on kill has been reduced
- To compensate, the amount of Gold in each pile has been increased
- The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter
Bug Fixes
- The Moratorium secondary power can now be triggered by assists
- The Bane of the Trapped damage increase is now properly applied to Frozen enemies
- The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks
Adventure Mode
- In multiplayer games, the Key of Bones, Key of Gluttony, and Key of War will now be considered group drops
- This means that, instead of players having an individual chance to find a key, that chance now exists at the party level
- If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time
- Rift Guardians and Greater Rift Guardians now drop more crafting materials
Greater Rifts
- The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
- Large Aqueduct and Sewer maps will no longer show up in Greater Rifts
Kadala
- Philosophy
- While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
- As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
- The cost to purchase items from Kadala has been greatly increased
- The chance for Kadala to drop a Legendary item has also been greatly increased
Bug Fixes
Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem
Crafting
Mystic
Enchanting
- Philosophy
- We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
- We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
- The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem
Monsters
- The Electrified monster affix now has a short internal cooldown
- The damage of The Butcher's Fan of Spears attack has been slightly reduced
- The range of the Charging Beasts' Charge attack has been slightly reduced
- Plague Nest Bats have had their health globe drop rate significantly decreased
- Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
- Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
- Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
- Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
- Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts