Difference between revisions of "Build:Wizard Electro Stun God"
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Revision as of 03:25, 17 June 2014
Guide Author: BrvzerX#1972
Original Posting: Diablo: IncGamer's Forums
About the Build
BrvzerX put together the Electro-Stun God build with his very first Wizard—a hero created long ago, but only recently revisited after the launch of Reaper of Souls. When returning to this character, he decided he wanted to take a less traveled route when it came to its play style. "I wanted something I could call my own, and use whatever items I could salvage from the vast items I was picking up from farming. And then I saw Myken's Ball of Hate”
It always starts with a single drop, doesn’t it?
The Skills
While this build was originally submitted just prior to the 2.0.5 Patch going live, nothing has changed recently with the build's abilities that would affect its efficiency. You'll find the majority of skills are used to provide supplemental damage while allowing Electrocute to shine.
Active Skills
- The bread and butter of this build
- While this helps generate Arcane Power as a generator, it also serves as a primary damage dealer
- Provides supplemental Lightning damage, innately and from additional Critical Hits
- Provides passive damage to increase DPS output
- Provides a flat DPS increase to all abilities
- Additional Lightning damage is always welcome
- Provides a flat DPS increase to all abilities
- Provides much needed grouping to better enable Electrocute to hit as many enemies as possible
- Additional Lightning damage plays well with the build
- Can also proc Paralysis
Slow Time (Point of No Return)
- Usable as a potential escape method
- Stuns enemies who enter or exit its radius
- Allows extra maneuverability for dodging hard-hitting projectiles
Alternative Skills
BrvzerX kindly provided additional options for tweaking his build during solo play:
Electrocute (Forked Lightning)
- While this hits fewer targets than Chain Lightning, it provides a greater damage output on monsters that have been grouped up
- An additional DPS boost for solo runs
- Capitalizes on bonus +Lightning damage
Passive Skills
These passives heavily compliment the intended control-focused play style. As always, feel free to experiment or tweak as you see fit!
- This passive, combined with Electrocute, is the heart and soul of this build
- Stuns offer crowd control, utility, and survivability
- Additional Toughness is always welcome
- Reduces the cooldowns on Slow Time and Black Hole; the more often these two are available, the better you can manage your enemies
- Stunning enemies allows you to remaing stationary for longer periods of time
- Additional damage and Toughness are netted as a result
The Items
Naturally, the best items to supplement this build play off of enhancing Electrocute, offering additional Lightning damage or providing even more ways to stun and control your enemies.
Core Items
The following items offer the largest benefits to this build, and each provides additional Lightning damage or otherwise synergizes with Electrocute to further propel you upward through Torment levels. Bear in mind these are goal items, and the build works quite well with just a couple of the following
- Essential for the build; this doubles the potency of Electrocute
- Further multiplies the potential of Electrocute, doubling the number of enemies the skill can jump to
- Plays especially well with Chain Lightning
- Integral for many Lightning damage builds; provides +Lightning Damage in a slot where it ordinarily isn’t available
- As an added bonus, supplements damage with its Lightning discharge affix
- Additional armor provided for each stunned enemy means you’re constantly gaining survivability simply by doing what you do best
- As a fully Lightning-based damage build, the Stun proc will be fairly constant from this item
- Doubles the duration of your Stuns, drastically increasing utility and crowd control
Complementary Items
These items are recommended to help fill in gaps, but aren't inherently necessary to the overall success of this build:
- Immunity to Arcane means no more dodging those pesky Arcane Turrets
- Allows you to better capitalize on the Unwavering Will passive
- Can fill in missing core items while providing excellent survivability
- With the 4-piece Set bonus, allows you to better capitalize on the Unwavering Will passive
- Can fill in missing core items while the 2-piece Set bonus provides Attack Speed
- As a crafted Set, offers an early path to gearing up for this build
- Recommended for the high chance to Freeze, providing additional crowd control
Thunderfury, Blessed Blade of the Windseeker
- Lightning based proc fits in nicely with the build theme
- Reduction in enemy Attack Speed and Movement Speed provides great utility, both in groups and in solo play
- One of the few things that can stop your Stuns is the Frozen monster affix
- Great for survivability
Recommended Stats
Specific items and affixes play best with this build, but there are plenty of regular affixes that can contribute greatly to its success:
- Attack Speed benefits this build multiplicatively—it leads to more procs, more crits, and overall, more damage
- +Lightning damage should definitely prove one of the higher affix choices on your gear, as skills deal Lightning damage across the board
- +Damage to Electrocute should also be highly valued, since Electrocute will attribute to the vast majority of your damage dealing
Recommended Difficulty and Game Mode
Viable across every game type and difficulty, the only limiting factor to this build is your gear progression. However, an Electro-Stun God is welcome in every party, and they truly shine in group environments, such as Rifts and Bounties. While you'll find you're more comfortable between Torment I-IV for solo play, the utility and supplemental crowd control this build brings will allow you to reach a little higher with friends who are ready to tackle Torment V or VI.