Difference between revisions of "Movement Speed"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Created page with "Movement Speed (AKA FM for Faster Movement or MSI for Movement Speed Increase) refers to how quickly a character moves around the game world in Diablo 3. This is an inherent p...")
 
 
Line 1: Line 1:
Movement Speed (AKA FM for Faster Movement or MSI for Movement Speed Increase) refers to how quickly a character moves around the game world in Diablo 3. This is an inherent property of all characters and can be increased with bonuses from items, skills, and the [[Fleeting Shrine]].
+
Movement Speed (AKA "FM" for Faster Movement) refers to how quickly a character moves around the game world in Diablo 3. All characters have the same base Movement Speed, which is increased by a percentage by various item bonuses (most often on Boots), as well as various skills, plus the limited duration [[Fleeting Shrine]] or [[Speed Pylon]].
  
Increasing their movement speed is a top priority for most players and items and skills that boost this are among the most popular in the game. Moving faster is a great help for escaping danger, and it also increases efficiency of play, speeding up every little thing by a fraction of a second; bonuses that add up to huge time savings in the long run.
+
Increased MS is very useful; it enables a player to do more in less time, moving through empty spots in the dungeons to quickly get back to action, and it's useful when escaping enemies or moving to reposition during combat. It's just fun to move more quickly too, and skills that boost movement speed are quite popular for function and convenience.  
  
Movement speed increase from equipment is capped at 25%, though the Fleeting Shrine and especially skill bonuses can considerably increase thisThus most high end characters have two +MS items equipped, since such items give up to a 12% bonus, while few bother with a third since it would only provide a a tiny additional boost up to the 25% cap.
+
Movement Speed is capped at +25% from gear and [[Paragon Points]], and any added Movement Speed bonuses above that serve no purpose. (Skills and shrines can boost MS above the 25% hardcap.) Players with higher amounts of Paragon points often [[enchant]] the Movement Speed bonuses off of their gear, including boots, since they can make up the MS with Paragon Points, and get more benefit from another affix on the item than they would from spending those Paragon points in something other than Movement Speed.
  
  
 
==Paragon 2.0 Changes==
 
==Paragon 2.0 Changes==
  
The [[Paragon 2.0]] update to the Paragon system coming with [[Reaper of Souls]] is adding Movement Speed as a bonus from [[Paragon Points]] in the [[Utility Tab]].[http://diablo.incgamers.com/blog/comments/diablo-3s-paragon-system-2-0-answers-questions] It's not known how large a bonus each PP will provide, or if this potential bonus will count with item speed bonuses under the 25% hard cap, but players are excited by the opportunity to increase their movement speed in the future.
+
[[File:Paragon-core-p2.JPG|thumb|350px|Core Tab with Movement Speed.]]
 +
The [[Paragon 2.0]] update [[Paragon]] system added Movement Speed via Paragon Points. Since the MS boost from PPs adds to the gear bonuses up to the 25% hardcap, the Paragon System actually devalued movement speed on gear, which was a very sought after property in Diablo 3 vanilla.  
  
Expect further details as the Paragon 2.0 system grows closer to implementation.
+
Which Paragon Tab the MS bonus was located in changed several times during development[http://diablo.incgamers.com/blog/comments/diablo-3s-paragon-system-2-0-answers-questions], which made a big difference in how useful or not that bonus was. Ultimately MS went into the [[Core tab]], along with [[Mainstat]], [[Vitality]], and +maximum [[resource]], which is the main reason it's a good strategy to [[enchant]] Movement Speed bonuses off of gear and to spend Paragon Points in Movement Speed.
  
  
==Movement Speed from Skills==
+
===Paragon Point Strategy===
  
There is no cap on the movement speed from skills, and it adds on top of the movement speed from items. Since these speed bonuses are very unevenly distributed some classes have a huge advantage in potential movement speed, and this is a major factor contributing to the popularity and overpowered nature of some characters and builds in Diablo 3.
+
Each Paragon Point adds 0.5% Movement Speed, with the maximum 50 points adding the maximum 25% Movement Speed. This allows players to move at the maximum MS with all the bonuses from Paragon Points and nothing from equipment. Paragon Points in the Core Tab are better spent in Movement Speed than in the other options in that tab, due to the way the bonuses work out.
  
In addition to the "faster run" bonuses from skills, many other skills can be classified as [[Movement Skills]] or [[Escape Skills]] which move the character quickly from one spot to another, but can not be used repeatedly due to cooldown times or resource costs.
+
For instance, here are the maximum bonuses per Core Tab property:
  
 +
* Mainstat: 50 points x 5 per point = +250 to mainstat.
 +
* Vitality: 50 points x 5 per point = +250 to vitality.
 +
* Movement Speed: 50 points x .5 per point = 25% Movement Speed.
 +
* +Maximum Resource: The amount per point varies between classes, as does the benefit of more resource per class by [[build]].
  
===Barbarian Movement Skills===
+
A full comparison spans many variables, but in simplest terms, an affix on Legendary boots is worth 10-12% Movement Speed, or 400-450 to mainstat/vitality. That means 20-24 Paragon Points can completely make up for that Movement Speed, while 20-24 Paragon Points are only worth 100-120 Mainstat or Vitality. Thus
  
No passive skills boost the Barbarian's movement speed. That's not a handicap since the Barbarian is the fastest class in the game thanks to the [[Sprint]] skill.
+
The math holds up for other useful bonuses from boots, such as +90-100 All Resistance, +350ish Armor, +10-15% skill damage (vastly better than any Core Tab paragon points), etc. The other bonuses aren't directly in competition with other options in the Core Tab, but the principle is the same.
* [[Sprint]] -- Grants a 40% movement speed bonus for 3 seconds. (Can be cast repeatedly, as long as there's enough [[Fury]] to fuel it.)
 
  
Barbarians use the huge resource generation of [[Battle Rage]]: [[Into the Fray]] to fuel their Sprinting and the most popular build of the most popular class in the game:
+
In every case, a character gains considerably more benefit from one additional affix on boots (or other legendary items that roll with MS as an inherent bonus) than from the Movement Speed, in terms of spending Paragon Points to replace the bonus.
* [[Spin2Win]].
 
  
  
===Demon Hunter Movement Skills===
+
==Movement Speed from Equipment==
  
Demon Hunters can use skills to move very quickly, and they have one passive, [[Hot Pursuit]] that boosts movement speed 15% when at full [[Hatred]]. This is not a popular ability though, since having to alter play style to constantly end battles with full Hatred takes more time than the movement speed saves.  
+
Diablo 3 vanilla had only a few legendary items (other than Boots) with Movement Speed. [[Loot 2.0]] (in [[D3v2]] in February 2014) added several additional non-boots legendary items with Movement Speed. Bear in mind that the MS hardcap from Equipment + Paragon Points is 25%, so there's no reason to ever equip more than 2 of these items on a level 70 character, and the best strategy is to enchant MS off of items, since it's better to make it up with Paragon Points.
  
The better way to move like lightning with a DH is to use her [[Vault]] skill, and pair that with the [[Tactical Advantage]] passive. Using those abilities a Demon Hunter can race through the levels at very high speed, though she'll need a lot of [[Discipline]] to keep it up long term. ([[Vengeance]] and/or [[Night Stalker]] enable rapid Discipline regeneration.)
+
All items below at level 70 add 10-12% Movement Speed.
  
* [[Tactical Advantage]] -- This passive provides a 2 second burst of 60% increased movement speed after using [[Vault]], [[Smoke Screen]], or the backflip from [[Evasive Fire]].
+
'''Boots: '''
  
* [[Vault]] -- Tumble acrobatically at high speed through any number of enemies. The [[Tumble]] rune cuts the resource cost by 50% for another Vault within 6 seconds.
+
* All boots can roll 10-12% Movement Speed as a random affix, and most boots have +MS as an inherent property.  
  
 +
'''Helms'''
 +
* [[Guardian's Gaze]] - {{C_green|Set}} - {{C_slate|Torment only}}
  
===Monk Movement Skills===
+
'''Amulets'''
 +
* [[Ancestors' Grace]]
 +
* [[The Flavor of Time]]
  
Monks have several methods for faster movement. The most obvious is a passive skill, [[Fleet Footed]], which grants a 10% faster movement bonus. This will exceed the 25% item speed cap and has no resource or other cost, giving Monks the easiest path for any class to permanently exceed the 25% MS gear cap.
+
'''Rings'''
 +
* [[Band of Untold Secrets]]
 +
* [[The Compass Rose]]
  
Active skills can be used in addition to or in place of Fleet Footed. [[Dashing Strike]] is an attack skill that teleports the Monk to the selected target. It can not be used to pass over objects or to teleport to an open location, though.
+
'''Chest Armor'''
 +
* [[Tyrael's Might]]
  
Monks can also use [[Mantra of Evasion]]: [[Wind Through the Reeds]] to add a 8% Movement Speed boost while the Mantra is in effect. This is not a very powerful skill effect though, and is seldom utilized.
+
[[File:Slave-bonds1.JPG|thumb|350px|[[Slave Bonds]] grant Movement Speed.]]
 +
'''Pants'''
 +
* [[Hammer Jammers]]
 +
* [[Inna's Temperance]] - {{C_green|Set}} - {{C_slate|Torment only}}
 +
* [[Weight of the Earth]] - {{C_green|Set}} - {{C_slate|Torment only}}
  
The most common way to make a very fast Monk is to use the [[Tempest Rush]] skill. This active ability does not add movement speed at the base, but it enables the Monk to dash right through all enemy targets without being slowed or delayed. (Though he can be hit while using it.) The [[Tailwind]] rune effect adds a 25% movement speed bonus and makes the Monk a very fast object, though the damage from TR in this form is not sufficient to kill effectively, barring very high quality equipment and a low [[Monster Power]] level.
+
'''Bracers'''
 +
* [[Slave Bonds]]
 +
* [[Lacuni Prowlers]]
 +
* [[Nemesis Bracers]]
  
Tempest Rush has a heavy resource cost and most Monks use it to supplement their movement, as a burst of speed to move between one pack of enemies and the next. (Spirit is built up during combat.) There are full time TR-builds, though these require a lot of specialized equipment and other support skills, since a Monk requires a regen rate of around 13 Spirit/sec to use Tempest Rush non-stop.
+
'''Weapons'''
 +
* [[Gift of Silaria]]
 +
* [[Scrimshaw]]
  
  
  
===Witch Doctor Movement Skills===
 
  
The Witch Doctor lacks any way to provide a full time boost to his movement speed and the lack of fast dashing skills for this class is a common source of complaint from WD players.
+
===Diablo 3 Classic===
  
Though none of the passives fit in here, there are some active skills that provide the class a short term movement speed boost.  
+
In earlier versions of Diablo 3, several legendary items (most notably [[Lacuni Prowlers]] bracers and [[Inna's Temperance]] pants) were extremely popular since they added 12% MS from non-boot slots. Most players tried to include one of those items in their [[end game]] build, and savvy players often included both, which then let them use boots without any MS, which could often be found for low prices even if they had exceptional stats.
  
* [[Horrify]]: [[Stalker]] -- Increases movement speed 20% for 4 seconds after each cast.
 
* [[Spirit Walk]] -- Witch Doctors move faster than usual for two seconds in this spirit form.
 
  
  
 +
==Movement Speed from Skills==
  
===Wizard Movement Skills===
+
There is no cap on the movement speed from skills, and it adds on top of the movement speed from items. Since these speed bonuses are very unevenly distributed some classes have a huge advantage in potential movement speed, and this is a major factor contributing to the popularity and overpowered nature of some characters and builds in Diablo 3. (That was especially true in Diablo 3 vanilla. D3v2 and RoS made numerous adjustments to create a more equitable faster movement sysstem.)
  
Wizards lack any full time movement speed boosts.
+
In addition to the "faster run" bonuses from skills, many other skills can be classified as [[Movement Skills]] or [[Escape Skills]] which move the character quickly from one spot to another, but can not be used repeatedly due to cooldown times or resource costs.
  
[[Teleport]] was the ultimate movement skill in previous games in the Diablo series, but in Diablo 3 it is limited by lengthy cooldowns, and only the [[Wormhole]] rune effect allows for even two or three Teleports in rapid succession.
 
  
* [[Storm Armor]]: [[Scramble]] -- This rune effect in the armor skill triggers a 3s boost of 25% increased Movement Speed each time the Wizard is hit by a melee or ranged attack.
+
===Barbarian Movement Skills===
  
 +
No passive skills boost the Barbarian's movement speed. That's not a terrible handicap since the Barbarian is the fastest class in the game thanks to the [[Sprint]] skill.
 +
* [[Sprint]] -- Grants a 40% movement speed bonus for 3 seconds. (Can be cast repeatedly, as long as there's enough [[Fury]] to fuel it.)
  
 +
** In [[D3v2]] Barbarians used the huge resource generation of [[Battle Rage]]: [[Into the Fray]] to fuel their Sprinting and the most popular build of the most popular class in the game. That was a large reason the [Spin2Win]] build was the most powerful/popular build in the game. It is no longer that in D3v2/RoS.
  
==Movement Speed from Items==
 
  
Note that 25% is the hard cap on increased movement speed from equipment, thus for [[end game]] gear most players want two items that add to their Movement Speed.  Most characters in D3C have three items to choose from:
 
* Boots (many options)
 
* [[Lacuni Prowlers]] bracers
 
* [[Inna's Temperance]] pants. 
 
  
Two of these three items can thus be found on most end game characters, with only an occasional [[Compass Rose]] or one of the legendary armors throw into the mix. It's not uncommon for players to have just one faster movement item, but most players put a premium on getting there more quickly.
 
  
Items data collected from a huge Diablo.IncGamers.com article on Movement Speed.[http://diablo.incgamers.com/blog/comments/diablo-3-strategy-movement-speed-increased-by-items]
+
===Demon Hunter Movement Skills===
  
 +
Demon Hunters can use skills to move very quickly, and they have one passive, [[Hot Pursuit]] that boosts movement speed 15% when at full [[Hatred]]. This is not a popular ability though, since having to alter play style to constantly end battles with full Hatred takes more time than the movement speed saves.
  
===Boots===
+
The better way to move like lightning with a DH is to use her [[Vault]] skill, and pair that with the [[Tactical Advantage]] passive. Using those abilities a Demon Hunter can race through the levels at very high speed, though she'll need a lot of [[Discipline]] to keep it up long term. ([[Vengeance]] and/or [[Night Stalker]] enable rapid Discipline regeneration.)
  
Boots are the only item type that can spawn with a Movement Speed bonus from the affixes. All other items adding to MS are set or legendary items. (Most all Set and Legendary boots have MS as an inherent property, and the others can spawn MS as a random affix.)
+
* [[Tactical Advantage]] -- This passive provides a 2 second burst of 60% increased movement speed after using [[Vault]], [[Smoke Screen]], or the backflip from [[Evasive Fire]].  
  
Boots can add 1-12% FM, and most characters consider boots with MS to be an almost mandatory piece of equipment.  
+
* [[Vault]] -- Tumble acrobatically at high speed through any number of enemies. The [[Tumble]] rune cuts the resource cost by 50% for another Vault within 6 seconds.
  
Set Boots
 
* [[Cain’s Sandals]]: ilvl 25, MS 10-11%
 
* [[Captain Crimson’s Whalers]]: ilvl 32, No MS. (2 random affixes.)
 
* [[Asheara’s Tracks]]: ilvl 53, no MS. (2 random affixes.)
 
* [[Sage’s Journey]]: ilvl 62, no MS. (2 random affixes.)
 
* [[Natalya’s Bloody Footprints]]: ilvl 63, MS 12%
 
* [[Immortal King’s Stride]]: ilvl 63, MS 12%
 
* [[Zunimassa’s Trail]]: ilvl 63, MS 12%
 
* [[Blackthorne’s Spurs]]: ilvl 63, MS 12%
 
  
Legendary Boots
+
===Monk Movement Skills===
* [[The Crudest Boots]]: ilvl 5, MS 6-7%
 
* [[Lut Socks]]: ilvl 21, MS 8-9%
 
* [[Boj Anglers]]: ilvl 41, MS 10-11%
 
* [[Lost Boys]]: ilvl 50, MS 12%
 
* [[Fire Walkers]]: ilvl 62, MS 12%
 
* [[Ice Climbers]]: ilvl 63, no MS. (Three random affixes.)
 
  
Of the six findable [[end game]] set and legendary boots, only Ice Climbers do not have FM as an inherent property. (Though they may get it as a random affix and if so they're very valuable.)
+
Monks have several methods for faster movement. The most obvious is a passive skill, [[Fleet Footed]], which grants a 10% faster movement bonus. This will exceed the 25% item speed cap and has no resource or other cost, giving Monks the easiest path for any class to permanently exceed the 25% MS gear cap.
  
'''Strategy tip:''' Boots without FM are generally much less expensive to trade for or buy, and players who can stand to move less quickly, or who can make up the FM with other items, can get boots with extremely good properties, but not FM, at bargain prices.
+
Active skills can be used in addition to or in place of Fleet Footed. [[Dashing Strike]] is an attack skill that teleports the Monk to the selected target. It can not be used to pass over objects or to teleport to an open location, though.  
  
 +
Monks can also use [[Mantra of Evasion]]: [[Wind Through the Reeds]] to add a 8% Movement Speed boost while the Mantra is in effect. This is not a very powerful skill effect though, and is seldom utilized.
  
===Amulets===
+
The most common way to make a very fast Monk is to use the [[Tempest Rush]] skill. This active ability does not add movement speed at the base, but it enables the Monk to dash right through all enemy targets without being slowed or delayed. (Though he can be hit while using it.) The [[Tailwind]] rune effect adds a 25% movement speed bonus and makes the Monk a very fast object, though the damage from TR in this form is not sufficient to kill effectively, barring very high quality equipment and a low [[Monster Power]] level.
  
None of the set amulets provide faster run. Two of the legendary amulets do, but they’re both mid-level and thus unsuitable for use by max level characters:
+
[[Tempest Rush]] has a heavy resource cost and most Monks use it to supplement their movement, as a burst of speed to move between one pack of enemies and the next. (Spirit is built up during combat.) There are full time TR-builds, though these require a lot of specialized equipment and other support skills, since a Monk requires a regen rate of around 13 Spirit/sec to use Tempest Rush non-stop.
* [[Talisman of Aranoch]]: ilvl 39, MS 10-11%.
 
* [[The Flavor of Time]]: ilvl 55, MS 12%.
 
  
  
===Rings===
 
  
One of the set rings and one of the legendary rings grant faster run as a property.
+
===Witch Doctor Movement Skills===
* [[Band of Untold Secrets]]: ilvl 32, MS 10-11%.
 
* [[The Compass Rose]]: ilvl 63, MS 12%.
 
  
 +
The Witch Doctor lacks any way to provide a full time boost to his movement speed and the lack of fast dashing skills for this class is a common source of complaint from WD players.
  
===Helms===
+
Though none of the passives fit in here, there are some active skills that provide the class a short term movement speed boost.
  
There are no legendary helms or set helms (including partial set bonuses) that grant faster movement speed. This includes normal helms and all of the class-specific helms for the Wizard, Witch Doctor, and Monk.
+
* [[Horrify]]: [[Stalker]] -- Increases movement speed 20% for 4 seconds after each cast.
 +
* [[Spirit Walk]] -- Witch Doctors move faster than usual for two seconds in this spirit form.
  
  
  
===Shoulders===
+
===Wizard Movement Skills===
  
None of the set shoulders or legendary shoulders grant faster movement speed.
+
Wizards lack any full time movement speed boosts.
  
 +
[[Teleport]] was the ultimate movement skill in previous games in the Diablo series, but in Diablo 3 it is limited by lengthy cooldowns, and only the [[Wormhole]] rune effect allows for even two or three Teleports in rapid succession.
  
===Chest Armor===
+
* [[Storm Armor]]: [[Scramble]] -- This rune effect in the armor skill triggers a 3s boost of 25% increased Movement Speed each time the Wizard is hit by a melee or ranged attack.
 
 
None of the set chest armor provides faster run, but a pair of the legendary chests do.
 
* [[Tyrael’s Might]]: ilvl 63, MS 12%.
 
* [[The Inquisitor]]: ilvl 63, MS 12%. (Demon Hunter only.)
 
 
 
 
 
===Bracers===
 
 
 
Two legendary bracers provide faster movement speed, and largely thanks to this bonus the Lacuni Prowlers are one of the most popular end game items. Slave Bonds are quite popular for leveling characters up, but their total bonuses are much too low to make them viable end game gear.
 
 
 
* [[Slave Bonds]]: ilvl 35, MS 10-11%.
 
* [[Lacuni Prowlers]]: ilvl 63, MS 12%.
 
 
 
 
 
===Belts===
 
 
 
None of the set belts provide faster movement, but one fairly-obscure legendary belt does. It’s a Mighty belt, and as such will only fit around a Barbarian’s waist.
 
* [[Pride of Cassius]]: ilvl 47, MSI 10-11%. (Barbarian only.)
 
 
 
This belt isn't seen in the end game in D3C since it's only level 47 and doesn't have end game sized bonuses... but it might become a very popular item once legendaries begin to scale up in [[Loot 2.0]]. No other non-glove/jewelry item in the game can provide a [[trifecta]] bonus, and with movement speed on top of that.
 
 
 
 
 
===Gloves===
 
 
 
None of the set gloves or legendary gloves provides faster movement speed.
 
 
 
 
 
===Pants===
 
 
 
One set and one legendary pants get faster movement.  Inna's Temperance is one of the most popular items in the game for its bonuses to attack speed and movement speed.
 
 
 
* [[Hammer Jammers]]: ilvl 43, MSI 10-11%.
 
* [[Inna’s Temperance]]: ilvl 63, MSI 12%.
 
 
 
 
 
===Off-Hand===
 
 
 
Grouping [[shield]]s, [[quiver]]s, [[mojo]]s, and [[source]]s all together, since they all come up dry. There are no set off-hand items or legendary off-hand items that add movement speed.
 
 
 
 
 
===Weapons===
 
 
 
There aren't many weapons that provide faster movement, and none of them are popular in the end game in D2C. It's possible that they might increase in popularity in [[Paragon 2.0]] once their stats can scale up when dropped by higher level monsters.
 
 
 
Note that the Monk or Barbarian could dual wield the Scrimshaw and The 300 Spear, potentially maxing out their movement speed bonus from equipment without using a single armor slot.
 
 
 
* [[Scrimshaw]]: ilvl 18, MS 8-9%.
 
* [[The Three Hundredth Spear]]: ilvl 60, MS 12%.
 
* [[Anessazi Edge]], ilvl 53, MS 12%. (Witch Doctor only.)
 
 
 
* [[The Executioner]]: ilvl 18, MS 8-9%. (Two-handed.)
 
* [[Sledge of Athskeleng]]: ilvl 62, MS 12%. (Two-handed.)
 
* [[The Sultan of Blinding Sand]]: ilvl 60, MS 12%. (Two-handed.)
 
 
 
 
 
==Top Speed from Equipment==
 
 
 
This is purely for fun, since there's a hard cap at 25% MS:
 
 
 
  
* Amulet: +12%, The Flavor of Time
 
* Rings: Band of Untold Secrets, 11% + The Compass Rose: MS 12%. (Can wear both rings at once.)
 
* Helms: 0%
 
* Shoulders: 0%
 
* Body Armor: 12%, Tyrael’s Might or The Inquisitor (Demon Hunter only.)
 
* Bracers: 12%. Lacuni Prowlers.
 
* Belts: Pride of Cassius, 11%. (Barb only.)
 
* Pants: 12%. Inna’s Temperance.
 
* Boots: 12%
 
* Weapon: 12% The Three Hundredth Spear + 9% Scrimshaw = 21% (Barb and Monk only.)
 
__________________________<br>
 
= 95% for all classes, 104% for the Monk, 115% for Barb.
 
  
  

Latest revision as of 22:40, 3 June 2014

Movement Speed (AKA "FM" for Faster Movement) refers to how quickly a character moves around the game world in Diablo 3. All characters have the same base Movement Speed, which is increased by a percentage by various item bonuses (most often on Boots), as well as various skills, plus the limited duration Fleeting Shrine or Speed Pylon.

Increased MS is very useful; it enables a player to do more in less time, moving through empty spots in the dungeons to quickly get back to action, and it's useful when escaping enemies or moving to reposition during combat. It's just fun to move more quickly too, and skills that boost movement speed are quite popular for function and convenience.

Movement Speed is capped at +25% from gear and Paragon Points, and any added Movement Speed bonuses above that serve no purpose. (Skills and shrines can boost MS above the 25% hardcap.) Players with higher amounts of Paragon points often enchant the Movement Speed bonuses off of their gear, including boots, since they can make up the MS with Paragon Points, and get more benefit from another affix on the item than they would from spending those Paragon points in something other than Movement Speed.


Paragon 2.0 Changes[edit | edit source]

Core Tab with Movement Speed.

The Paragon 2.0 update Paragon system added Movement Speed via Paragon Points. Since the MS boost from PPs adds to the gear bonuses up to the 25% hardcap, the Paragon System actually devalued movement speed on gear, which was a very sought after property in Diablo 3 vanilla.

Which Paragon Tab the MS bonus was located in changed several times during development[1], which made a big difference in how useful or not that bonus was. Ultimately MS went into the Core tab, along with Mainstat, Vitality, and +maximum resource, which is the main reason it's a good strategy to enchant Movement Speed bonuses off of gear and to spend Paragon Points in Movement Speed.


Paragon Point Strategy[edit | edit source]

Each Paragon Point adds 0.5% Movement Speed, with the maximum 50 points adding the maximum 25% Movement Speed. This allows players to move at the maximum MS with all the bonuses from Paragon Points and nothing from equipment. Paragon Points in the Core Tab are better spent in Movement Speed than in the other options in that tab, due to the way the bonuses work out.

For instance, here are the maximum bonuses per Core Tab property:

  • Mainstat: 50 points x 5 per point = +250 to mainstat.
  • Vitality: 50 points x 5 per point = +250 to vitality.
  • Movement Speed: 50 points x .5 per point = 25% Movement Speed.
  • +Maximum Resource: The amount per point varies between classes, as does the benefit of more resource per class by build.

A full comparison spans many variables, but in simplest terms, an affix on Legendary boots is worth 10-12% Movement Speed, or 400-450 to mainstat/vitality. That means 20-24 Paragon Points can completely make up for that Movement Speed, while 20-24 Paragon Points are only worth 100-120 Mainstat or Vitality. Thus

The math holds up for other useful bonuses from boots, such as +90-100 All Resistance, +350ish Armor, +10-15% skill damage (vastly better than any Core Tab paragon points), etc. The other bonuses aren't directly in competition with other options in the Core Tab, but the principle is the same.

In every case, a character gains considerably more benefit from one additional affix on boots (or other legendary items that roll with MS as an inherent bonus) than from the Movement Speed, in terms of spending Paragon Points to replace the bonus.


Movement Speed from Equipment[edit | edit source]

Diablo 3 vanilla had only a few legendary items (other than Boots) with Movement Speed. Loot 2.0 (in D3v2 in February 2014) added several additional non-boots legendary items with Movement Speed. Bear in mind that the MS hardcap from Equipment + Paragon Points is 25%, so there's no reason to ever equip more than 2 of these items on a level 70 character, and the best strategy is to enchant MS off of items, since it's better to make it up with Paragon Points.

All items below at level 70 add 10-12% Movement Speed.

Boots:

  • All boots can roll 10-12% Movement Speed as a random affix, and most boots have +MS as an inherent property.

Helms

Amulets

Rings

Chest Armor

Slave Bonds grant Movement Speed.

Pants

Bracers

Weapons



Diablo 3 Classic[edit | edit source]

In earlier versions of Diablo 3, several legendary items (most notably Lacuni Prowlers bracers and Inna's Temperance pants) were extremely popular since they added 12% MS from non-boot slots. Most players tried to include one of those items in their end game build, and savvy players often included both, which then let them use boots without any MS, which could often be found for low prices even if they had exceptional stats.


Movement Speed from Skills[edit | edit source]

There is no cap on the movement speed from skills, and it adds on top of the movement speed from items. Since these speed bonuses are very unevenly distributed some classes have a huge advantage in potential movement speed, and this is a major factor contributing to the popularity and overpowered nature of some characters and builds in Diablo 3. (That was especially true in Diablo 3 vanilla. D3v2 and RoS made numerous adjustments to create a more equitable faster movement sysstem.)

In addition to the "faster run" bonuses from skills, many other skills can be classified as Movement Skills or Escape Skills which move the character quickly from one spot to another, but can not be used repeatedly due to cooldown times or resource costs.


Barbarian Movement Skills[edit | edit source]

No passive skills boost the Barbarian's movement speed. That's not a terrible handicap since the Barbarian is the fastest class in the game thanks to the Sprint skill.

  • Sprint -- Grants a 40% movement speed bonus for 3 seconds. (Can be cast repeatedly, as long as there's enough Fury to fuel it.)
    • In D3v2 Barbarians used the huge resource generation of Battle Rage: Into the Fray to fuel their Sprinting and the most popular build of the most popular class in the game. That was a large reason the [Spin2Win]] build was the most powerful/popular build in the game. It is no longer that in D3v2/RoS.



Demon Hunter Movement Skills[edit | edit source]

Demon Hunters can use skills to move very quickly, and they have one passive, Hot Pursuit that boosts movement speed 15% when at full Hatred. This is not a popular ability though, since having to alter play style to constantly end battles with full Hatred takes more time than the movement speed saves.

The better way to move like lightning with a DH is to use her Vault skill, and pair that with the Tactical Advantage passive. Using those abilities a Demon Hunter can race through the levels at very high speed, though she'll need a lot of Discipline to keep it up long term. (Vengeance and/or Night Stalker enable rapid Discipline regeneration.)

  • Vault -- Tumble acrobatically at high speed through any number of enemies. The Tumble rune cuts the resource cost by 50% for another Vault within 6 seconds.


Monk Movement Skills[edit | edit source]

Monks have several methods for faster movement. The most obvious is a passive skill, Fleet Footed, which grants a 10% faster movement bonus. This will exceed the 25% item speed cap and has no resource or other cost, giving Monks the easiest path for any class to permanently exceed the 25% MS gear cap.

Active skills can be used in addition to or in place of Fleet Footed. Dashing Strike is an attack skill that teleports the Monk to the selected target. It can not be used to pass over objects or to teleport to an open location, though.

Monks can also use Mantra of Evasion: Wind Through the Reeds to add a 8% Movement Speed boost while the Mantra is in effect. This is not a very powerful skill effect though, and is seldom utilized.

The most common way to make a very fast Monk is to use the Tempest Rush skill. This active ability does not add movement speed at the base, but it enables the Monk to dash right through all enemy targets without being slowed or delayed. (Though he can be hit while using it.) The Tailwind rune effect adds a 25% movement speed bonus and makes the Monk a very fast object, though the damage from TR in this form is not sufficient to kill effectively, barring very high quality equipment and a low Monster Power level.

Tempest Rush has a heavy resource cost and most Monks use it to supplement their movement, as a burst of speed to move between one pack of enemies and the next. (Spirit is built up during combat.) There are full time TR-builds, though these require a lot of specialized equipment and other support skills, since a Monk requires a regen rate of around 13 Spirit/sec to use Tempest Rush non-stop.


Witch Doctor Movement Skills[edit | edit source]

The Witch Doctor lacks any way to provide a full time boost to his movement speed and the lack of fast dashing skills for this class is a common source of complaint from WD players.

Though none of the passives fit in here, there are some active skills that provide the class a short term movement speed boost.

  • Horrify: Stalker -- Increases movement speed 20% for 4 seconds after each cast.
  • Spirit Walk -- Witch Doctors move faster than usual for two seconds in this spirit form.


Wizard Movement Skills[edit | edit source]

Wizards lack any full time movement speed boosts.

Teleport was the ultimate movement skill in previous games in the Diablo series, but in Diablo 3 it is limited by lengthy cooldowns, and only the Wormhole rune effect allows for even two or three Teleports in rapid succession.

  • Storm Armor: Scramble -- This rune effect in the armor skill triggers a 3s boost of 25% increased Movement Speed each time the Wizard is hit by a melee or ranged attack.