Difference between revisions of "Seasons"
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==Details So Far Confirmed== | ==Details So Far Confirmed== | ||
− | In an interview in April 2014 [[John Hight]] fleshed out more | + | In an interview in April 2014 [[John Hight]] fleshed out more concrete details of how Ladders and Seasons were shaping up during development and what players can expect to see. <ref name=shacknews>[http://www.shacknews.com/article/84210/diablo-3-dev-team-discusses-reaper-of-souls-and-answers Details of Seasons] Shacknews interview with John Hight, 24/04/2014</ref> |
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*New, powerful legendaries that drop only to ladder characters | *New, powerful legendaries that drop only to ladder characters | ||
*Leaderboards will rank progress by various metrics such as region, clans | *Leaderboards will rank progress by various metrics such as region, clans | ||
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− | [[John Hight]] in an interview gave up some more details on what's currently in ladders and seasons.<ref | + | [[John Hight]] in an interview gave up some more details on what's currently in ladders and seasons.<ref name=shacknews/> |
<blue>Seasons are a shard of the existing game where everything is a fresh start. You start with a brand new character without access to any of the gold or items you collected with your primary account for the length of the season. We plan on creating brand new, powerful legendaries that only drop within in the season. After the season ends, all of your progress — your experience, your items, your gold, etc. — will be rolled into the main roster. The goal is the fresh-start feeling — so many changes and tweaks have happened since the launch of Diablo III — it is really energizing and fun to recreate that ‘first-moment-in-a-new-game’ feeling. | <blue>Seasons are a shard of the existing game where everything is a fresh start. You start with a brand new character without access to any of the gold or items you collected with your primary account for the length of the season. We plan on creating brand new, powerful legendaries that only drop within in the season. After the season ends, all of your progress — your experience, your items, your gold, etc. — will be rolled into the main roster. The goal is the fresh-start feeling — so many changes and tweaks have happened since the launch of Diablo III — it is really energizing and fun to recreate that ‘first-moment-in-a-new-game’ feeling. |
Revision as of 20:26, 27 April 2014
Ladders rank the position of players based on set metrics such as kill score and/or character level and they usually run for a period of time (season) after which time the ladder is reset.
Ladders and seasons have been confirmed by Blizzard to be coming to Reaper of Souls. [1]
Details So Far Confirmed
In an interview in April 2014 John Hight fleshed out more concrete details of how Ladders and Seasons were shaping up during development and what players can expect to see. [2]
- Each Season begins with a fresh characters
- No access to existing stash, loot or shards
- When season ends all experience, items, gold etc is rolled back into your normal non-ladder roster
- New, powerful legendaries that drop only to ladder characters
- Leaderboards will rank progress by various metrics such as region, clans
History of Ladders in Diablo 3
Ladders were one of the first things fans asked for when Diablo 3 was first announced and it's always been Blizzard's desire to include such a thing, although they have run hot and cold on the subject in some of their responses over the years.
24 April 2014
John Hight in an interview gave up some more details on what's currently in ladders and seasons.[2]
25 March 2014
Josh Mosqueira unequivocally confirmed details of ladders coming to Reaper of Souls in content Patch 2.1. [3]
14 March 2014
A series of cryptic messages and images appear on Twitter from Josh Mosqueira. [4]
We only speak of it in hushed tones… we didn’t just build walls out of bones, but also ladders to climb over them…
and
Ladders at the #reaperofsouls launch event?!?!?
Devs pose in the warehouse | Josh Mosqueira |
14 September 2013
Travis Day speaking on Paragon experience being reset with new seasons, [5]
Paragon experience will be account but will also be broken out by game play mode. Players who play in Hardcore will have a separate hardcore paragon level from their non hardcore characters.
When a season ends all of the paragon experience you have earned will be rolled into the appropriate pool of paragon experience for the account and you will be able to start at 0 again in the new season.
This is all still a work in progress and subject to change but that is what we are currently intending.
13 June 2013
Blizzard community manager asks for input from gamers on what they would like to see in a ladder system in Diablo 3. [6]
- How would you ideally like that system to work?
- How long would you like the resets to be?
- How many characters do you think players should be able to create for ladders? (Do you think they should take up the existing slots you have?)
- Should there be an auction house for ladder characters?
- Should there be any special items or perks for ladder-only characters? If so, what kind?
- What kind of restrictions, if any, should be placed on ladder characters?
- Do think players should be able to bring their ladder characters into “non-ladder” once a reset is complete?
- Is it necessary for ladders to be competitive, or is it enough for players to just see for themselves how far they can go on their own?
- Why would ladders improve your in-game experience?
15 May 2013
Wyatt Cheng in a video stream back in May of 2013 addresses the issue of how a ladder resets the economy. [7]
And later what excites him about ladders and how it could not happen until and expansion.
Travis Day also chimed in with enthusiasm but still, stresses the fact they will happen later rather than sooner.
September 2010
A community manager pours a bit of cold water on the idea. [8]
References
- ↑ Ladders coming to Diablo 3 - Josh Mosqueira, Blizzard Entertainment, 25/04/2014
- ↑ 2.0 2.1 Details of Seasons Shacknews interview with John Hight, 24/04/2014
- ↑ Ladders coming to Diablo 3 - Josh Mosqueira, 25/03/2014
- ↑ Cryptic latter tweet - Josh Mosqueria, 14/03/2014
- ↑ Resetting Paragon points - Travis Day, Blizzard Entertainment, 14/09/2013
- ↑ Player input on ladders - Community manager, Blizzard Entertainment, 13/06/2014
- ↑ Economy reset - Wyatt Cheng, Blizzard Entertainment, 15/05/2013
- ↑ Achievements better than ladders - Blizzard Community Manager, 23/09/2010