Difference between revisions of "Seasons"
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Ladders were one of the first things fans asked for when Diablo 3 was first announced and it's always been Blizzard's desire to include such a thing, although they have run hot and cold on the subject in some of their responses over the years. | Ladders were one of the first things fans asked for when Diablo 3 was first announced and it's always been Blizzard's desire to include such a thing, although they have run hot and cold on the subject in some of their responses over the years. | ||
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+ | '''24 April 2014''' | ||
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+ | [[John Hight]] in an interview gave up some more details on what's currently in ladders and seasons.<ref>[http://diablo.incgamers.com/blog/comments/diablo-3-ladders-and-tiered-rifts Tiered Rifts] - John Hight, 24/04/2014</ref> | ||
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+ | <blue>Seasons are a shard of the existing game where everything is a fresh start. You start with a brand new character without access to any of the gold or items you collected with your primary account for the length of the season. We plan on creating brand new, powerful legendaries that only drop within in the season. After the season ends, all of your progress — your experience, your items, your gold, etc. — will be rolled into the main roster. The goal is the fresh-start feeling — so many changes and tweaks have happened since the launch of Diablo III — it is really energizing and fun to recreate that ‘first-moment-in-a-new-game’ feeling. | ||
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+ | We’ve also added leaderboards. Players can race on a variety of metrics to try to become the leader in their region or the top of their friends and clan lists. That friendly competition angle lends itself really well to Diablo games.</blue> | ||
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+ | '''25 March 2014''' | ||
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+ | [[Josh Mosqueira]] unequivocally confirmed details of ladders coming to Reaper of Souls in content [[Patch 2.1]]. <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-season-ladders-confirmed-coming-soon Ladders coming to Diablo 3] - Josh Mosqueira, 25/03/2014</ref> | ||
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+ | <blue>Well that's a really good question, isn't it, Wyatt? When you're making a game you come up with a lot of good ideas, and some ideas like Devil's Hand you say: it's awesome, it probably needs to bake a little bit longer. But one of them that we felt was really important, that we felt we really needed to take the proper time to develop it, was one of the features you guys have asked about a lot. You might have noticed that Wyatt and myself have done a lot of research for something called ladders. I'm very happy to say that as part of our first big content patch coming out in the next couple of months, we are going to be releasing Seasons, which will include a ladder-like aspect to them. | ||
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+ | Well, we're still working on them, but the general gist is that you'll be able to level up a character, we will have specific ladders for seasons, and also some goodies that will drop along the way. There's more information of that to come, and we're not making an announcement of when, but for sure Seasons are coming to Reaper of Souls. Yeah, the secret is out.</blue> | ||
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+ | '''14 March 2014''' | ||
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+ | A series of cryptic messages and images appear on Twitter from [[Josh Mosqueira]]. <ref>[http://diablo.incgamers.com/blog/comments/josh-mosqueira-tweet-hints-diablo-3-ladders Cryptic latter tweet] - Josh Mosqueria, 14/03/2014</ref> | ||
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+ | <blue>Josh Mosqueira | ||
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+ | We only speak of it in hushed tones… we didn’t just build walls out of bones, but also ladders to climb over them… | ||
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+ | and | ||
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+ | Ladders at the #reaperofsouls launch event?!?!? | ||
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+ | </blue> | ||
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+ | <center> | ||
+ | {| | ||
+ | |[[File:Ladder-tweet-image1.jpg|400px]] | ||
+ | |[[File:Ladder-tweet-image2.jpg|250px]] | ||
+ | |- | ||
+ | |Devs pose in the warehouse | ||
+ | |Josh Mosqueira | ||
+ | |} | ||
+ | </center> | ||
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Ladder is something that is not out of the question. We talk about it, we're investigating it, you might see it one day. Not making any promises on when or how, but it is certainly something that we talk about a lot. A lot of the talk we do, or sometimes do, is like -- Diablo needs to live on well beyond the point of which we're working on the game. D2 had some support, but you're not going to see (and I'm pulling time frames out of butt, but): Five years from now, you're probably not going to see us making huge content patches, or class updates. At some point we'll set the game aside, sort of leave it as a work that we've completed, and move on to like Diablo 4, or whatever, right? Ladders is absolutely one of the things that helps the game stay fresh for people 5 years from now, or 3 years, or 2 years, or whatever. Ladders are cool, ladders comes with a lot of baggage when I say "ladders"; but the idea is of sort of a fresh economy and a fresh system for people who choose so, to opt into leveling all over again with a clean slate, with other people who want the same thing. That's really important and it's really compelling, and we probably want to have that one day, but I don't know how we'll implement it, or what it'll look like, or when it'll go in.</blue> | Ladder is something that is not out of the question. We talk about it, we're investigating it, you might see it one day. Not making any promises on when or how, but it is certainly something that we talk about a lot. A lot of the talk we do, or sometimes do, is like -- Diablo needs to live on well beyond the point of which we're working on the game. D2 had some support, but you're not going to see (and I'm pulling time frames out of butt, but): Five years from now, you're probably not going to see us making huge content patches, or class updates. At some point we'll set the game aside, sort of leave it as a work that we've completed, and move on to like Diablo 4, or whatever, right? Ladders is absolutely one of the things that helps the game stay fresh for people 5 years from now, or 3 years, or 2 years, or whatever. Ladders are cool, ladders comes with a lot of baggage when I say "ladders"; but the idea is of sort of a fresh economy and a fresh system for people who choose so, to opt into leveling all over again with a clean slate, with other people who want the same thing. That's really important and it's really compelling, and we probably want to have that one day, but I don't know how we'll implement it, or what it'll look like, or when it'll go in.</blue> | ||
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[[category:arena]] | [[category:arena]] | ||
[[category:reference]] | [[category:reference]] | ||
+ | [[category:end game]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 20:18, 27 April 2014
Ladders rank the position of players based on set metrics such as kill score and/or character level and they usually run for a period of time (season) after which time the ladder is reset.
Ladders and seasons have been confirmed by Blizzard to be coming to Reaper of Souls. [1]
Details So Far Confirmed
In an interview in April 2014 John Hight fleshed out more of the details of how Ladders and Seasons were shaping up during development. [2]
- Each Season begins with a fresh characters
- No access to existing stash, loot or shards
- When season ends all experience, items, gold etc is rolled back into your normal non-ladder roster
- New, powerful legendaries that drop only to ladder characters
- Leaderboards will rank progress by various metrics such as region, clans
History of Ladders in Diablo 3
Ladders were one of the first things fans asked for when Diablo 3 was first announced and it's always been Blizzard's desire to include such a thing, although they have run hot and cold on the subject in some of their responses over the years.
24 April 2014
John Hight in an interview gave up some more details on what's currently in ladders and seasons.[3]
25 March 2014
Josh Mosqueira unequivocally confirmed details of ladders coming to Reaper of Souls in content Patch 2.1. [4]
14 March 2014
A series of cryptic messages and images appear on Twitter from Josh Mosqueira. [5]
We only speak of it in hushed tones… we didn’t just build walls out of bones, but also ladders to climb over them…
and
Ladders at the #reaperofsouls launch event?!?!?
Devs pose in the warehouse | Josh Mosqueira |
14 September 2013
Travis Day speaking on Paragon experience being reset with new seasons, [6]
Paragon experience will be account but will also be broken out by game play mode. Players who play in Hardcore will have a separate hardcore paragon level from their non hardcore characters.
When a season ends all of the paragon experience you have earned will be rolled into the appropriate pool of paragon experience for the account and you will be able to start at 0 again in the new season.
This is all still a work in progress and subject to change but that is what we are currently intending.
13 June 2013
Blizzard community manager asks for input from gamers on what they would like to see in a ladder system in Diablo 3. [7]
- How would you ideally like that system to work?
- How long would you like the resets to be?
- How many characters do you think players should be able to create for ladders? (Do you think they should take up the existing slots you have?)
- Should there be an auction house for ladder characters?
- Should there be any special items or perks for ladder-only characters? If so, what kind?
- What kind of restrictions, if any, should be placed on ladder characters?
- Do think players should be able to bring their ladder characters into “non-ladder” once a reset is complete?
- Is it necessary for ladders to be competitive, or is it enough for players to just see for themselves how far they can go on their own?
- Why would ladders improve your in-game experience?
15 May 2013
Wyatt Cheng in a video stream back in May of 2013 addresses the issue of how a ladder resets the economy. [8]
And later what excites him about ladders and how it could not happen until and expansion.
Travis Day also chimed in with enthusiasm but still, stresses the fact they will happen later rather than sooner.
September 2010
A community manager pours a bit of cold water on the idea. [9]
References
- ↑ Ladders coming to Diablo 3 - Josh Mosqueira, Blizzard Entertainment, 25/04/2014
- ↑ Details of Seasons Shacknews interview with John Hight, 24/04/2014
- ↑ Tiered Rifts - John Hight, 24/04/2014
- ↑ Ladders coming to Diablo 3 - Josh Mosqueira, 25/03/2014
- ↑ Cryptic latter tweet - Josh Mosqueria, 14/03/2014
- ↑ Resetting Paragon points - Travis Day, Blizzard Entertainment, 14/09/2013
- ↑ Player input on ladders - Community manager, Blizzard Entertainment, 13/06/2014
- ↑ Economy reset - Wyatt Cheng, Blizzard Entertainment, 15/05/2013
- ↑ Achievements better than ladders - Blizzard Community Manager, 23/09/2010