Difference between revisions of "Paragon Points"
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− | Paragon points are | + | Paragon points are part of the [[Paragon 2.0]] system overhaul. They were added to the game in [[D3v2]] and [[Reaper of Souls]], when the existing [[Paragon]] system was reworked. The Paragon 2.0 system is tracked account-wide (Hardcore and Normal characters are tallied separately) and all experience earned by characters who have reached max level (60 in D3, 70 in RoS) counts towards the account's Paragon Level. |
− | * See the [[Paragon 2.0]] article for | + | Each Paragon level gained awards one Paragon Point to every character on the account (no matter their level), which each character can assign to one of the four bonus fields in each of the four Paragon Tabs. These points can be used to boost various offensive stats, or defensive bonuses, or utility functions. |
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+ | Paragon points cycle through the four tabs in order, with the 1st to Core, 2nd to Offense, 3rd to Defense, 4th to Utility, 5th to Core, and so on, forever. There is no maximum number of points, though after 800 all additional points go to the Core tab, where they must be spent in Mainstat and/or Vitality, since those are the only fields that do not max out with 50 points. | ||
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+ | Paragon Points can be [[respec]]'ed at any time, and many players change them around depending on the needs and changing gear of their character. | ||
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+ | ==Paragon Tabs and Bonus Properties== | ||
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+ | [[File:Paragon-core-p2.JPG|thumb|400px|A [[Barbarian]]'s Core Tab.]] | ||
+ | The four tabs with the four properties in each. | ||
+ | |||
+ | * [[Core Tab]]: [[Mainstat]], [[Vitality]], [[Movement Speed]], +[[Resource]]. | ||
+ | * [[Offensive Tab]]: [[Attack Speed]], [[Cooldown Reduction]], [[Critical Hit Chance]], [[Critical Hit Damage]]. | ||
+ | * [[Defensive Tab]]: +[[Life%]], [[Armor]], [[Resist All]], [[Life Regeneration]]. | ||
+ | * [[Utility Tab]]: [[Area Damage]], [[Resource Cost Reduction]], [[Life per Hit]], [[Gold Find]]. | ||
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+ | ==The Paragon System== | ||
+ | |||
+ | The initial Paragon system did not award points to spend. It was tracked per-character, and granted Paragon levels for experience gained once a character reached level 60. Each Paragon level (up to a maximum of 100) granted the same stat bonuses as a normal level up, plus passive bonuses to Magic Find, Gold Find, and Experience gain. | ||
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+ | This system was popular in some ways, but for many players it felt like only the [[main]] was worth playing since that one character had all the paragon points and passive bonuses, and other characters on the account felt much weaker, even if they had equivalent quality gear. | ||
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+ | * See the [[Paragon]] article for a system overview or the [[Paragon 2.0]] article for new changes. | ||
[[category:paragon]] | [[category:paragon]] | ||
+ | [[category:End game]] | ||
+ | [[category:D3v2]] | ||
+ | [[category:Reaper of Souls]] |
Revision as of 15:04, 11 April 2014
Paragon points are part of the Paragon 2.0 system overhaul. They were added to the game in D3v2 and Reaper of Souls, when the existing Paragon system was reworked. The Paragon 2.0 system is tracked account-wide (Hardcore and Normal characters are tallied separately) and all experience earned by characters who have reached max level (60 in D3, 70 in RoS) counts towards the account's Paragon Level.
Each Paragon level gained awards one Paragon Point to every character on the account (no matter their level), which each character can assign to one of the four bonus fields in each of the four Paragon Tabs. These points can be used to boost various offensive stats, or defensive bonuses, or utility functions.
Paragon points cycle through the four tabs in order, with the 1st to Core, 2nd to Offense, 3rd to Defense, 4th to Utility, 5th to Core, and so on, forever. There is no maximum number of points, though after 800 all additional points go to the Core tab, where they must be spent in Mainstat and/or Vitality, since those are the only fields that do not max out with 50 points.
Paragon Points can be respec'ed at any time, and many players change them around depending on the needs and changing gear of their character.
Paragon Tabs and Bonus Properties
The four tabs with the four properties in each.
- Core Tab: Mainstat, Vitality, Movement Speed, +Resource.
- Offensive Tab: Attack Speed, Cooldown Reduction, Critical Hit Chance, Critical Hit Damage.
- Defensive Tab: +Life%, Armor, Resist All, Life Regeneration.
- Utility Tab: Area Damage, Resource Cost Reduction, Life per Hit, Gold Find.
The Paragon System
The initial Paragon system did not award points to spend. It was tracked per-character, and granted Paragon levels for experience gained once a character reached level 60. Each Paragon level (up to a maximum of 100) granted the same stat bonuses as a normal level up, plus passive bonuses to Magic Find, Gold Find, and Experience gain.
This system was popular in some ways, but for many players it felt like only the main was worth playing since that one character had all the paragon points and passive bonuses, and other characters on the account felt much weaker, even if they had equivalent quality gear.
- See the Paragon article for a system overview or the Paragon 2.0 article for new changes.