Difference between revisions of "Defense Tab"
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** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.) | ** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.) | ||
− | + | =Defensive Tab Bonuses= | |
+ | |||
+ | The bonuses in the Defensive Tab are as follows: | ||
+ | |||
+ | * Life%: +.50% per point, 50 point hard cap. (Maximum of +25% Life boost.) | ||
+ | * Armour%: +.50% per point, 50 point hard cap. (Maximum of +25% Armour boost.) | ||
+ | * Resist All: 5 points per point, 50 point hard cap. (Maximum of +250 Resist All.) | ||
+ | * Life Regeneration: 165.1 per second, per point, 50 point hard cap. (Maximum of 8255 life per second.) | ||
− | |||
Revision as of 08:24, 22 February 2014
The Defensive Tab is one of the four tabs for bonus properties in the Paragon 2.0 system. Players can spend their third and thereafter every fourth paragon point in this tab, boosting their All Resistance, Life %, +% Armor, and +% Dodge.
- All details are subject to change during further development before the system goes live.
Paragon Tab Bonuses
There are four tabs, each with four (?) different properties that can be boosted by spending paragon points.
- Core tab: Strength, Dexterity, Intelligence, Vitality.
- Offensive tab: Attack Speed, Critical hit Chance, Critical hit Damage, Cooldown reduction.
- Defensive tab: All Resistance, Life %, +% Armor, and Dodge chance.
- (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development.
- Adventure tab: +Increase max resource and increased resource regeneration rate, Movement Speed, Pickup Radius, Magic Find. (No mention of Gold Find.)
- The resources are Fury, Mana, Arcane Power, Spirit, Faith (Crusader), and Hatred. Discipline is not boosted by Paragon points.)
Defensive Tab Bonuses
The bonuses in the Defensive Tab are as follows:
- Life%: +.50% per point, 50 point hard cap. (Maximum of +25% Life boost.)
- Armour%: +.50% per point, 50 point hard cap. (Maximum of +25% Armour boost.)
- Resist All: 5 points per point, 50 point hard cap. (Maximum of +250 Resist All.)
- Life Regeneration: 165.1 per second, per point, 50 point hard cap. (Maximum of 8255 life per second.)