Difference between revisions of "Core tab"
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− | The Core Tab is one of the four tabs of properties that can be boosted by [[Paragon points]]. Points spent in the Core Tab go to boost the four [[attributes]], [[ | + | The Core Tab is one of the four tabs of properties that can be boosted by [[Paragon points]]. The first Paragon point and every fourth point thereafter can be spent in this tab. Points spent in the Core Tab go to boost the four [[attributes]], [[Strength]], [[Dexterity]], [[Vitality]], or [[Intelligence]]. Each paragon point spent adds 5 to each stat. |
− | This is part of the [[Paragon 2.0]] system and is subject to change during further development before the system goes live. | + | * This is part of the [[Paragon 2.0]] system and is subject to change during further development before the system goes live. |
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− | Bonuses | + | ==Paragon 2.0 Bonuses== |
− | + | There are four tabs, each with four different properties that can be boosted by spending [[paragon points]]. | |
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− | + | * [[Core tab]]: Strength, Dexterity, Intelligence, Vitality. | |
+ | * [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction. | ||
+ | * [[Defensive tab]]: All Resistance, Life %, +% Armor, and Dodge chance. | ||
+ | ** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development. | ||
+ | * [[Adventure tab]]: +to maximum resource and increased resource regeneration, [[Movement Speed]], [[Pickup Radius]], [[Magic Find]]. (No mention of [[Gold Find]].) | ||
+ | ** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.) | ||
− | Core Tab Bonuses | + | |
+ | ===Core Tab Bonuses=== | ||
* [[Dexterity]]: Up to 50 Paragon points, worth 5 Dexterity points each. (Maximum bonus +250 Dexterity.) | * [[Dexterity]]: Up to 50 Paragon points, worth 5 Dexterity points each. (Maximum bonus +250 Dexterity.) | ||
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* [[Strength]]: Up to 50 Paragon points, worth 5 Strength points each. (Maximum bonus +250 Strength.) | * [[Strength]]: Up to 50 Paragon points, worth 5 Strength points each. (Maximum bonus +250 Strength.) | ||
* [[Vitality]]: Up to 50 Paragon points, worth 5 Vitality points each. (Maximum bonus +250 Vitality.) | * [[Vitality]]: Up to 50 Paragon points, worth 5 Vitality points each. (Maximum bonus +250 Vitality.) | ||
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[[File:Paragon-points.jpg|center|thumb|600px|Paragon points in the Core tab as of Gamescom 2013.]] | [[File:Paragon-points.jpg|center|thumb|600px|Paragon points in the Core tab as of Gamescom 2013.]] |
Revision as of 12:18, 22 September 2013
The Core Tab is one of the four tabs of properties that can be boosted by Paragon points. The first Paragon point and every fourth point thereafter can be spent in this tab. Points spent in the Core Tab go to boost the four attributes, Strength, Dexterity, Vitality, or Intelligence. Each paragon point spent adds 5 to each stat.
- This is part of the Paragon 2.0 system and is subject to change during further development before the system goes live.
Paragon 2.0 Bonuses
There are four tabs, each with four different properties that can be boosted by spending paragon points.
- Core tab: Strength, Dexterity, Intelligence, Vitality.
- Offensive tab: Attack Speed, Critical hit Chance, Critical hit Damage, Cooldown reduction.
- Defensive tab: All Resistance, Life %, +% Armor, and Dodge chance.
- (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development.
- Adventure tab: +to maximum resource and increased resource regeneration, Movement Speed, Pickup Radius, Magic Find. (No mention of Gold Find.)
- The resources are Fury, Mana, Arcane Power, Spirit, Faith (Crusader), and Hatred. Discipline is not boosted by Paragon points.)
Core Tab Bonuses
- Dexterity: Up to 50 Paragon points, worth 5 Dexterity points each. (Maximum bonus +250 Dexterity.)
- Intelligence: Up to 50 Paragon points, worth 5 Intelligence points each. (Maximum bonus +250 Intelligence.)
- Strength: Up to 50 Paragon points, worth 5 Strength points each. (Maximum bonus +250 Strength.)
- Vitality: Up to 50 Paragon points, worth 5 Vitality points each. (Maximum bonus +250 Vitality.)