Difference between revisions of "AoE"

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[[Image:Skullofflame multistrike.jpg|thumb|right|300px|Witch Doctor's Skull of Flame.]]
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[[Image:Skullofflame multistrike.jpg|thumb|right|300px|[[Witch Doctor]]'s [[Skull of Flame]].]]'''Area of Effect''' is a general term for effects, skills, spells or abilities that will affect an area, and the inhabitants of that area, rather than a single target. Also known as '''Splash Damage''' or '''Line Damage'''.
'''Area of Effect''' is a general term for effects, skills, spells or abilities that will affect an area, and the inhabitants of that area, rather than a single target. Also known as '''Splash Damage''' or '''Line Damage'''. Many attacks in [[Diablo III]] will have the potential to affect more than one target. Some skills will need to be upgraded with points in a mastery skill (The [[Wizard]]'s [[Storm Skill Tree#Tornado|Tornado]] originally produces one tornado, but adding skill points to [[Storm Skill Tree#Epic Storms|Epic Storms]] increases the amount of tornados allowed at once) or used in conjunction with [[Rune|Skill Runes]] (The [[Witch Doctor]]'s [[Spirit Skill Tree#Skull of Flame|Skull of Flame]] used with a multi-strike rune allows the skull to ''skip'' along the ground and explode multiple times) to affect muliple targets.
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==AoE In the Game==
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Many attacks in [[Diablo III]] will have the potential to affect more than one target. Some skills will need to be upgraded with points in a mastery skill (the [[Wizard]]'s [[Tornado]] originally produces one tornado, but adding skill points to [[Epic Storms]] increases the amount of tornados allowed at once) or used in conjunction with [[Rune|Skill Runes]] (the [[Witch Doctor]]'s [[Skull of Flame]] used with a multi-strike rune allows the skull to ''bounce'' along the ground and explode multiple times) to affect muliple targets.
  
 
The area that is affected can vary greatly, from a few [[monster]]s up close from a [[Barbarian]] attacking with [[Juggernaut Skill Tree#Cleave|Cleave]], or a dozen monsters being crushed under a [[destructible]] wall.
 
The area that is affected can vary greatly, from a few [[monster]]s up close from a [[Barbarian]] attacking with [[Juggernaut Skill Tree#Cleave|Cleave]], or a dozen monsters being crushed under a [[destructible]] wall.
  
 
The effect of an AoE varies from a damaging attack to a [[buff]]/[[debuff]] cast on allies/enemies.
 
The effect of an AoE varies from a damaging attack to a [[buff]]/[[debuff]] cast on allies/enemies.
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<gallery>
 
<gallery>
Image:Barb cleave3.jpg|Female Barbarian using Cleave.
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Image:Barb cleave3.jpg|<span style="font-size:10px; line-height:12px;">Female [[Barbarian]] using [[Cleave]]. Crescent shaped AoE damage.</span>
Image:Barb-warcry1.jpg|Male Barbarian using Battle Cry.
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Image:Barb-warcry1.jpg|<span style="font-size:10px; line-height:12px;">Male Barbarian using [[Battle Cry]]. Circular AoE [[buff]]</span>
Image:WD SoulHarvest.jpg|Female Witch Doctor using Soul Harvest.
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Image:WD SoulHarvest.jpg|<span style="font-size:10px; line-height:12px;">Female [[Witch Doctor]] using [[Soul Harvest]]. Circular AoE damage and self-[[buff]]</span>
 
</gallery>
 
</gallery>
  
  
==AoE Shapes==
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===Effects===
The actual area of an AoE skill can be of any shape or size. Some examples are: circular AoE eminating from the player ([[Wizard]]'s [[Storm Skill Tree#Frost Nova|Frost Nova]]), a specific area the player chooses ([[Wizard]]'s [[Conjuring Skill Tree#Meteor Storm|Meteor Storm]]), Line Damage ([[Wizard]]'s [[Arcane Skill Tree#Disintegrate|Disintegrate]]), or jumping from one target to another ([[Wizard]]'s [[Storm Skill Tree#Electrocute|Electrocute]]).
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An AoE spell or effect does not need to cause damage. It can give nearby players a [[buff]], give [[monsters]] a [[debuff]], or be a combination of the above. Some AoE effects will affect the environment, which in turn effects anyone walking in to that environment.
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====Friendly Fire====
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Diablo II and Diablo III does not have friendly fire for allies, and this includes AoE spells. The game would not be even remotely the same if friendly fire was used. Generally, only positive effects will apply to allies of an AoE [[caster]].
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==Shapes==
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The actual area of an AoE skill can be of any shape or size. Some examples are: circular AoE emanating from the player ([[Wizard]]'s [[Frost Nova]]), a specific area the player chooses (Wizard's [[Meteor Storm]]), Line Damage (Wizard's [[Disintegrate]]), or jumping from one target to another (Wizard's [[Electrocute]]). Out of the lot, the
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A "line AoE" damage does not need to be a straight line either. It can be crescent shaped, or swirly, but the main part is usually that it's significantly longer than wide in the area of effect.
  
 
<gallery>
 
<gallery>
Image:Wiz-FrostNova.jpg|Female Wizard using Frost Nova.
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Image:Wiz-FrostNova.jpg|<span style="font-size:10px; line-height:12px;">Female [[Wizard]] using [[Frost Nova]]. Circle expanding, self-consuming damage and [[debuff]] spell.</span>
Image:Wiz-meteor1.jpg|Female Wizard using Meteor Storm.
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Image:Wiz-meteor1.jpg|<span style="font-size:10px; line-height:12px;">Female Wizard using [[Meteor Storm]]. Multiple AoEs spell.</span>
Image:Wiz-Disintegrate.jpg|Female Wizard using Disintegrate.
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Image:Wiz-Disintegrate.jpg|<span style="font-size:10px; line-height:12px;">Female Wizard using [[Disintegrate]]. Line AoE spell.</span>
Image:Wiz-electrocute1.jpg|Female Wizard using Electrocute.
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Image:Wiz-electrocute1.jpg|<span style="font-size:10px; line-height:12px;">Female Wizard using [[Electrocute]]. multiple target direct damage spell that's "AoE-like".</span>
 
</gallery>
 
</gallery>
  
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===Functionality===
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Besides different shapes, there are also different ways that the AoE effect functions. It's usually a stationary effect, or moving, and when it's moving, it usually consumes itself on obstacles and enemies. The area can also expand or contract, depending on effect.
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A few examples:
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* A classic '''Fire Wall''' in [[Diablo II]] or [[Diablo I]] will be stationary, and anyone walking in to it will be damaged. The duration is set in the spell cast, as is damage. This is a quite classical shape and functionality to a spell. It's a long shaped cube of fire damage.
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* [[Wizard]] '''[[Frost Nova]]''' is an expanding circle (note: not "circular") that will hit anything that is not behind cover from other monsters, or obstacles. It only hits the first few enemies close to the caster. It's another classical shape, and works very different from the Fire Wall.
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** Some similar spells are not a true circle AoE, but rather a large array of "bolts" of one form or another. The effect is very similar, but at a little further range, the space between the individual magical projectiles can be so large it misses enemies, wasting that projectile. It's not a real AoE spell, but it has AoE-like functionality.
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* Wizard '''[[Disintegrate]]''' is a line AoE damage that is not consumed when hitting monsters. All monsters in a line will get damaged by the spell.
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* Wizard '''[[Meteor Storm]]''' can be seen as a large AoE damage spell in general, but in reality it's a barrage of smaller AoE damage effects. Each meteor has a small circular AoE damage, and multiple of them will cover a large area.
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* Wizard '''[[Electrocute]]''' is not exactly a real AoE spell either, as it's a multiple target direct damage spell. The spell will hit a designated target, and then a few other randomly selected nearby targets, but not necessarily all targets. It's different than the [[Witch Doctor]] spell [[Flame Skull]] combined with multi-strike [[rune]], which work more similar to the [[Meteor Strike]] spell, as it has multiple small areas of effect.
  
  
 
[[Category:Game terms]]
 
[[Category:Game terms]]
 
[[Category:Acronyms]]
 
[[Category:Acronyms]]

Revision as of 16:04, 17 December 2008

Area of Effect is a general term for effects, skills, spells or abilities that will affect an area, and the inhabitants of that area, rather than a single target. Also known as Splash Damage or Line Damage.


AoE In the Game

Many attacks in Diablo III will have the potential to affect more than one target. Some skills will need to be upgraded with points in a mastery skill (the Wizard's Tornado originally produces one tornado, but adding skill points to Epic Storms increases the amount of tornados allowed at once) or used in conjunction with Skill Runes (the Witch Doctor's Skull of Flame used with a multi-strike rune allows the skull to bounce along the ground and explode multiple times) to affect muliple targets.

The area that is affected can vary greatly, from a few monsters up close from a Barbarian attacking with Cleave, or a dozen monsters being crushed under a destructible wall.

The effect of an AoE varies from a damaging attack to a buff/debuff cast on allies/enemies.



Effects

An AoE spell or effect does not need to cause damage. It can give nearby players a buff, give monsters a debuff, or be a combination of the above. Some AoE effects will affect the environment, which in turn effects anyone walking in to that environment.


Friendly Fire

Diablo II and Diablo III does not have friendly fire for allies, and this includes AoE spells. The game would not be even remotely the same if friendly fire was used. Generally, only positive effects will apply to allies of an AoE caster.


Shapes

The actual area of an AoE skill can be of any shape or size. Some examples are: circular AoE emanating from the player (Wizard's Frost Nova), a specific area the player chooses (Wizard's Meteor Storm), Line Damage (Wizard's Disintegrate), or jumping from one target to another (Wizard's Electrocute). Out of the lot, the

A "line AoE" damage does not need to be a straight line either. It can be crescent shaped, or swirly, but the main part is usually that it's significantly longer than wide in the area of effect.


Functionality

Besides different shapes, there are also different ways that the AoE effect functions. It's usually a stationary effect, or moving, and when it's moving, it usually consumes itself on obstacles and enemies. The area can also expand or contract, depending on effect.

A few examples:

  • A classic Fire Wall in Diablo II or Diablo I will be stationary, and anyone walking in to it will be damaged. The duration is set in the spell cast, as is damage. This is a quite classical shape and functionality to a spell. It's a long shaped cube of fire damage.
  • Wizard Frost Nova is an expanding circle (note: not "circular") that will hit anything that is not behind cover from other monsters, or obstacles. It only hits the first few enemies close to the caster. It's another classical shape, and works very different from the Fire Wall.
    • Some similar spells are not a true circle AoE, but rather a large array of "bolts" of one form or another. The effect is very similar, but at a little further range, the space between the individual magical projectiles can be so large it misses enemies, wasting that projectile. It's not a real AoE spell, but it has AoE-like functionality.
  • Wizard Disintegrate is a line AoE damage that is not consumed when hitting monsters. All monsters in a line will get damaged by the spell.
  • Wizard Meteor Storm can be seen as a large AoE damage spell in general, but in reality it's a barrage of smaller AoE damage effects. Each meteor has a small circular AoE damage, and multiple of them will cover a large area.
  • Wizard Electrocute is not exactly a real AoE spell either, as it's a multiple target direct damage spell. The spell will hit a designated target, and then a few other randomly selected nearby targets, but not necessarily all targets. It's different than the Witch Doctor spell Flame Skull combined with multi-strike rune, which work more similar to the Meteor Strike spell, as it has multiple small areas of effect.