Difference between revisions of "To hit"
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Revision as of 14:35, 22 January 2013
To/hit is not a property that exists in Diablo 3. Rather than hits having a chance to hit (or not) Diablo 3 handles this basic game system with damage and damage mitigation. Thus players raise their Armor or Resistances to reduce the damage they take from attacks, and raise their mainstat and critical hit to increase the damage they deal out.
Bashiok gave a basic overview of the system pre-release, and this system remained unchanged throughout development, since the words are accurate post-release.[1]
To/Hit in Diablo 2
In previous Diablo games and in many other ARPGs, to/hit is a stat that determines the chances of a attack landing on a monster or a player. Diablo 2 called this stat "Attack Rating" and it was determined by a combination of numerous factors including Dexterity, character level, monster level, item bonuses, skill bonuses, defense, and more.
References
- ↑ Bashiok explains defense and to/hit - Bashiok, 8th February, 2011