Difference between revisions of "Waypoint"
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==Background== | ==Background== | ||
− | + | Waypoints are part of a network of teleportation nodes created by the [[Horadrim]] during the [[Sin War]] to provide instant travel from one place to another. The reason why this was so crucially necessary was that they did not know where the [[demon]]s could appeas next and it was essential that they could swiftly combat the forces of Darkness, even when the attack was located in an outlying region with a considerable distance from a [[town]] or settlement harboring Horadrim mages. | |
+ | |||
+ | The knowledge to create new waypoints has since been lost, but some of these magical rocks can still be accessed and used, if you happen to find one. They remain as a legacy to the Horadrim's once-great power and the value of these devices cannot be denied. | ||
+ | |||
+ | These waypoints seems to be closely associated with the [[Town Portal]] spell. | ||
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* [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview/ Jay Wilson Interview] | * [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview/ Jay Wilson Interview] | ||
* [[Diablo II Manual]] | * [[Diablo II Manual]] | ||
+ | * [[Diablo I Manual]] | ||
[[Category:Basics]] | [[Category:Basics]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 11:11, 24 November 2008
Waypoints will return in Diablo 3, and will work in a similar way. Checkpoints are a related topic, but will not replace waypoints.
An addition to waypoints in Diablo III is that you will have the option to teleport to any other player. There will probably also be scrolls of player teleport as well.
Background
Waypoints are part of a network of teleportation nodes created by the Horadrim during the Sin War to provide instant travel from one place to another. The reason why this was so crucially necessary was that they did not know where the demons could appeas next and it was essential that they could swiftly combat the forces of Darkness, even when the attack was located in an outlying region with a considerable distance from a town or settlement harboring Horadrim mages.
The knowledge to create new waypoints has since been lost, but some of these magical rocks can still be accessed and used, if you happen to find one. They remain as a legacy to the Horadrim's once-great power and the value of these devices cannot be denied.
These waypoints seems to be closely associated with the Town Portal spell.