Difference between revisions of "Paragon"
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This system enables characters to focus entirely on survival enhancing stats without sacrificing anything for Magic Find. This design has proved controversial amongst fans, and has been objected to as a simplification of the end game item game.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2] | This system enables characters to focus entirely on survival enhancing stats without sacrificing anything for Magic Find. This design has proved controversial amongst fans, and has been objected to as a simplification of the end game item game.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2] | ||
+ | On September 6, 2012, at 6:11AM PDT, Alkaizer became the first to reach Paragon level 100. | ||
==Official Details== | ==Official Details== |
Revision as of 13:22, 6 September 2012
Paragon Levels were added to Diablo III in the v1.0.4 patch on August 22, 2012.[1]
The Paragon Levels system is an end game feature. These levels are accessed once a character reaches the maximum level of 60. Additional experience gained from that point onwards adds to the Paragon levels. There are 100 paragon levels, and each level up rewards a character with the same attribute bonuses as a normal level up (3 to the class main stat, 2 vitality, 1 to the other two stats), plus a passive bonus of 3% to Magic Find and Gold Find.
Other game changes were made with the Paragon system, chiefly to Magic Find. The maximum value was capped at 300% (not including Nephalem Valor stacks, thus a character at the maximum 100 Paragon levels will have 300% Magic Find/Gold Find inherently, and gain zero additional bonuses from equipment that provides bonuses to those stats.
This system enables characters to focus entirely on survival enhancing stats without sacrificing anything for Magic Find. This design has proved controversial amongst fans, and has been objected to as a simplification of the end game item game.[2]
On September 6, 2012, at 6:11AM PDT, Alkaizer became the first to reach Paragon level 100.
Official Details
Quoted from the patch v1.04 official notes.[3]
- After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
- There are 100 Paragon levels
- Every Paragon level will reward you with:
- Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
- 3% Magic Find and 3% Gold Find
- In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.
- Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60
- Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
- Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)
- Magic Find is no longer averaged among all players in a multiplayer game
- Players can now disable or enable music in the Sound Options
- Additional Sound Options including Sound Output and Speaker Setup has been added
- A new tutorial about “Elective Mode” will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time
Media
Several screenshots showing off aspect of the Paragon system.