Difference between revisions of "Nephalem Valor"

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Nephalem Valor is a new system introduced in [[Diablo III]]. It is intended among other systems to make sure that the end game is fun and exciting and also that the game is balanced so a 3-minute run of the same area won't be the most efficient way to acquire loot.
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''Nephalem Valor'' is a new system introduced in [[Diablo III]]. It is intended among other systems to make sure that the [[end game]] is fun and exciting, and also that the game is balanced so a 3-minute run of the same area won't be the most efficient way to acquire [[loot]].
  
Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. It is still in testing and [[Blizzard]] is still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.  
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==Mechanics==
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[[File:Nv_tooltip.jpg|thumb|left|275px|Tooltip for the NV buff.]]
  
The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. Blizzard is also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. The buff should be strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.
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Nephalem Valor (NV) is one of the major new systems in Diablo III and it kicks in automatically at [[level]] 60. The character being played must be level 60 in order to benefit from the buff. It is not an account-wide system like the [[Blacksmith]] or the [[stash]].
  
This system is expected to encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.
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Once the player reaches level 60, and kill an [[elite]] [[monster]] pack, they are granted one "stack" of the buff. The buff stacks up to five times. Each stack lasts thirty minutes, and the buff is removed if the player leaves the game (or is disconnected), changes [[skill]]s, or changes acts. Killing an elite pack will refresh the time on the buff, and add a number to the stack if it isn't at maximum.
  
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The buff itself increases '''[[Gold Find]]''' and '''[[Magic Find]]''' by up to 75% (at fifteen percent per stack). However, that is a minor bonus compared to what the player gets upon killing other elite enemies: more loot.
It seems the buff can stack up to 5 times (at least on Hell difficulty) while gaining 15% magic find and gold drop for each stack. The buff lasts 30 minutes and the timer is reset whenever you kill a new elite stack. You do not lose the buff if you die
 
  
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[[File:Nv_drops.jpg|thumb|right|350px|Typical drops in [[Inferno]] with a full stack.]]
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When the player is at a full stack, (or in other words five stacks of NV), they will receive more [[Magic]] and [[Rare]] [[items]] from other elites. There are exceptions to this, however.
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NV stacks are only awarded by rare or champion packs of elite monsters, whose names appear in blue or yellow. When killed, they will drop loot and also award one thirty-minute stack of NV, or else they will refresh the time on the stack. The player will then receive more loot from other champions and rares that they kill, and some [[Superuniques]] (who are always [[quest]]-related [[bosses]]). Superunique monsters, whose name appears in purple, do not drop more items per the Nephalem Valor buff, although their drops are affected by the gold and magic find that comes with the buff.
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At a full stack, a boss monster is mostly guaranteed to drop two rare items and on average six magical items, in addition to the customary [[gold]] drops (which is increased in quantity via NV's gold find boost).
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For a listing of Nephalem Valor-enabled bosses, please visit the [[Boss]] entry.
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{{clear|both}}
 
==References==
 
==References==
  
 
* [http://us.battle.net/d3/en/forum/topic/4241234476/ Nephalem Valor explained on the official Diablo 3 website]
 
* [http://us.battle.net/d3/en/forum/topic/4241234476/ Nephalem Valor explained on the official Diablo 3 website]
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[[Category:Gameplay]]
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[[Category:Basics]]
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[[Category:End Game]]

Revision as of 00:27, 3 July 2012

Nephalem Valor is a new system introduced in Diablo III. It is intended among other systems to make sure that the end game is fun and exciting, and also that the game is balanced so a 3-minute run of the same area won't be the most efficient way to acquire loot.

Mechanics

Tooltip for the NV buff.

Nephalem Valor (NV) is one of the major new systems in Diablo III and it kicks in automatically at level 60. The character being played must be level 60 in order to benefit from the buff. It is not an account-wide system like the Blacksmith or the stash.

Once the player reaches level 60, and kill an elite monster pack, they are granted one "stack" of the buff. The buff stacks up to five times. Each stack lasts thirty minutes, and the buff is removed if the player leaves the game (or is disconnected), changes skills, or changes acts. Killing an elite pack will refresh the time on the buff, and add a number to the stack if it isn't at maximum.

The buff itself increases Gold Find and Magic Find by up to 75% (at fifteen percent per stack). However, that is a minor bonus compared to what the player gets upon killing other elite enemies: more loot.

Typical drops in Inferno with a full stack.

When the player is at a full stack, (or in other words five stacks of NV), they will receive more Magic and Rare items from other elites. There are exceptions to this, however. NV stacks are only awarded by rare or champion packs of elite monsters, whose names appear in blue or yellow. When killed, they will drop loot and also award one thirty-minute stack of NV, or else they will refresh the time on the stack. The player will then receive more loot from other champions and rares that they kill, and some Superuniques (who are always quest-related bosses). Superunique monsters, whose name appears in purple, do not drop more items per the Nephalem Valor buff, although their drops are affected by the gold and magic find that comes with the buff.

At a full stack, a boss monster is mostly guaranteed to drop two rare items and on average six magical items, in addition to the customary gold drops (which is increased in quantity via NV's gold find boost).

For a listing of Nephalem Valor-enabled bosses, please visit the Boss entry.

References