Difference between revisions of "Searing Light"
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− | + | Searing Light is a rune effect in [[Blinding Flash]], a [[Spirit]]-spender [[Monk skill]]. | |
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− | + | This rune effect is unlocked at level 41, and it doubles the % chance that [[Elites]] will miss their attacks. | |
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+ | ==Skill Rune Effects== | ||
+ | The following is a very quick summary. See the [[Blinding Flash rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | ||
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+ | {{skill description header}} | ||
+ | <skill class="Monk">Blinding Flash</skill> | ||
+ | <skill class="Monk" rune="Searing Light">Blinding Flash</skill> | ||
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+ | ==Media== | ||
+ | |||
+ | Screenshots and videos will be added post-release. | ||
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+ | ==Development== | ||
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+ | Prior to the rune system overhaul introduced in February 2012, this effect was enabled by the [[Alabaster Rune]] runestone, which created the following effect: | ||
{{Monk_Skillrune_Searing Light}} | {{Monk_Skillrune_Searing Light}} | ||
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[[category:Monk skills]] | [[category:Monk skills]] | ||
+ | [[category:Monk rune effects]] | ||
[[category:runes]] | [[category:runes]] |
Revision as of 20:56, 19 May 2012
Searing Light is a rune effect in Blinding Flash, a Spirit-spender Monk skill.
This rune effect is unlocked at level 41, and it doubles the % chance that Elites will miss their attacks.
Skill Rune Effects
The following is a very quick summary. See the Blinding Flash rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Name | Level | Description |
---|
<skill class="Monk">Blinding Flash</skill> <skill class="Monk" rune="Searing Light">Blinding Flash</skill>
Media
Screenshots and videos will be added post-release.
Development
Prior to the rune system overhaul introduced in February 2012, this effect was enabled by the Alabaster Rune runestone, which created the following effect:
Searing Light |
[e] Increases the chance affected enemies will miss attacks to 65%. |