Difference between revisions of "Attack (Attribute)"

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'''Attack''' is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the amount of [[damage]] a character does in all attacks, physical and magical.  
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'''This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the [[Attributes]] article for the latest information.'''
  
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'''Attack''' was one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governed the amount of [[damage]] a character did in all attacks, physical and magical.
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'''Each point of Attack gave:'''<br>
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*+x% [[Damage]] Bonus (based on [[class]])
  
  
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<blue><b>Attack: Increases damage</b><br>- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.<br>- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.<br>- This stat has no secondary effects.</blue>
 
<blue><b>Attack: Increases damage</b><br>- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.<br>- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.<br>- This stat has no secondary effects.</blue>
  
More details on exactly how Attack will work in Diablo III are not yet known. What is known is that attribute points are not assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
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Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant [[Attributes#No Customizable Attributes|section]] in the attributes article.
 
* Attack is comparable to [[Diablo II]]'s {{iw|Strength Strength}}.
 
* Attack is comparable to [[Diablo II]]'s {{iw|Strength Strength}}.
  
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'''1 point of Strength gave:''' (based on [[Classes|Class]])
 
'''1 point of Strength gave:''' (based on [[Classes|Class]])
 
*+x% [[Melee]] and [[Ranged]] [[Physical]] Damage Bonus
 
*+x% [[Melee]] and [[Ranged]] [[Physical]] Damage Bonus
*x% Armor Bonus
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*+x% Armor Bonus
 
*+x% Block Amount
 
*+x% Block Amount
  
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Since the [[Attributes#Attribute changes in 2012|attribute overhaul in 2012]]<ref>[http://us.battle.net/d3/en/blog/4325959/Systems_Changes-1_19_2012#blog Core Attribute Changes]- Battle.net 19/01/12</ref>, Attack was removed from the game and replaced with [[Strength]].
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[[Damage]] bonus stat is now divided between other new core attributes: [[Strength]] ([[Barbarian]]), [[Dexterity]] ([[Demon Hunter]] & [[Monk]]) and [[Intelligence]] ([[Witch Doctor]] & [[Wizard]]).
  
  
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<references/>
 
<references/>
  
[[category:basics]]
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[[category:attributes archive]]
[[category:character]]
 
[[category:attributes]]
 

Latest revision as of 18:25, 18 February 2012

This page archives an attribute that was changed during the development. This is for future curiosity and reference. This page is not to be updated with current info; see the Attributes article for the latest information.


Attack was one of the core attributes for characters in Diablo III. It governed the amount of damage a character did in all attacks, physical and magical.

Each point of Attack gave:


Attribute Design[edit | edit source]

All attributes have changed since their original conception. In December 2010 Bashiok made an announcement about these changes[1]:

Attack: Increases damage
- This stat will be a universal damage increasing stat for all classes to prevent confusion about what you should increase to do more damage.
- We realize that ‘Attack’ is less flavorful than ‘Strength’ and ‘Willpower’, but we feel the pros of understanding clearly how to build your character outweigh that con.
- This stat has no secondary effects.

Attribute points are no longer assigned by the player; they are auto-assigned. See the relevant section in the attributes article.


Development[edit | edit source]

Originally, Attack was called Strength and governed a character's damage, armor rating, and blocking percentage.

1 point of Strength gave: (based on Class)


Since the attribute overhaul in 2012[2], Attack was removed from the game and replaced with Strength.

Damage bonus stat is now divided between other new core attributes: Strength (Barbarian), Dexterity (Demon Hunter & Monk) and Intelligence (Witch Doctor & Wizard).


References[edit | edit source]

  1. Core Attribute Changes- Battle.net 20/12/10
  2. Core Attribute Changes- Battle.net 19/01/12