Difference between revisions of "Wizard"
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Revision as of 15:10, 15 October 2008
The wizard is an aggressive archetypal magic wielder founding his powers on the aggressive fiercness of the storm, the arcane and conjuration. Both the male and female wizards are rebellious, headstrong, impulsive, and brilliant. Too smart and arrogant to fit into the authority of the wizard school. Always on the top of their skills and even smarter than their teachers, cocky and self assured.
Contents
Attributes
Starting Attributes
- Strength: x
- Dexterity: x
- Vitality: x
- Willpower: x
- Life: 20
- Mana: 80
Attribute raise per level
- Strength: x
- Dexterity: x
- Vitality: x
- Willpower: x
Attribute Point Effect
- +1 point in Strength gives +1% Melee and Ranged Physial Damage Bonus and +1% Armor Bonus and +1% Block Amount
- +1 point in Dexterity gives +x% Critical Strike Chance and +x% Dodge Chance. Higher Dexterity lowers chance you will be interrupted by getting hit.
- +1 point in Vitality gives +2 Life and Mana Regeneration of +x per sec.
- +1 point in Willpower gives +x% Spell Damage Bonus and +x% Health Globe Bonus
Wizard Skills
The wizard skills are arranged into to three distinctive skill tree categories, Storm, Arcane and Conjuration. All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.
Storm Skills
The Storm tree skills specialize in the power of the heavens, making the wizard wield electrical energy and casting forth the fierce cold of a blizzard accompanied by the harsh freezing wind. The storm elements also protect and enhance the armor and the power of a wizard.
Arcane Skills
Conjuring Skills
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