Difference between revisions of "Wizard skills"

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(Storm Tree)
(Electrocute)
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==Tier III Skills (10 point req.)==
 
==Tier III Skills (10 point req.)==
 
===Electrocute===
 
===Electrocute===
Rank 0/1: Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage.  Electrocute affects up to 2 targets.  Mana cost: 8.  Critical hits from lightning damage stun targets for 2 sec.
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[[Image:Skill_wizard_electrocute.jpg|right|thumb|150px|Electrocute]]
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Rank 0/1: Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage.  Electrocute affects up to 2 targets.  Mana cost: 8.  Critical hits from lightning damage stun targets for 2 sec.
  
 
===Ray of Frost===
 
===Ray of Frost===

Revision as of 16:00, 11 October 2008

An ongoing listing of Wizard skills, as seen on the Blizzard site and transcribed from footage during Blizzcon 2008 demo gameplay.

Storm Tree

Tier I Skills

Charged Bolt

Rank 1/1: Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Mana cost: 8. Critical hits from lightning damage stun targets for 2 sec.

Thunderstruck

Rank 2/15: Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 sec.

Empowered Magic

Rank 2/15: Increases the effect of willpower on your spell damage by 20%.

Lightning Speed

Rank 0/15: Increases casting speed by 3%

Tier II Skills (5 points req.)

Storm Armor

Rank 0/1: Surround yourself in electrical energy. Electrical bolts are automatically fired at attackers for 1 to 8 damage. Mana cost: 15

Frost Nova

Rank 0/1: An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Mana cost: 25. Cooldown: 12 sec. Critical hits from cold damage freeze targets.

Deep Freeze

Rank 0/15: Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.

Power Armor

Rank 0/15: Increases the damage dealt by your storm armor charged bolts by 10%.

Static Charge

Rank 0/15: Convert 5% of all damage taken into mana.

Tier III Skills (10 point req.)

Electrocute

Electrocute

Rank 0/1: Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Mana cost: 8. Critical hits from lightning damage stun targets for 2 sec.

Ray of Frost

Rank 0/1: Project a beam of cold energy that deals 6 cold damage per sec. Mana cost: 16 mana per sec. Critical hits from cold damage freeze targets. Requires 10 points in Storm tree.

Static Residue

Rank 0/15: Enemies damaged by your lightning spells discharge an additional 1 to 3 lightning damage per sec to nearby enemies for 3 seconds. Requires 10 points in Storm tree.

Lethal Energy

Rank 0/15: Increases the chance to score critical hits with melee and spell attacks by 5%. Requires 10 points in Storm tree.

Improved Charged Bolt

Rank 0/15: Increase the number of bolts released by your charged bolt spell by 1. Requires 10 points in Storm tree.

Tier IV Skills (15 points req.)

Tornado

Rank 0/1: Summon a large tornado that damages everything in its path. Mana cost: 15. Requires 15 points in Storm tree.

Blizzard

Rank 0/1: Call down shards of ice to pelt an area dealing 6-10 cold damage per sec for 3 sec. Mana cost: 70. Critical hits from cold damage freezes targets. Requires 15 points in Storm tree.

Storm Power

Rank 0/15: Increase damage of all lightning and ice spells. Requires 15 points in Storm tree.

Epic Storms

Rank 0/15: Increases size of Blizzard and number of twisters you can have for your energy twister.

Arcane Tree

Conjuration Tree