Difference between revisions of "Skill Runes"

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'''Runes''' in [[Diablo III]] are going to work differently than runes in [[Diablo II]], where they are no longer attached to items, and no longer able to create rune words. Additional uses of runes are unknown at this point.
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'''Runes''' are magical writing from unknown source, that will help heroes in their battle against [[Diablo]] and minions of [[Hell]].
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==Diablo 3 Runes==
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Runes in [[Diablo III]] are going to work differently than runes in [[Diablo II]]. They will no longer be socketed into [[items]], like {{iw|Rune Diablo 2 runes}}, and there will not be any combination of runes to make {{iw|Runeword RuneWords}}. There dropped runes in the [[WWI 2008]] gameplay cinematic, but their purpose is currently unknown.
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==Rune History==
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What do you really know about runes? The ones from our world comes from the ancient Vikings, and their "futhark" (equivalence of our 'Alpha Bet(a)'). They allegedly hold magic powers, and the magicks of the 'runa' are still practised today. These practices, called "Seden", are of course done mostly as a pastime, but some forms of the old runes were used in proper form as late as early 20th century in the 'Dalarna' area of Sweden...
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In [[Sanctuary]] however, runes are definitely magically inscribed symbols. Though their use has changed slightly in the last 20 years, they used to grant (sufficiently prepared) [[items]] magical properties. For sages of these runes, magical {{iw|Runeword RuneWords}} would be created to remake a mundane item into a Runic Item, with powers competing with magical artefacts.
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Besides the fact that these supposedly ancient runes hold great and mystic powers, we know little about them. Who created them or how they are created is unknown. They seem to attract [[demon]]s of different kinds, as they are often found on their corpses. If the runes are of demonic origin is not known either. They could have been the simple writing language of the first inhabitants of Sanctuary, who themselves were more powerful than Demons or [[Angel]]s. Whatever the origin, they are of great use to heroes wishing to dethrone [[Diablo]] or [[Baal]].
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[[Category:Items]]
 
[[Category:Items]]
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[[Category:Runes]]

Revision as of 13:53, 29 September 2008

Runes are magical writing from unknown source, that will help heroes in their battle against Diablo and minions of Hell.


Diablo 3 Runes

Runes in Diablo III are going to work differently than runes in Diablo II. They will no longer be socketed into items, like Diablo 2 runes, and there will not be any combination of runes to make RuneWords. There dropped runes in the WWI 2008 gameplay cinematic, but their purpose is currently unknown.


Rune History

What do you really know about runes? The ones from our world comes from the ancient Vikings, and their "futhark" (equivalence of our 'Alpha Bet(a)'). They allegedly hold magic powers, and the magicks of the 'runa' are still practised today. These practices, called "Seden", are of course done mostly as a pastime, but some forms of the old runes were used in proper form as late as early 20th century in the 'Dalarna' area of Sweden...

In Sanctuary however, runes are definitely magically inscribed symbols. Though their use has changed slightly in the last 20 years, they used to grant (sufficiently prepared) items magical properties. For sages of these runes, magical RuneWords would be created to remake a mundane item into a Runic Item, with powers competing with magical artefacts.

Besides the fact that these supposedly ancient runes hold great and mystic powers, we know little about them. Who created them or how they are created is unknown. They seem to attract demons of different kinds, as they are often found on their corpses. If the runes are of demonic origin is not known either. They could have been the simple writing language of the first inhabitants of Sanctuary, who themselves were more powerful than Demons or Angels. Whatever the origin, they are of great use to heroes wishing to dethrone Diablo or Baal.