|
|
| Line 1: |
Line 1: |
| − | Your resistance to various types of magical effects are located below your character’s combat statistics when pressing the (C) key.
| + | #redirect [[resist]] |
| − | | |
| − | | |
| − | There are five types of resistances in Diablo III, represented by symbols of different colors in your character's combat statistics window.
| |
| − | | |
| − | | |
| − | * Blue Snowflake = Frost
| |
| − | * Red Flame = Fire
| |
| − | * Purple Thunder = Lightning
| |
| − | * Green Skull = Poison
| |
| − | * Yellow Icon = Arcane
| |
| − | | |
| − | | |
| − | Magic is a fickle and unpredictable force, and every character and creature is able to resist the effects of spells. The chance of successfully avoiding the effects of a dangerous spell is primarily affected by Level, but outside factors may give the character a bonus.
| |
| − | | |
| − | | |
| − | The Resistance ratings displayed in the Character Information screen display only bonuses granted from outside sources.
| |
| − | | |
| − | | |
| − | Arcane resistance protects the character from spells that expel raw magical energy, or spells that attempt to change or transform the character’s physical form.
| |
| − | | |
| − | | |
| − | Fire resistance provides defense against fire spells of all types. It can also help to resist the attacks of creatures and weapons that use fire or heat to cause damage.
| |
| − | | |
| − | | |
| − | Lightning resistance defends against electrical attacks of all types, from lightning bolts to the powerful charges exuded by certain creatures.
| |
| − | | |
| − | Frost resistance decreases the amount of damage received from frost spells, but won't make you immune to slow or freeze effects.
| |
| − | | |
| − | ==Damage Types==
| |
| − | [[Image:Barb-cleave2.jpg|thumb|300px|A cold [[crit]] freezes the target. (The red slash is part of the [[Cleave]] skill graphic, not fire.]] | |
| − | Each different types of damage deal special bonus effects in Diablo III, and have different bonuses when they occur with [[critical hit]]. These effects are known to work on monsters: how much this will translate to damage dealt to players, from [[PvM]] or [[PvP]], is unknown.
| |
| − | | |
| − | See the [[combat]] page for more details.
| |
| − | | |
| − | * '''Physical Damage: '''
| |
| − | ** Critical hit: Deals double damage. Might also knockback, but not confirmed.
| |
| − | * '''Arcane Damage:''' Purple in coloration.
| |
| − | ** Critical hit: Arcane crits "silence" targets. (Silenced targets can not cast some spells, such as a [[Skeletal Summoner]] or [[Goatman Shaman]] resurrecting fallen minions.)
| |
| − | * '''Cold Damage: ''' Blue in coloration.
| |
| − | ** Critical hit: Cold crits freeze targets for 2 seconds.
| |
| − | * '''Fire Damage:''' Red in coloration.
| |
| − | ** Critical hit: Fire crits set targets ablaze, adding [[DoT]] to the initial fire damage.
| |
| − | * '''Lightning Damage: ''' White in coloration.
| |
| − | ** Critical hit: Lightning crits stun targets for 2 seconds.
| |
| − | * '''Toxic Damage:''' Green in coloration.
| |
| − | ** Critical hit: Toxic (poison) crits deal an unknown bonus.
| |
| − | | |
| − | | |
| − | | |
| − | [[Category:Character]]
| |
| − | [[category:combat]]
| |
| − | | |
| − | | |
| − | | |
| − | {{Template:Items navbox}}
| |