Difference between revisions of "Dexterity"
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− | + | '''This page archives an original attribute that was changed during development. This is for future curiosity and reference. This page is not to be updated with current info; see the [[Attributes]] article for the latest information.''' | |
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+ | Dexterity governed a character's chance to [[Critical hit|critically hit]] a target, chance to dodge an attack, and chance of being interrupted by getting hit. | ||
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+ | '''1 point of Dexterity gave:''' (based on [[classes|Class]]) | ||
+ | *+x% [[Critical hit|Critical Strike]] Chance | ||
+ | *+x% Dodge Chance | ||
+ | *Lowered chance of being interrupted by getting hit. | ||
+ | |||
+ | [[category:attributes archive]] |
Revision as of 22:16, 28 January 2011
This page archives an original attribute that was changed during development. This is for future curiosity and reference. This page is not to be updated with current info; see the Attributes article for the latest information.
Dexterity governed a character's chance to critically hit a target, chance to dodge an attack, and chance of being interrupted by getting hit.
1 point of Dexterity gave: (based on Class)
- +x% Critical Strike Chance
- +x% Dodge Chance
- Lowered chance of being interrupted by getting hit.