Difference between revisions of "Alex Mayberry"

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[[Image:Alex-Mayberry-Blizzcon2010-1.png |thumb |right |275px |Alex Mayberry at Blizzcon 2010.]]
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Alex Mayberry is '''Senior Producer''' on [[Diablo III]]. He's worked for a phone company, the airline industry, and was even a police officer for five years before entering the gaming industry.  He spent a great deal of time in level editors for games like ''DOOM'' and ''Quake'', which garnered attention from Xatrix Entertainment.  They offered Alex a job and his career has soared from there. He moved from Xatrix, to Electronic Arts, eventually landing a positive at [[Blizzard Entertainment|Blizzard]] as a producer.
Alex Mayberry is Senior Producer on Diablo III.
 
  
 
==Background==
 
==Background==
In development.
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[[Image:Alex-Mayberry-Blizzcon2010-1.png|thumb|left|220px |Alex Mayberry at Blizzcon 2010.]]
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Alex's path to the video games industry was not a direct one. In an interview<ref>[http://www.gamedesign.net/index.php/Alex_Mayberry,_TWINE/Bond_team,_Electronic_Arts Interview - Alex Mayberry, Lead Level Designer, TWINE/Bond team, Electronic Arts].</ref> with ''Rust'', he talks about his past:
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:'''Rust''': First of all, tell us a little about yourself and how you made it to Electronic Arts.
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:'''Alex''': My career path has been a long and windy one. One could say that I’ve had a rather diverse work history. Prior to getting into the gaming business, I was employed in a number of different fields. Among the positions I’ve held, I worked for AT&T, United Airlines, and a five-year tour of duty for the Bakersfield Police Department. For various reasons, I chose not to make any of these jobs my life long career. Through it all though, playing games was one of my biggest hobbies.
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:I had gone back to school to pursue a degree in computer science when career and hobby finally collided. A wonderful little game called DOOM came out, and from that moment on my fate was pretty much decided. I became a level design junkie, and eventually school was forgotten and my every waking hour was spent in front of the level editor. Fortunately, my life was spared when Xatrix Entertainment asked me to come to work for them, thus preventing my wife from murdering me in some grisly fashion. We packed up and moved to Los Angeles, were I would spend the next few years as the lead designer at Xatrix. It was during this time that we shipped Redneck Rampage, Redneck Rampage Rides Again, Redneck Huntin’, Quake II Mission Pack #1: The Reckoning, and finally Kingpin.
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Alex eventually left Electronic Arts and joined [[Blizzard Entertainment|Blizzard]] as a producer. He has worked on the ''World of Warcraft'' expansion packs and is currently '''Senior Producer''' for [[Diablo III]].
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==Game Credits/Experience==
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*2008 - ''World of Warcraft: Wrath of the Lich King'', Blizzard Entertainment; '''Senior Producer'''
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*2007 - ''World of Warcraft: The Burning Crusade'', Blizzard Entertainment; '''Producer'''
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*2002 - ''America's Army: Operations'', U.S. Army; '''Creative Director, Art Director'''
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*2000 - ''007: The World is Not Enough'', Electronic Arts; '''Voices: Special Thanks'''
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*1999 - ''Kingpin: Life of Crime'', Xatrix Entertainment; '''Level/Scenario Design'''
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*1998 - ''Quake II Mission Pack: The Reckoning'', Xatrix Entertainment; '''Additional Game Design, Level Design'''
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*1998 - ''Redneck Rampage Rides Again'', Xatrix Entertainment; '''This game could not have been made without...'''
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*1997 - ''Redneck Deer Huntin'', Xatrix Entertainment; '''Writer'''
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*1997 - ''Redneck Rampage'', Xatrix Entertainment; '''Lead Level Design'''
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Credits and positions from [http://www.mobygames.com/developer/sheet/view/developerId,10783/ MobyGames Developer Profile].
  
 
==References==
 
==References==
In development.
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<references/>
  
 
{{Game navbox|d3}}
 
{{Game navbox|d3}}

Latest revision as of 10:13, 14 January 2011

Alex Mayberry is Senior Producer on Diablo III. He's worked for a phone company, the airline industry, and was even a police officer for five years before entering the gaming industry. He spent a great deal of time in level editors for games like DOOM and Quake, which garnered attention from Xatrix Entertainment. They offered Alex a job and his career has soared from there. He moved from Xatrix, to Electronic Arts, eventually landing a positive at Blizzard as a producer.

Background[edit | edit source]

Alex Mayberry at Blizzcon 2010.

Alex's path to the video games industry was not a direct one. In an interview[1] with Rust, he talks about his past:

Rust: First of all, tell us a little about yourself and how you made it to Electronic Arts.
Alex: My career path has been a long and windy one. One could say that I’ve had a rather diverse work history. Prior to getting into the gaming business, I was employed in a number of different fields. Among the positions I’ve held, I worked for AT&T, United Airlines, and a five-year tour of duty for the Bakersfield Police Department. For various reasons, I chose not to make any of these jobs my life long career. Through it all though, playing games was one of my biggest hobbies.
I had gone back to school to pursue a degree in computer science when career and hobby finally collided. A wonderful little game called DOOM came out, and from that moment on my fate was pretty much decided. I became a level design junkie, and eventually school was forgotten and my every waking hour was spent in front of the level editor. Fortunately, my life was spared when Xatrix Entertainment asked me to come to work for them, thus preventing my wife from murdering me in some grisly fashion. We packed up and moved to Los Angeles, were I would spend the next few years as the lead designer at Xatrix. It was during this time that we shipped Redneck Rampage, Redneck Rampage Rides Again, Redneck Huntin’, Quake II Mission Pack #1: The Reckoning, and finally Kingpin.

Alex eventually left Electronic Arts and joined Blizzard as a producer. He has worked on the World of Warcraft expansion packs and is currently Senior Producer for Diablo III.

Game Credits/Experience[edit | edit source]

  • 2008 - World of Warcraft: Wrath of the Lich King, Blizzard Entertainment; Senior Producer
  • 2007 - World of Warcraft: The Burning Crusade, Blizzard Entertainment; Producer
  • 2002 - America's Army: Operations, U.S. Army; Creative Director, Art Director
  • 2000 - 007: The World is Not Enough, Electronic Arts; Voices: Special Thanks
  • 1999 - Kingpin: Life of Crime, Xatrix Entertainment; Level/Scenario Design
  • 1998 - Quake II Mission Pack: The Reckoning, Xatrix Entertainment; Additional Game Design, Level Design
  • 1998 - Redneck Rampage Rides Again, Xatrix Entertainment; This game could not have been made without...
  • 1997 - Redneck Deer Huntin, Xatrix Entertainment; Writer
  • 1997 - Redneck Rampage, Xatrix Entertainment; Lead Level Design

Credits and positions from MobyGames Developer Profile.

References[edit | edit source]