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− | Charms are an unknown quantity in Diablo III.
| + | After long speculation and silence from Blizzard's side, charms has been confirmed to be in the game during the Gameplay Panel at [[Blizzcon 2010]]. |
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− | The [[D3 Team]] had long said that charms would not return to the game, and that they didn't like the inventory space trade off that using {{iw|charms Diablo II charms required}}. They've still not made any commitment to charms returning, but one line in the [[Artisan FAQ]] mentions "charms" in a confusing, but curious, way.
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− | ::'''Q: What do the artisans offer?
| + | The [[D3 Team]] had long said that charms would not return to the game, and that they didn't like the inventory space trade off that using {{iw|charms Diablo II charms required}}. This has now been solved by assigning the elusive [[Talisman|talisman]] to be an exclusive "charm inventory". Charms will not yield any bonuses unless placed inside the talisman, but they can be placed outside the talisman for storage for future use. |
− | ::A: Skilling up your artisans will unlock unique [[recipes]], granting your character access to benefits that may not be found anywhere else in the world. The blacksmith crafts [[weapons]] and [[armor]], and can add [[sockets]] to some items. The [[mystic]] creates [[scrolls]], [[potions]], magical weapons, spell [[runes]], and [[charms]], and can also enchant items. The [[jeweler]] crafts [[gems]], [[amulet]]s, and [[ring]]s. The jeweler can also remove gems from socketed items and can combine gems to improve their quality.
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− | The wording isn't entirely clear; "charms" could be a verb in this usage, and refer to an action the Mystic can perform on your armor. However, it seems more like "charms" is a noun here, and refers to an unknown type of item the mystic can create. The leading guesses thus far are that charms are a small object that can be placed in the [[Talisman]]. Simply sticking gems into the Taliman seems a little plain, when Artisans are involved.
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− | This is purely conjecture though, and nothing is certain until the developers release additional information.
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| + | == Charm Affixes == |
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− | ==D3 Team Charms Comments==
| + | *+x [[Strength]] |
| + | *+x [[Dexterity]] |
| + | *+x [[Vitality]] |
| + | *+x [[Willpower]] |
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− | Diablo 3 community manager [[Bashiok]] commented on charms in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/]
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− | ::Charms are cool. Randomized item drops that give passive bonuses while held? That’s a cool way for someone to actively change their character beyond just skills and armor/weapons. Making it an inventory space decision; however, isn’t very cool. You were trading inventory space for character power, which is sort of an interesting trade but also one that is directly and immediately punishing. It’s not like giving up ... say ... health to do more damage. You aren’t deciding that your play style can overcome your decisions on how to balance your character. Everyone needs inventory space regardless of how they want to play, so it becomes a mandate that if you want to do X, you better get ready to throw down a lot of town portals. Fun? Eh.
| + | [[Jay Wilson]] has specifically stated that charm affixes currently consist mainly of stat attribute bonuses, in other words, charms with [[Strength|strength]], [[Vitality|vitality]], [[Dexterity|dexterity]] or [[Willpower|willpower]] can at this point spawn. The complete number of affixes that can be spawned is currently unknown, however Jay Wilson mentioned during the Gameplay Panel at [[Blizzcon 2010]] that they didn't like the extremely varying charm affixes of [[Diablo II]]. |
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− | ::We don’t have charms at the moment, but it’s a mechanic we like the idea of as long as it doesn’t become an inventory space vs. power decision. They’re one of those things that certainly could come back but that we haven’t fully explored yet.
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Revision as of 03:54, 4 November 2010
After long speculation and silence from Blizzard's side, charms has been confirmed to be in the game during the Gameplay Panel at Blizzcon 2010.
The D3 Team had long said that charms would not return to the game, and that they didn't like the inventory space trade off that using Diablo II charms required. This has now been solved by assigning the elusive talisman to be an exclusive "charm inventory". Charms will not yield any bonuses unless placed inside the talisman, but they can be placed outside the talisman for storage for future use.
Charm Affixes
Jay Wilson has specifically stated that charm affixes currently consist mainly of stat attribute bonuses, in other words, charms with strength, vitality, dexterity or willpower can at this point spawn. The complete number of affixes that can be spawned is currently unknown, however Jay Wilson mentioned during the Gameplay Panel at Blizzcon 2010 that they didn't like the extremely varying charm affixes of Diablo II.