Difference between revisions of "Traits"
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− | '''Traits''' are a separate set of skills, all of which are passive, that provide strong bonuses towards [[active skills]] and [[stats]] that define one's playstyle. | + | '''Traits''' are a separate set of skills, all of which are passive, that provide strong bonuses towards [[Skill|active skills]] and [[stats]] that define one's playstyle. |
==Overview== | ==Overview== | ||
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** Levels - 5 | ** Levels - 5 | ||
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[[image:Prismatic_cloak.png|right|200px|The Prismatic Cloak trait, shown as an example during BlizzCon 2010]] | [[image:Prismatic_cloak.png|right|200px|The Prismatic Cloak trait, shown as an example during BlizzCon 2010]] |
Revision as of 19:06, 23 October 2010
Traits are a separate set of skills, all of which are passive, that provide strong bonuses towards active skills and stats that define one's playstyle.
Overview
Traits were revealed during the Diablo 3 Gameplay Panel in Blizzcon 2010 by Jay Wilson. They provide strong bonuses to all active skills, essentially allowing a player to upgrade a specific which defines their playstyle and build.
Not many specifics are known about Traits, but there are around 90 traits per class, you get a trait point every 2nd level (every odd number), although, the developers plan to change this somehow. Traits have levels, depending on the trait, they may have 1, 3 or 5 levels.
Every trait has a sort of description or backstory that explains the trait and its effects.
List of Known Traits
Not many Traits were shown during the Panel, here is a list of Traits seen so far:
- Ball of Lightning
- Class - Wizard
- Description - N/A
- Effects - Periodically shocks a nearby enemy for 1-130 Lightning Damage.
- Levels - 1
- Prismatic Cloak
- Class - Wizard
- Description - N/A
- Effects - Increases the effects of Ice Armor and Storm Armor by 100%
- Levels - 3
- Inner Rage