Difference between revisions of "Zoom"
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− | ==Zoom== | + | ==Zoom Function== |
An ability to zoom in isn't of any real strategic purpose, it's just a way to get a better, close-up look at your character's equipment. This would seem a fun feature in Diablo 3, where the artists are spending so much effort making a huge variety of cool-looking armor and weapons. | An ability to zoom in isn't of any real strategic purpose, it's just a way to get a better, close-up look at your character's equipment. This would seem a fun feature in Diablo 3, where the artists are spending so much effort making a huge variety of cool-looking armor and weapons. | ||
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::'''Bashiok:''' The difference in items is very apparent, you’ll notice your upgrades even from the game camera distance. | ::'''Bashiok:''' The difference in items is very apparent, you’ll notice your upgrades even from the game camera distance. | ||
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+ | ==NPC Zoom== | ||
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+ | As players saw in the BlizzCon 2009 demo, and as Bashiok commented [http://diablo.incgamers.com/blog/comments/blizzard-on-custom-monster-death-animations-and/] on when asked about zoom, the "camera" does zoom in during [[NPC]] dialogues. This is a very slight zoom, as if the viewpoint lowers from say, 8 down to 7 meters overhead, and it only lasts during observed NPC dialogues. | ||
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+ | ===Previous NPC Dialogues === | ||
+ | When the game debuted at the [[WWI 2008|WWI event]] in June 2008, NPC conversations were portrayed in an extreme zoom and a sideways view in a special pop up window display which you can see below. This approach was abandoned between the June premiere and [[BlizzCon 2008|BlizzCon]] in October, since the D3 Team felt that it took players out of the flow of the game. | ||
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+ | [[Image:Npc-interaction.jpg|center|400px|thumb|Early concept for NPC dialogue; now removed. The Barbarian speaks with [[Deckard Cain]].]] | ||
Revision as of 17:05, 18 July 2010
The D3 Team has repeatedly said that they are not going to include a "zoom" feature in Diablo 3. It's unclear why not; it would seem a trivial matter to enable it, and it's frequently-requested by players, but as of July 2010, they've always said no when asked.
Characters are visible in close up, and are fully rotatable in the character selection screen, just not in-game.
Zoom Function
An ability to zoom in isn't of any real strategic purpose, it's just a way to get a better, close-up look at your character's equipment. This would seem a fun feature in Diablo 3, where the artists are spending so much effort making a huge variety of cool-looking armor and weapons.
Many similar games offer this function, and it's not a big deal, but it can be fun to play with, especially if there's a way to pan the camera around, or turn your character in place so you can see them from a full 360 degree view.
Developer Comments
Various members of the Diablo 3 design and community team have commented on the lack of a zoom feature.
In April 2010, Bashiok confirmed that there's no planned zoom function: [1]
- Bashiok: Still no plans to have a zoom function. There’s a very slight zoom used more as a cue to the player when you enter a conversation with an NPC, but it’s very subtle and doesn’t count for what you’re talking about.
- But your character is shown in all its up-close and rotatable glory on the character selection screen. At least currently.
Bashiok said it's not there and that no one will miss it when asked on April 27, 2010: [2]
- I want to see what my character looks like when he picks up a new armor or weapon immediately in the inventory screen or on the battlefield, and not in the selection screen.
- Bashiok: The difference in items is very apparent, you’ll notice your upgrades even from the game camera distance.
NPC Zoom
As players saw in the BlizzCon 2009 demo, and as Bashiok commented [3] on when asked about zoom, the "camera" does zoom in during NPC dialogues. This is a very slight zoom, as if the viewpoint lowers from say, 8 down to 7 meters overhead, and it only lasts during observed NPC dialogues.
Previous NPC Dialogues
When the game debuted at the WWI event in June 2008, NPC conversations were portrayed in an extreme zoom and a sideways view in a special pop up window display which you can see below. This approach was abandoned between the June premiere and BlizzCon in October, since the D3 Team felt that it took players out of the flow of the game.