Difference between revisions of "Media Coverage"
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+ | {{pre}} August 5, 2008. [http://gamesblog.ugo.com/index.php/gamesblog/more/diablo_iii_development_update/ UGO] on chat trades and Battle.net fees. | ||
{{int}} August 5, 2008. [http://multiplayerblog.mtv.com/2008/08/05/diablo-iii-necromancer/ Jay Wilson] on the fact that the Necromancer is gone. MTV | {{int}} August 5, 2008. [http://multiplayerblog.mtv.com/2008/08/05/diablo-iii-necromancer/ Jay Wilson] on the fact that the Necromancer is gone. MTV | ||
{{pic|s}} August 4, 2008. [http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables Jay Wilson] discusses player-modified D3 screenshots and the game's art direction. MTV | {{pic|s}} August 4, 2008. [http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables Jay Wilson] discusses player-modified D3 screenshots and the game's art direction. MTV |
Revision as of 11:45, 6 August 2008
This page lists all Diablo III coverage; previews, interviews, designer diaries, forum post, and more. Anything from the D3 team that's substantial enough to warrant a news post on Diii.net gets an entry on this page. Larger interviews and other features are archived in this section one month after they go online, to ward off link rot.
Contents
August 2008
- Preview: August 5, 2008. UGO on chat trades and Battle.net fees.
- Interview: August 5, 2008. Jay Wilson on the fact that the Necromancer is gone. MTV
- Pictures: August 4, 2008. Jay Wilson discusses player-modified D3 screenshots and the game's art direction. MTV
- Preview: August 1, 2008. GamesRadar on D3, and a short QA session.
- Interview: August 1, 2008. Jeffrey Kaplan on Diablo 3 Achievements, "Blizzard Account" and fan's "Blizzard level". MTV
July 2008
- Interview: July 31, 2008. Jay Wilson on colour and WoW influences. MTV.
- Interview: July 31, 2008. Jay Wilson on art design and player petitions. Kotaku.
- Interview: July 31, 2008. Jay Wilson on Diablo III's revenue model.
- Blue Post: July 31, 2008. Bashiok on D3's plans for an improved Battle.net experience.
- Pictures: July 29, 2008. Barbarian figurine announced.
- Blue Post: July 29, 2008. Bashiok on boss damage visuals.
- Interview: July 27, 2008. Rob Pardo on game design (general). CVG.
- Pictures: July 26, 2008. five new screenshots including monster and world art.
- Interview: July 25, 2008. Leonard Boyarsky on the importance of lore in the game. IGN.
- Preview: July 25, 2008. Australian PC Powerplay Magazine. Scanned pages one, two, three, four, five, six, seven.
- Interview: July 24, 2008. Brian Morrisroe speaks about art design with CVG.
- Interview: July 23, 2008. Rob Pardo on Blizzard's game design philosophy. CVG.
- Blue Post: July 23, 2008. Bashiok on everything: character movement, dungeon design, returning characters, and more.
- Blue Post: July 22, 2008. Bashiok on Blizzard caring about corpses.
- Interview: July 19, 2008. Activion CFO Tom Tippl on the Activision/Blizzard merger]. DevelopMag.com
- Blue Post: July 17, 2008. Bashiok on vanishing corpses and corpse skills, and does D3 = MMO?
- Interview: July 16, 2008. Mike Huang, D2 developer gives his impressions of D3.
- Interview: July 14, 2008. Activision CFO Thomas Tippl on the Activision / Blizzard merger.
- Blue Post: July 13, 2008. Bashiok on corpses.
- Blue Post: July 12, 2008.Bashiok on health globes and party play.
- Blue Post: July 11, 2008. Bashiok on a variety of issues.
- Blue Post: July 9, 2008. Bashiok on respecing.
- Interview: July 8, 2008. Paul Sams. Mtv's MP blog.
- Interview: July 7, 2008. Ben Boos, D2 artist gives his impressions of D3.
- Interview: July 4, 2008. Max Schaefer Diablo creator gives his opinion of Diablo III.
- Interview: July 4, 2008. Mike Morhaime. Eurogamer.
- Blue Post: July 3, 2008. Bashiok on Blizzard's approach to controlling PKing.
June 2008: World Wide Invitational
Diablo III was announced at Blizzard's World Wide Invitational in Paris, on June 28, 2008. A storm of media coverage ensued, with every gaming media outlet on the Internet reporting the announcement. The biggest sources of info from the WWI were the four hour-long Diablo 3 panels, along with three movies Blizzard released, the D3 FAQ, and over one hundred screenshots and pieces of concept art.
Blizzard's WWI Panels
- Panel: June 29, 2008. WWI 2008: D3 Design Fundamentals Panel.
- Panel: June 29, 2008. WWI 2008: D3 Game Design Panel.
- Panel: June 29, 2008. WWI 2008: D3 Lore and Environmental Art Panel.
- Panel: June 29, 2008. WWI 2008: Denizens of Diablo Panel.
WWI Interviews
- Video Interview: June 29, 2008. Rob Pardo. Onlinewelten.
- Interview: June 29, 2008.Video: Rob Pardo. IGN,
- Video Interview: June 29, 2008. Video: Rob Pardo. Gamespot.
- Video Interview: June 29, 2008. IncGamers with D3 team (bad sound)
- Interview: June 30, 2008. Paul Sams. Guardian UK.
- Interview: June 30, 2008. Leonard Boyarsky. Gamespot.
- Interview: June 30, 2008. Jay Wilson. Kotaku.
- Interview: July 1, 2008. Leonard Boyarsky. Guardian UK.
- Interview: July 1, 2008. Leonard Boyarsky. 1up.com.
- Interview: July 2, 2008.Rob Pardo. 1up.com.
- Video Interview: July 5, 2008. Keith Lee, Diablo 3 Lead Producer. Gamespot.
Additional WWI Reporting and Features
All posted June 28-30, 2008.
- Video Interview: convention hall tour and fan interviews IncGamers.
- Pictures: WWI Event Photos
- Preview: Action Trip on Diablo 3 at the WWI.
- Preview: Video Gamer on Diablo 3 questions Blizzard needs to answer.
- Preview: EuroGamer on Diablo 3 at the WWI.
- Video: IGN video reactions to WWI and D3.
- Preview: IGN's Ten Commandments of D3.
- Other: Pre-WWI Teasers. Teaser images and secret codes posted on Blizzard's website during the week before Diablo III's announcement. June 22-28, 2008.