Difference between revisions of "Checkpoint"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m
Line 1: Line 1:
'''Checkpoints''' in [[Diablo 3]] function similar to [[respawn]] points. Players who die appear back at the last checkpoint they reached, usually at the stairs that they took to reach the current level, or the closest chokepoint that separates two outdoor levels.
+
'''Checkpoints''' in [[Diablo 3]] function similar to [[respawn]] points in FPS games. Players who die appear back at the last checkpoint they reached, usually at the stairs that they took to reach the current level, or the closest chokepoint that separates two outdoor levels.
  
  
Line 10: Line 10:
  
  
 +
==Convenient Travel Options==
 +
 +
Checkpoints are designed to save players time and effort when they die, allowing their character to quickly rejoin the party and continue the battle. Players restart at the last checkpoint they passed through, fully equipped and recovered in health. Checkpoints are common enough that a character seldom requires more than a minute to run from one to the site of their death.
 +
 +
Checkpoints are necessary in Diablo 3 since there are no [[town portal]] scrolls or spells. This is a design decision to force more honest/nervy play, by removing the easy monster escape of a town portal.
 +
 +
Since there are no town portals, the [[D3 Team]] has made waypoints more common and improved their function and UI design. Waypoints will be the primary way players move between town and the field. [[Jay Wilson]] detailed this concept in an October 2009 interview:[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
 +
 +
::'''''Diii.net:''' How will we sell items easily in town, since there are no more town portals? How do you pop back quickly and easily without slowing down the gameplay?''
 +
::'''Jay Wilson:''' Waypoints are a little bit more frequent and your bag space is a little bit bigger.
 +
 +
::'''''Diii.net:''' It’s going to be Diablo 2 in style? There won’t be pets you can send back, or NPC merchants out in the wild, or any other odd features?''
 +
::'''Jay Wilson: No.
 +
 +
A bit more about waypoints was shared via Blizzard's [[Twitter]] feed in January 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-witch-doctor-pets-and-waypoints/]
  
==Convenient Travel Options==
+
::Updated waypoint design and UI implemented. Waypoints will function similar to Diablo II.  
Checkpoints are meant to save players time and effort when they respawn after death, and when they start a new game. [[Waypoints]] will probably function much as they did in [[Diablo II]] (but fewer, and more far between), but instead of making the levels smaller, the [[D3 Team]] have added checkpoints into the [[level]]s, cutting down the distance players will have to retrace after they die, or when they create a new game.
 
  
  
In addition to waypoints and checkpoints, the D3 Team has talked about adding some mechanism (such as a [[town portal]]-like scroll) that would enable players to instantly travel from town to the location of the other players in the game. It's not clear why players in the game couldn't just cast a town portal, but it seems that those will be limited in [[Diablo III]] (as a strategic element, to prevent players from escaping back to [[town]] any time they want), so the instant location scroll is meant to save battling players any delay or pause in the action.
+
In addition to waypoints and checkpoints, the D3 Team has talked about adding some mechanism to allow characters to travel instantly from town to the location of the other characters in the game. This would work something like a one-way town portal, letting a newcomer to the game get right into the action, but not working as a way to travel to and from town for exploitative reasons.
  
  
 
==References==
 
==References==
 
* [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview/ Jay Wilson Interview]
 
* [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview/ Jay Wilson Interview]
 +
* [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/ Jay Wilson Interview]
 +
* [http://diablo.incgamers.com/blog/comments/blizzard-on-witch-doctor-pets-and-waypoints/ @Diablo Twitter]
  
  

Revision as of 20:00, 14 January 2010

Checkpoints in Diablo 3 function similar to respawn points in FPS games. Players who die appear back at the last checkpoint they reached, usually at the stairs that they took to reach the current level, or the closest chokepoint that separates two outdoor levels.


Description

Checkpoints visible on the map from BlizzCon 2009 snippet of Act II.

Checkpoints are not spots on the ground that must be clicked, like waypoints were in Diablo II. They aren't visible in the game at all, until your character passes through one, at which point a "checkpoint reached" title pops with flashing graphics.


There was no mechanism in the BlizzCon 2008 or BlizzCon 2009 demo builds to travel between checkpoints, (there were no waypoints in the build either), but the D3 Team has talked [1] about allowing players to resume a new game at the last checkpoint reached if they wish it.


Convenient Travel Options

Checkpoints are designed to save players time and effort when they die, allowing their character to quickly rejoin the party and continue the battle. Players restart at the last checkpoint they passed through, fully equipped and recovered in health. Checkpoints are common enough that a character seldom requires more than a minute to run from one to the site of their death.

Checkpoints are necessary in Diablo 3 since there are no town portal scrolls or spells. This is a design decision to force more honest/nervy play, by removing the easy monster escape of a town portal.

Since there are no town portals, the D3 Team has made waypoints more common and improved their function and UI design. Waypoints will be the primary way players move between town and the field. Jay Wilson detailed this concept in an October 2009 interview:[2]

Diii.net: How will we sell items easily in town, since there are no more town portals? How do you pop back quickly and easily without slowing down the gameplay?
Jay Wilson: Waypoints are a little bit more frequent and your bag space is a little bit bigger.
Diii.net: It’s going to be Diablo 2 in style? There won’t be pets you can send back, or NPC merchants out in the wild, or any other odd features?
Jay Wilson: No.

A bit more about waypoints was shared via Blizzard's Twitter feed in January 2010. [3]

Updated waypoint design and UI implemented. Waypoints will function similar to Diablo II.


In addition to waypoints and checkpoints, the D3 Team has talked about adding some mechanism to allow characters to travel instantly from town to the location of the other characters in the game. This would work something like a one-way town portal, letting a newcomer to the game get right into the action, but not working as a way to travel to and from town for exploitative reasons.


References