Difference between revisions of "Fanmade:Holy Power Skill Tree"
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− | * Energy Blades | + | * '''Energy Blades''' |
− | The mage activates two blades of magical white energy - one for each hand. Looks pretty much like the Star Craft Zealot. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies. The damage is magical and the enemies struck are | + | The mage activates two blades of magical white energy - one for each hand. Looks pretty much like the Star Craft Zealot. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies. The damage is magical and the enemies struck are swallowed by magical white flames that burn them for a while and lower their resistances /also magical resistance/ and their deence. There is extra damage dealt to undead and demons. The perfect melee weapon against them. The mage swings the blades in a sequence - right, left, right, left. If you wear a shield the attack is single.The attack speed is very fast. |
− | Adding points to the skill will increase the magic damage. | + | Adding points to the skill will increase the magic damage, the burn duration and the resistance and defence lowered. |
− | * Sword Of | + | * '''Sword Of Light''' |
The mage summons a big sword of white energy in her hands. The sword is two handed, but if you have a shield, you will be able to hold it with one hand, but the damage will be lower. The attack speed is normal. The damage is magical and physical. There is a chance to Dispell Undead and to Banish Demons /see below - I will add them soon/when attacking. | The mage summons a big sword of white energy in her hands. The sword is two handed, but if you have a shield, you will be able to hold it with one hand, but the damage will be lower. The attack speed is normal. The damage is magical and physical. There is a chance to Dispell Undead and to Banish Demons /see below - I will add them soon/when attacking. | ||
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− | * Holy Bolt | + | * '''Holy Bolt''' |
The mage casts a bright bolt that hurts the enemies and heals allies. Looks pretty much like the Paladin skill. The bolt deals some damage to foes and there is +150% damage to undead and +200% damage to demons. When the skill is lower level, the bolt fired is one. | The mage casts a bright bolt that hurts the enemies and heals allies. Looks pretty much like the Paladin skill. The bolt deals some damage to foes and there is +150% damage to undead and +200% damage to demons. When the skill is lower level, the bolt fired is one. | ||
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− | * Holy Water | + | * '''Holy Water''' |
The mage spins and sprinkles holy water in a circle around her. The water covers the ground around the mage. It is presented by tiny twinkling sparkles on the ground. Now the enemies cannot pass the circle of holy water - they are afraid. This is useful when there are many surrounding foes. The duration of the holy water is 30 to 60 seconds depending on the skill level. | The mage spins and sprinkles holy water in a circle around her. The water covers the ground around the mage. It is presented by tiny twinkling sparkles on the ground. Now the enemies cannot pass the circle of holy water - they are afraid. This is useful when there are many surrounding foes. The duration of the holy water is 30 to 60 seconds depending on the skill level. | ||
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− | * Holy Nova | + | * '''Holy Nova''' |
− | This nova deals magical damage to foes and heals allies. There is an extra damage to undead and demons. | + | This nova deals magical damage to foes and heals allies. There is an extra damage to undead and demons. There is a casting delay of 5 seconds. The nova is bright shining in white. |
Adding points to this skill will increase the damage and the healing rate. | Adding points to this skill will increase the damage and the healing rate. | ||
− | * Angel Wings | + | * '''Angel Wings''' |
− | The mage raises her hands aside and many tiny white shining Light spheres fly out from her fingers and from her back. The spheres leave long bright trail behind them. They fly high above the mage and then they make a turn, and fly to enemies. When an enemy is hit by a Light sphere, he is covered by a white holy fire that quickly burns him. There is an extra damage to demons and undead. The enemies that are killed turn into ashes. | + | The mage raises her hands aside and many tiny white shining Light spheres fly out from her fingers and from her back. The spheres leave long bright trail behind them. They fly high above the mage and then they make a turn, and fly to enemies. When an enemy is hit by a Light sphere, he is covered by a white holy fire that quickly burns him and lowers his resistances /also magical resistance/ and defence. There is an extra damage to demons and undead. The enemies that are killed turn into ashes. |
− | Adding points to the skill will increase the damage and the count of the Light spheres fired. | + | Adding points to the skill will increase the damage and the count of the Light spheres fired. The holy fire burn duration also increases and the resistances and the defence lowered also increase. |
Revision as of 16:23, 28 October 2009
- Energy Blades
The mage activates two blades of magical white energy - one for each hand. Looks pretty much like the Star Craft Zealot. If you are wearing a shield, the blade is only on the right hand. These blades are used for melee combat - the mage slices enemies. The damage is magical and the enemies struck are swallowed by magical white flames that burn them for a while and lower their resistances /also magical resistance/ and their deence. There is extra damage dealt to undead and demons. The perfect melee weapon against them. The mage swings the blades in a sequence - right, left, right, left. If you wear a shield the attack is single.The attack speed is very fast.
Adding points to the skill will increase the magic damage, the burn duration and the resistance and defence lowered.
- Sword Of Light
The mage summons a big sword of white energy in her hands. The sword is two handed, but if you have a shield, you will be able to hold it with one hand, but the damage will be lower. The attack speed is normal. The damage is magical and physical. There is a chance to Dispell Undead and to Banish Demons /see below - I will add them soon/when attacking.
Adding points to the skill will increase the damage /magical and physical/ and also the chance to cast Dispell Undead and Banish Demons.
- Holy Bolt
The mage casts a bright bolt that hurts the enemies and heals allies. Looks pretty much like the Paladin skill. The bolt deals some damage to foes and there is +150% damage to undead and +200% damage to demons. When the skill is lower level, the bolt fired is one.
Adding points to the skill will make the bolt multiple - three and five bolts /up to five/. Adding points will also increase the damage.
- Holy Water
The mage spins and sprinkles holy water in a circle around her. The water covers the ground around the mage. It is presented by tiny twinkling sparkles on the ground. Now the enemies cannot pass the circle of holy water - they are afraid. This is useful when there are many surrounding foes. The duration of the holy water is 30 to 60 seconds depending on the skill level.
Adding points to this skill will increase the radius of the ring and the duration of the holy water.
- Holy Nova
This nova deals magical damage to foes and heals allies. There is an extra damage to undead and demons. There is a casting delay of 5 seconds. The nova is bright shining in white.
Adding points to this skill will increase the damage and the healing rate.
- Angel Wings
The mage raises her hands aside and many tiny white shining Light spheres fly out from her fingers and from her back. The spheres leave long bright trail behind them. They fly high above the mage and then they make a turn, and fly to enemies. When an enemy is hit by a Light sphere, he is covered by a white holy fire that quickly burns him and lowers his resistances /also magical resistance/ and defence. There is an extra damage to demons and undead. The enemies that are killed turn into ashes.
Adding points to the skill will increase the damage and the count of the Light spheres fired. The holy fire burn duration also increases and the resistances and the defence lowered also increase.