Difference between revisions of "Fanmade:Holy Power Skill Tree"

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* Holy Bolt
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The mage casts a bright bolt that hurts the enemies and heals allies. Looks pretty much like the Paladin skill. The bolt deals some damage to foes and there is +150% damage to undead and +200% damage to demons. When the skill is lower level, the bolt fired is one.
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Adding points to the skill will make the bolt multiple - three and five bolts /up to five/. Adding points will also increase the damage.
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* Holy Water
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The mage spins and sprinkles holy water in a circle around her. The water covers the ground around the mage. It is presented by tiny twinkling sparkles on the ground. Now the enemies cannot pass the circle of holy water - they are afraid. This is useful when there are many surrounding foes. The duration of the holy water is 30 to 60 seconds depending on the skill level.
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Adding points to this skill will increase the radius of the ring and the duration of the holy water.
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* Holy Nova
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This nova deals magical damage to foes and heals allies. There is an extra damage to undead and demons.
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Adding points to this skill will increase the damage and the healing rate.
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* Angel Wings
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The mage raises her hands aside and many tiny white shining Light spheres fly out from her fingers and from her back. The spheres leave long bright trail behind them. They fly high above the mage and then they make a turn, and fly to enemies. When an enemy is hit by a Light sphere, he is covered by a white holy fire that quickly burns him. There is an extra damage to demons and undead. The enemies that are killed turn into ashes.
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Adding points to the skill will increase the damage and the count of the Light spheres fired.

Revision as of 21:08, 24 October 2009

  • Holy Bolt

The mage casts a bright bolt that hurts the enemies and heals allies. Looks pretty much like the Paladin skill. The bolt deals some damage to foes and there is +150% damage to undead and +200% damage to demons. When the skill is lower level, the bolt fired is one.

Adding points to the skill will make the bolt multiple - three and five bolts /up to five/. Adding points will also increase the damage.


  • Holy Water

The mage spins and sprinkles holy water in a circle around her. The water covers the ground around the mage. It is presented by tiny twinkling sparkles on the ground. Now the enemies cannot pass the circle of holy water - they are afraid. This is useful when there are many surrounding foes. The duration of the holy water is 30 to 60 seconds depending on the skill level.

Adding points to this skill will increase the radius of the ring and the duration of the holy water.


  • Holy Nova

This nova deals magical damage to foes and heals allies. There is an extra damage to undead and demons.

Adding points to this skill will increase the damage and the healing rate.


  • Angel Wings

The mage raises her hands aside and many tiny white shining Light spheres fly out from her fingers and from her back. The spheres leave long bright trail behind them. They fly high above the mage and then they make a turn, and fly to enemies. When an enemy is hit by a Light sphere, he is covered by a white holy fire that quickly burns him. There is an extra damage to demons and undead. The enemies that are killed turn into ashes.

Adding points to the skill will increase the damage and the count of the Light spheres fired.