Difference between revisions of "Life"

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The '''Life''' globe (also referred to as '''Health''' or ''Hit Points''') on the lower-left screen represents the amount of health or hit points your character has based on the overall [[Vitality]] stat from your character base stats and extra permanent Vitality points acquired through weapons, armor gear, and + vitality runes.
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The '''Life''' globe (also referred to as '''Health''' or '''Hit Points''') on the lower-left screen represents the amount of health or hit points your character has based on the overall [[Vitality]] stat from your character base stats and extra permanent Vitality points acquired through weapons, armor gear, and + vitality runes.
  
 
A [[character]] loses Life through being hit by [[melee]], [[ranged]] and [[magic]]al attacks, but can also be affected by traps and objects bound to the physics engine behaviour.
 
A [[character]] loses Life through being hit by [[melee]], [[ranged]] and [[magic]]al attacks, but can also be affected by traps and objects bound to the physics engine behaviour.

Revision as of 14:29, 16 October 2009

The Life globe (also referred to as Health or Hit Points) on the lower-left screen represents the amount of health or hit points your character has based on the overall Vitality stat from your character base stats and extra permanent Vitality points acquired through weapons, armor gear, and + vitality runes.

A character loses Life through being hit by melee, ranged and magical attacks, but can also be affected by traps and objects bound to the physics engine behaviour.

Life can be replenished with Health Globes that randomly drop when monsters are killed. You just need to walk over these globes to replenish life over time. Other means are Healing Potions, Elixirs, rejuvenation potions, shrines, and magical items with +replenish life.